Template:WeaponSpawnL4D/en: Difference between revisions

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== Keyvalues ==  
== Keyvalues ==  
{{KV Targetname}}
{{KV|Count|integer|intn=count|Max number of weapons given before disappearing.}}
{{KV|Count|integer|intn=count|Max number of weapons given before disappearing.}}
{{KV|Weapon Skin|integer|intn=weaponskin|Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.}}
{{KV|Weapon Skin|integer|intn=weaponskin|Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.}}
{{KV|Collisions|choices|intn=solid|Collision type.}}
:* 0 : Not Solid
:* 2 : Use Bounding Box
:* 6 : Use VPhysics
{{KV|Glow Range|float|intn=glowrange|Set a custom glow range for this spawner. 0 means use the default range.}}
{{KV|Glow Range|float|intn=glowrange|Set a custom glow range for this spawner. 0 means use the default range.}}
{{KV|Glow Backface Multiple|intn=glowbackfacemult|float|nofgd=1|If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.|only={{#if: {{{l4d2only|}}}||{{l4d2}}}}}}
{{KV|Glow Backface Multiple|intn=glowbackfacemult|float|nofgd=1|If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.|only={{#if: {{{l4d2only|}}}||{{l4d2}}}}}}

Revision as of 07:20, 18 May 2024

C++ Class hierarchy
[[{{{class}}} ]]

{{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}}

weapon_{{{weapon}}}_spawn is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is possible spawn point for {{{weapon}}}.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)

Keyvalues

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Outputs

OnItemSpawn  (only in Left 4 Dead)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.

See Also