Template:This is a/strings: Difference between revisions
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|#default =[[shader#Vertex_shaders|vertex shader]] | |#default =[[shader#Vertex_shaders|vertex shader]] | ||
|fi=[[shader#Vertex_shaders|verteksi shader]] | |fi=[[shader#Vertex_shaders|verteksi shader]] | ||
|hr=[[shader#Vertex_shaders|verteks shader]] | |||
|ru=[[shader#Vertex_shaders|вершинное оттенение]] | |ru=[[shader#Vertex_shaders|вершинное оттенение]] | ||
|zh=[[shader#Vertex_shaders|顶点着色器]] | |zh=[[shader#Vertex_shaders|顶点着色器]] | ||
Line 162: | Line 163: | ||
|#default =[[material]] [[shader]] parameter | |#default =[[material]] [[shader]] parameter | ||
|fi=[[material|materiaali]] [[shader]] asetus | |fi=[[material|materiaali]] [[shader]] asetus | ||
|hr=[[material|materijal]] [[shader]] parametar | |||
|ru=[[material|текстурный]] параметр [[shader|оттенения]] | |ru=[[material|текстурный]] параметр [[shader|оттенения]] | ||
|zh=[[material|材质]][[shader|着色器]]参数 | |zh=[[material|材质]][[shader|着色器]]参数 | ||
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|for the shader = {{#switch: {{intlang}} | |for the shader = {{#switch: {{intlang}} | ||
|#default = for the {{{shader}}} shader | |#default = for the {{{shader}}} shader | ||
|hr=za {{{shader}}} shader | |||
|zh=,用于着色器 {{{shader}}}, | |zh=,用于着色器 {{{shader}}}, | ||
}} | }} | ||
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|es=No se ha especificado el parámetro requerido {{Code|{{Param|[[Template:This is a|1]]}}}}. | |es=No se ha especificado el parámetro requerido {{Code|{{Param|[[Template:This is a|1]]}}}}. | ||
|fi=Vaadittu muuttuja {{Code|{{Param|[[Template:This is a|1]]}}}} ei ole asetettu. | |fi=Vaadittu muuttuja {{Code|{{Param|[[Template:This is a|1]]}}}} ei ole asetettu. | ||
|hr=Potrebni parametar {{Code|{{Param|[[Template:This is a|1]]}}}} nije naveden. | |||
|ru=Не указан обязательный параметр {{Code|{{Param|[[Template:This is a|1]]}}}}. | |ru=Не указан обязательный параметр {{Code|{{Param|[[Template:This is a|1]]}}}}. | ||
|zh=必要的参数 {{Code|{{Param|[[Template:This is a|1]]}}}} 尚未指定。 | |zh=必要的参数 {{Code|{{Param|[[Template:This is a|1]]}}}} 尚未指定。 | ||
}} | }} | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 14:36, 27 May 2024
Number of strings:26
Approximate status of translation:
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Approximate status of translation:







- {{{this}}} is a {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
- This
- cut
- internal
- console command
- console variable
- point entity
- brush entity
- mesh entity
- path entity
- QC command
- pixel shader
- vertex shader
- material shader parameter
- for the {{{shader}}} shader
- all {{{engine}}} games
- since {{{since}}}
- before {{{before}}}
- except {{{except}}}
- 1
- 1 and 2
- 1, 2, and 3
- 1, 2, 3, and 4
- 1, 2, 3, 4, and 5
- 1, 2, 3, 4, 5, and 6
- The necessary parameter {{{1}}} has not been specified.