Info null: Difference between revisions
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
SirYodaJedi (talk | contribs) mNo edit summary |
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Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn. | Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn. | ||
== Keyvalues == | |||
{{KV Targetname}} | {{KV Targetname}} | ||
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* {{ent|info_target}} | * {{ent|info_target}} | ||
* {{ent|info_lighting}} - like info_null, but is removed by VBSP. | * {{ent|info_lighting}} - like info_null, but is removed by VBSP. | ||
* {{ent|func_null}} |
Revision as of 20:14, 26 May 2024
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CNullEntity |
info_null
is a point entity available in all Source games.
It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the VMF file, using the entity's comments box.
Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
See Also
- info_target
- info_lighting - like info_null, but is removed by VBSP.
- func_null