Template:WeaponSpawnL4D/en: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
== Flags == | == Flags == | ||
{{Fl|1|Enable Physics}}{{#if: {{{isweapon|}}}| | {{Fl|1|Enable Physics}}<!-- | ||
{{Fl|4|Absorb any dropped weapon type|only={{#if: {{{l4d2only|}}}||{{l4d2}}}}}}|}} | -->{{#if: {{{isweapon|}}}| | ||
{{Fl|2|Must Exist}} | {{Fl|4|Absorb any dropped weapon type|only={{#if: {{{l4d2only|}}}||{{l4d2}}}}}} | ||
{{Fl|8|Infinite items (overrides count)|only={{#if: {{{l4d2only|}}}||{{l4d2}}}}}} | |}}<!-- | ||
{{#if: {{{optionalscavenge|}}}| | -->{{Fl|2|Must Exist}} | ||
{{Fl|8|Infinite items (overrides count)|only={{#if: {{{l4d2only|}}}||{{l4d2}}}}}}<!-- | |||
-->{{#if: {{{optionalscavenge|}}}| | |||
{{Fl|65536|Add to director scavenge list|only={{l4d}}}} | {{Fl|65536|Add to director scavenge list|only={{l4d}}}} | ||
:{{todo|What does this flag mean?}}|}} | :{{todo|What does this flag mean?}} | ||
{{#if: {{{l4d2only|}}}|| | |}}<!-- | ||
{{Fl|131072|Don't cluster with similar items|only={{l4d}}}}}} | -->{{#if: {{{l4d2only|}}} || | ||
{{#if: {{{isweapon|}}}|{{Fl|131072|Don't cluster with similar items|only={{l4d}}}}|}}}} | |||
== Keyvalues == | == Keyvalues == |
Revision as of 07:31, 18 May 2024
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[[{{{class}}} ]]
{{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}} |
weapon_{{{weapon}}}_spawn
is a point entity available in Left 4 Dead series. It is possible spawn point for {{{weapon}}}.
Flags
- Enable Physics : [1]
- Must Exist : [2]
Keyvalues
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Outputs
- OnItemSpawn (only in
)
- Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
See Also
- weapon_item_spawn
- info_map_parameters
- info_map_parameters_versus
- [[Weapon_{{{weapon}}}|weapon_{{{weapon}}}]]