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Sv friction: Difference between revisions

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m (Replaced deprecated {{Game name}} template with {{Software}} counterpart. Action performed by bot)
m (Undo revision 404520 by WisdomBot (talk) whoops)
Tag: Undo
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The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor.  
The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor.  


By default, it is set to sv_friction 4 ({{{{cs|4}}}},{{{{css|4}}}}) and sv_friction 5.2 ({{{{csgo|4}}}})
By default, it is set to sv_friction 4 ({{game name|cs|name=Counter-Strike}},{{game name|css|name=Counter-Strike: Source}}) and sv_friction 5.2 ({{game name|csgo|name=Counter-Strike: Global Offensive}})


Using negative values while in {{ent|noclip}} causes the player to accelerate infinitely until the game crashes.
Using negative values while in {{ent|noclip}} causes the player to accelerate infinitely until the game crashes.

Revision as of 06:00, 31 May 2024

sv_friction is a console variable available in all Source Source games. sv_friction determines how gripped the player is to the floor's surface. The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor.

By default, it is set to sv_friction 4 (Template:Game name,Template:Game name) and sv_friction 5.2 (Template:Game name)

Using negative values while in noclip causes the player to accelerate infinitely until the game crashes.