User:Wisdurm/Sandbox/Template:Halfwit-2 Tutorials Ideas: Difference between revisions

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(Created page with "WiseAiSound | WiseAltpath | WiseAPC | WiseAssault | WiseAttachment | WiseBoards | WiseBreakableIce | WiseCanis...")
 
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[[WiseAiSound]] | [[WiseAltpath]] | [[WiseAPC]] | [[WiseAssault]] | [[WiseAttachment]] | [[WiseBoards]] | [[WiseBreakableIce]] | [[WiseCanisters]] | [[WiseClip]] | [[WiseClipped]] | [[WiseClipPlane]] | [[WiseCollapse]] | [[WiseColumns]] | [[WiseCrush]] | [[WiseCubes]] | [[WiseCustomSound]] | [[WiseDarkness]] | [[WiseDim]] | [[WiseDispCorner]] | [[WiseDisplacement01]] | [[WiseDoor]] | [[WiseDoorBreak]] | [[WiseElec]] | [[WiseElevators]] | [[WiseEnding]] | [[WiseExplosion]] | [[WiseFP01]] | [[WiseGarageDoor01]] | [[WiseGateLock]] | [[WiseGateLockMath]] | [[WiseGCFScape]] | [[WiseGibs]] | [[WiseGrass]] | [[WiseGravity]] | [[WiseHammer]] | [[WiseHangLamp]] | [[WiseHDR]] | [[WiseHINT]] | [[WiseHouse]] | [[WiseLadder]] | [[WiseLaser]] | [[WiseLayeredGlass]] | [[WiseLevelChange]] | [[WiseLight]] | [[WiseLighthouse]] | [[WiseLightShot]] | [[WiseLook]] | [[WiseMaterialScroll]] | [[WiseMonitors]] | [[WiseNodeLink]] | [[WiseNPC01]] | [[WiseNPC02]] | [[WiseNPC03]] | [[WiseNPC04]] | [[WiseNPC05]] | [[WiseNPC06]] | [[WiseNPC07]] | [[WiseNPCrapjump]] | [[WiseNPCrappel]] | [[WiseNPCWeapons]] | [[WiseOneWayDoor]] | [[WiseOneWayGlass]] | [[WiseOneWayPropDoor]] | [[WiseOneWayWall]] | [[WisePhysbox]] | [[WisePhysbox2]] | [[WisePounder]] | [[WisePrecip]] | [[WiseProps]] | [[WisePSPTrans]] | [[WisePYR]] | [[WiseQuickDecal]] | [[WiseSaloonDoors]] | [[WiseSeq]] | [[WiseShapedLight]] | [[WiseSkin]] | [[WiseSlidingDoor]] | [[WiseSmokeStack]] | [[WiseSound]] | [[WiseSoundCast]] | [[WiseSoundscapes]] | [[WiseSpring]] | [[WiseSubdivide]] | [[WiseSun]] | [[WiseTele]] | [[WiseTrainLight]] | [[WiseTrains]] | [[WiseTrains2]] | [[WiseTrains3]] | [[WiseTrains4]] | [[WiseUseableValveWorks]] | [[WiseVol]] | [[WiseWall]] | [[WiseWaterGlass]] | [[WiseWaters]] | [[WiseWind]] | [[WiseWindmill]]
01_A_Room  | 02_Room_with_a_light  | 03_Switchable_light  | 04_Rotating_door  | 05_Keypad  | 06_Corridor  | 07_Corridor_and_Doors  | 08_a_ladder  | 09_simple_lifts  | 10_Basic_water  | 11_breakable_glass  | 12_teleports  | 13_Manhack Attack_1  | 14_manhack_attack_2  | 15_troop_dropship  | 16_drawbridge_1  | 17_drawbridge_2  | 18_double_drawbridge  | 19_vehicle_pod  | 20_cscanner_as_trigger  | 21_battery_puzzle  | 22_combine_assault  | 23_climbing_zombie  | 24_cctv_monitors  | 25_plug_and_socket  | 26_citizens_jump_to_follow_player  | 27_stairs  | 28_simple_camera  | 29_rappling_cops  | 30_helicopter  | 31_zoggers_lift  | 32_antlions_attack_on_sand  | 33_antlions_spawn_and_attack  | 34_antlions_fly_designated_point  | 35_scripted_sequence  | 36_citizen_screams_and_runs  | 37_dog_plays_ball  | 38_scoobs_movelinear_lift  | 39_antlion_crashin  | 40_gunship_explodes  | 41_barrel_push  | 42_razor_train  | 43_gordon_wakes_up  | 44_random_explosions  | 45_breen_tv  | 46_random_locking_and_unlocking_buttons_and_doors  | 47_three_switchable_rotating_cameras  | 48_ai_goal_lead  | 49_model_based_prop_door_rotating  | 50_door_explodes_upwards  | 51_env_steam  | 52_respawning_entities  | 53_point_viewcontrol_the_camera  | 54_senji_basic_lighting_tutorial  | 55_ai_goal_actbusy  | 56_iris_door  | 57_the_2d_skybox  | 58_aiscripted_schedule  | 59_decompiling_bsp_to_vmf  | 60_the_clip_tool  | 61_background_pictures  | 62_basic_reskin  | 63_construction_of_a_non_playable_building  | 64_texture_basics  | 65_chucking_barrels  | 66_dropship_drops_strider  | 67_basic_vertex_editing  | 68_soldiers_rappel_from_a_helicopter  | 69_css_hostage_recuse_video  | 70_css_bomb_target_video  | 71_additive_outputs_triggers  | 72_buyzone_video  | 73_the_arch_tool_pt1  | 74_the_arch_tool_pt2  | 78_basic_displacement  | 79_npc_seagull  | 80_raising_lowering_water_valve_button  | 81_moving_background  | 82_phys_pulleyConstraint  | 83_collapsing_ceiling  | 84_ai_goal_follow  | 85_trigger_changelevel  | 86_ai_goal_police  | 87_breakable_padlock  | 88_ai_relationship  | 89_env_fog_controller  | 90_scripted_sequence_cop_jumps  | 91_key_to_door  | 92_logic_choreographed_scene  | 93_elevator_revised  | 96_env_soundscape  | 97_falloff_distances_keyvalue_light  | 98_tunnels_made_displacements  | 99_mapping_theory  | 100_3dskybox  | 101_animated_textures  | 102_3dskybox_2  | 103_cordon_tools  | 104_flares  | 105_mirror  | 106_zombie_breaks_through_wall  | 107_zombie_breaks_out_of_cupboard  | 108_zombie_breaks_through_metal_pannels  | 109_cop_kicks_door_open  | 110_moving_Ladder  | 111_exploding_gaspump  | 112_gravity  | 113_garagedoor  | 114_env_screenoverlay  | 115_trigger_push  | 116_strider_weapon  | 117_strider_walking  | 118_snow  | 119_strider_crouch_walk  | 120_point_view_control_pt2  | 121_swingdoors  | 122_double_sliding_doors  | 123_large_thumper  | 124_lighting_tricks  | 125_popup_turret  | 126_cscanner_drops_mines  | 127_simple_lasers  | 128_cop_shoots_flare  | 130_patrolling_cops  | 131_cylinder_sphere_using_displacement  | 132_rotating_light  | 133_strider_movement_linked_info_node_air_hint  | 134_ai_path_finding_hl2  | 135_rope_bridge  | 136_moving_lasers  | 137_moving_lasers_pt2  | 138_placing_sun_in_map  | 139_escalator  | 140_revolving_doors  | 141_watery_death  | 142_extracting_source_texture  | 143_specular_bumpmapping  | 144_blending_textures  | 145_create_spray_decal  | 146_paste_special  | 147_citizen_guards_area_against_player  | 148_info_node_link  | 149_patrolling_scanner  | 150_trigger_wind  | 151_dropship_transports_drops_apc  | 152_relative_lighting  | 153_stalker  | 154_curved_pipes_displacements  | 155_zombie_slump_rise  | 156_emancipation_grill  | 157_portal_pits  | 158_portal_door  | 159_box_operated_button  | 160_portal_changing_texture_sign  | 161_portal_detachable_camera  | 162_rocket_turret  | 163_zipline  | 164_portal_wakeup  | 165_headcrab_canisters  | 166_energy_ball_launcher  | 167_the_core  | 168_ep2_car_radar  | 169_portal_2_button_door  | 170_spawning_respawning  | 171_func_reflective_glass  | 172_blowtorch  | 173_portal_timer  | 174_hanging_from_rope | 175_electrification  | 176_crouch_standoff  | 177_making_map_realistic  | 178_realism_maps_prt2  | 179_water_displacements  | 180_remote_controlled_vehicle  | 181_combine_shield  | 182_jump_pad  | 183_lightmap_scale  | 184_tiberium_fuel  | 185_hanging_light  | 186_friendly_floor_turrets  | 187_zombies_with_no_headcrab  | 189_coding_flashlight_secondary_attack  | 190_moving_floor  | 191_mounted_turret  | 192_elapsed_time  | 193_keypad_puzzle  | 194_preplaced_portal  | 195_brushwork_vertex_tool  | 196_introduction_particle_editor  | 197_magnusson_device  | 198_dangling_sparky_wire  | 199_electrified_water  | 200_endless_trains  | 201_neon_lights  | 202_autostairs  | 203_slide_out_stairs  | 204_trigger_look  | 205_citizens_open_door_enter_room  | 206_change_gman_model_citizen  | 207_gimp_turn_photo_into_texture  | 208_making_skybox_trees  | 209_gimp_self_illuminating_textures  | 210_blowing_combine_doorlock  | 211_paint_convert_texture  | 212_disguising_the_as_combine  | 213_realworld_mapping

Revision as of 12:43, 31 May 2024

01_A_Room | 02_Room_with_a_light | 03_Switchable_light | 04_Rotating_door | 05_Keypad | 06_Corridor | 07_Corridor_and_Doors | 08_a_ladder | 09_simple_lifts | 10_Basic_water | 11_breakable_glass | 12_teleports | 13_Manhack Attack_1 | 14_manhack_attack_2 | 15_troop_dropship | 16_drawbridge_1 | 17_drawbridge_2 | 18_double_drawbridge | 19_vehicle_pod | 20_cscanner_as_trigger | 21_battery_puzzle | 22_combine_assault | 23_climbing_zombie | 24_cctv_monitors | 25_plug_and_socket | 26_citizens_jump_to_follow_player | 27_stairs | 28_simple_camera | 29_rappling_cops | 30_helicopter | 31_zoggers_lift | 32_antlions_attack_on_sand | 33_antlions_spawn_and_attack | 34_antlions_fly_designated_point | 35_scripted_sequence | 36_citizen_screams_and_runs | 37_dog_plays_ball | 38_scoobs_movelinear_lift | 39_antlion_crashin | 40_gunship_explodes | 41_barrel_push | 42_razor_train | 43_gordon_wakes_up | 44_random_explosions | 45_breen_tv | 46_random_locking_and_unlocking_buttons_and_doors | 47_three_switchable_rotating_cameras | 48_ai_goal_lead | 49_model_based_prop_door_rotating | 50_door_explodes_upwards | 51_env_steam | 52_respawning_entities | 53_point_viewcontrol_the_camera | 54_senji_basic_lighting_tutorial | 55_ai_goal_actbusy | 56_iris_door | 57_the_2d_skybox | 58_aiscripted_schedule | 59_decompiling_bsp_to_vmf | 60_the_clip_tool | 61_background_pictures | 62_basic_reskin | 63_construction_of_a_non_playable_building | 64_texture_basics | 65_chucking_barrels | 66_dropship_drops_strider | 67_basic_vertex_editing | 68_soldiers_rappel_from_a_helicopter | 69_css_hostage_recuse_video | 70_css_bomb_target_video | 71_additive_outputs_triggers | 72_buyzone_video | 73_the_arch_tool_pt1 | 74_the_arch_tool_pt2 | 78_basic_displacement | 79_npc_seagull | 80_raising_lowering_water_valve_button | 81_moving_background | 82_phys_pulleyConstraint | 83_collapsing_ceiling | 84_ai_goal_follow | 85_trigger_changelevel | 86_ai_goal_police | 87_breakable_padlock | 88_ai_relationship | 89_env_fog_controller | 90_scripted_sequence_cop_jumps | 91_key_to_door | 92_logic_choreographed_scene | 93_elevator_revised | 96_env_soundscape | 97_falloff_distances_keyvalue_light | 98_tunnels_made_displacements | 99_mapping_theory | 100_3dskybox | 101_animated_textures | 102_3dskybox_2 | 103_cordon_tools | 104_flares | 105_mirror | 106_zombie_breaks_through_wall | 107_zombie_breaks_out_of_cupboard | 108_zombie_breaks_through_metal_pannels | 109_cop_kicks_door_open | 110_moving_Ladder | 111_exploding_gaspump | 112_gravity | 113_garagedoor | 114_env_screenoverlay | 115_trigger_push | 116_strider_weapon | 117_strider_walking | 118_snow | 119_strider_crouch_walk | 120_point_view_control_pt2 | 121_swingdoors | 122_double_sliding_doors | 123_large_thumper | 124_lighting_tricks | 125_popup_turret | 126_cscanner_drops_mines | 127_simple_lasers | 128_cop_shoots_flare | 130_patrolling_cops | 131_cylinder_sphere_using_displacement | 132_rotating_light | 133_strider_movement_linked_info_node_air_hint | 134_ai_path_finding_hl2 | 135_rope_bridge | 136_moving_lasers | 137_moving_lasers_pt2 | 138_placing_sun_in_map | 139_escalator | 140_revolving_doors | 141_watery_death | 142_extracting_source_texture | 143_specular_bumpmapping | 144_blending_textures | 145_create_spray_decal | 146_paste_special | 147_citizen_guards_area_against_player | 148_info_node_link | 149_patrolling_scanner | 150_trigger_wind | 151_dropship_transports_drops_apc | 152_relative_lighting | 153_stalker | 154_curved_pipes_displacements | 155_zombie_slump_rise | 156_emancipation_grill | 157_portal_pits | 158_portal_door | 159_box_operated_button | 160_portal_changing_texture_sign | 161_portal_detachable_camera | 162_rocket_turret | 163_zipline | 164_portal_wakeup | 165_headcrab_canisters | 166_energy_ball_launcher | 167_the_core | 168_ep2_car_radar | 169_portal_2_button_door | 170_spawning_respawning | 171_func_reflective_glass | 172_blowtorch | 173_portal_timer | 174_hanging_from_rope | 175_electrification | 176_crouch_standoff | 177_making_map_realistic | 178_realism_maps_prt2 | 179_water_displacements | 180_remote_controlled_vehicle | 181_combine_shield | 182_jump_pad | 183_lightmap_scale | 184_tiberium_fuel | 185_hanging_light | 186_friendly_floor_turrets | 187_zombies_with_no_headcrab | 189_coding_flashlight_secondary_attack | 190_moving_floor | 191_mounted_turret | 192_elapsed_time | 193_keypad_puzzle | 194_preplaced_portal | 195_brushwork_vertex_tool | 196_introduction_particle_editor | 197_magnusson_device | 198_dangling_sparky_wire | 199_electrified_water | 200_endless_trains | 201_neon_lights | 202_autostairs | 203_slide_out_stairs | 204_trigger_look | 205_citizens_open_door_enter_room | 206_change_gman_model_citizen | 207_gimp_turn_photo_into_texture | 208_making_skybox_trees | 209_gimp_self_illuminating_textures | 210_blowing_combine_doorlock | 211_paint_convert_texture | 212_disguising_the_as_combine | 213_realworld_mapping