User:Wisdurm/Sandbox/Template:Halfwit-2 Tutorials Ideas

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01_A_Room | 02_Room_with_a_light | 03_Switchable_light | 04_Rotating_door | 05_Keypad | 06_Corridor | 07_Corridor_and_Doors | 08_a_ladder | 09_simple_lifts | 10_Basic_water | 11_breakable_glass | 12_teleports | 13_Manhack Attack_1 | 14_manhack_attack_2 | 15_troop_dropship | 16_drawbridge_1 | 17_drawbridge_2 | 18_double_drawbridge | 19_vehicle_pod | 20_cscanner_as_trigger | 21_battery_puzzle | 22_combine_assault | 23_climbing_zombie | 24_cctv_monitors | 25_plug_and_socket | 26_citizens_jump_to_follow_player | 27_stairs | 28_simple_camera | 29_rappling_cops | 30_helicopter | 31_zoggers_lift | 32_antlions_attack_on_sand | 33_antlions_spawn_and_attack | 34_antlions_fly_designated_point | 35_scripted_sequence | 36_citizen_screams_and_runs | 37_dog_plays_ball | 38_scoobs_movelinear_lift | 39_antlion_crashin | 40_gunship_explodes | 41_barrel_push | 42_razor_train | 43_gordon_wakes_up | 44_random_explosions | 45_breen_tv | 46_random_locking_and_unlocking_buttons_and_doors | 47_three_switchable_rotating_cameras | 48_ai_goal_lead | 49_model_based_prop_door_rotating | 50_door_explodes_upwards | 51_env_steam | 52_respawning_entities | 53_point_viewcontrol_the_camera | 54_senji_basic_lighting_tutorial | 55_ai_goal_actbusy | 56_iris_door | 57_the_2d_skybox | 58_aiscripted_schedule | 59_decompiling_bsp_to_vmf | 60_the_clip_tool | 61_background_pictures | 62_basic_reskin | 63_construction_of_a_non_playable_building | 64_texture_basics | 65_chucking_barrels | 66_dropship_drops_strider | 67_basic_vertex_editing | 68_soldiers_rappel_from_a_helicopter | 69_css_hostage_recuse_video | 70_css_bomb_target_video | 71_additive_outputs_triggers | 72_buyzone_video | 73_the_arch_tool_pt1 | 74_the_arch_tool_pt2 | 78_basic_displacement | 79_npc_seagull | 80_raising_lowering_water_valve_button | 81_moving_background | 82_phys_pulleyConstraint | 83_collapsing_ceiling | 84_ai_goal_follow | 85_trigger_changelevel | 86_ai_goal_police | 87_breakable_padlock | 88_ai_relationship | 89_env_fog_controller | 90_scripted_sequence_cop_jumps | 91_key_to_door | 92_logic_choreographed_scene | 93_elevator_revised | 96_env_soundscape | 97_falloff_distances_keyvalue_light | 98_tunnels_made_displacements | 99_mapping_theory | 100_3dskybox | 101_animated_textures | 102_3dskybox_2 | 103_cordon_tools | 104_flares | 105_mirror | 106_zombie_breaks_through_wall | 107_zombie_breaks_out_of_cupboard | 108_zombie_breaks_through_metal_pannels | 109_cop_kicks_door_open | 110_moving_Ladder | 111_exploding_gaspump | 112_gravity | 113_garagedoor | 114_env_screenoverlay | 115_trigger_push | 116_strider_weapon | 117_strider_walking | 118_snow | 119_strider_crouch_walk | 120_point_view_control_pt2 | 121_swingdoors | 122_double_sliding_doors | 123_large_thumper | 124_lighting_tricks | 125_popup_turret | 126_cscanner_drops_mines | 127_simple_lasers | 128_cop_shoots_flare | 130_patrolling_cops | 131_cylinder_sphere_using_displacement | 132_rotating_light | 133_strider_movement_linked_info_node_air_hint | 134_ai_path_finding_hl2 | 135_rope_bridge | 136_moving_lasers | 137_moving_lasers_pt2 | 138_placing_sun_in_map | 139_escalator | 140_revolving_doors | 141_watery_death | 142_extracting_source_texture | 143_specular_bumpmapping | 144_blending_textures | 145_create_spray_decal | 146_paste_special | 147_citizen_guards_area_against_player | 148_info_node_link | 149_patrolling_scanner | 150_trigger_wind | 151_dropship_transports_drops_apc | 152_relative_lighting | 153_stalker | 154_curved_pipes_displacements | 155_zombie_slump_rise | 156_emancipation_grill | 157_portal_pits | 158_portal_door | 159_box_operated_button | 160_portal_changing_texture_sign | 161_portal_detachable_camera | 162_rocket_turret | 163_zipline | 164_portal_wakeup | 165_headcrab_canisters | 166_energy_ball_launcher | 167_the_core | 168_ep2_car_radar | 169_portal_2_button_door | 170_spawning_respawning | 171_func_reflective_glass | 172_blowtorch | 173_portal_timer | 174_hanging_from_rope | 175_electrification | 176_crouch_standoff | 177_making_map_realistic | 178_realism_maps_prt2 | 179_water_displacements | 180_remote_controlled_vehicle | 181_combine_shield | 182_jump_pad | 183_lightmap_scale | 184_tiberium_fuel | 185_hanging_light | 186_friendly_floor_turrets | 187_zombies_with_no_headcrab | 189_coding_flashlight_secondary_attack | 190_moving_floor | 191_mounted_turret | 192_elapsed_time | 193_keypad_puzzle | 194_preplaced_portal | 195_brushwork_vertex_tool | 196_introduction_particle_editor | 197_magnusson_device | 198_dangling_sparky_wire | 199_electrified_water | 200_endless_trains | 201_neon_lights | 202_autostairs | 203_slide_out_stairs | 204_trigger_look | 205_citizens_open_door_enter_room | 206_change_gman_model_citizen | 207_gimp_turn_photo_into_texture | 208_making_skybox_trees | 209_gimp_self_illuminating_textures | 210_blowing_combine_doorlock | 211_paint_convert_texture | 212_disguising_the_as_combine | 213_realworld_mapping