Game mp gamerules: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{This is a|name=game_mp_gamerules|e0|game=Black Mesa|}} This entity allows mappers to control some multiplayer gamerules via [[Hammer]] and I/O.
{{this is a|point entity|name=game_mp_gamerules|game=Black Mesa}} This entity allows mappers to control some multiplayer gamerules via [[Hammer]] and I/O.
{{important| This entity does not offer management of ''all'' multiplayer gamerules; some gamerules can only be changed through console commands. {{todo|Document all known cvars that can change multiplayer gamerules.}}}}
{{important| This entity does not offer management of ''all'' multiplayer gamerules; some gamerules can only be changed through console commands. {{todo|Document all known cvars that can change multiplayer gamerules.}}}}
{{back | Black Mesa Level Creation}}
{{back | Black Mesa Level Creation}}

Revision as of 20:51, 17 May 2024

game_mp_gamerules is a point entity available in Black Mesa Black Mesa. This entity allows mappers to control some multiplayer gamerules via Hammer and I/O.

Icon-Important.pngImportant: This entity does not offer management of all multiplayer gamerules; some gamerules can only be changed through console commands.
Todo: Document all known cvars that can change multiplayer gamerules.
Black Mesa Level Creation

Keyvalues

EnableCanisterDrops <void>
Enable canister drops on death (canisters drop enabled by default), from a player after death will drop item_ammo_box which will contain most of the player's ammunition.
DisableCanisterDrops <void>
Disable canister drops on death (canisters drop enabled by default), from a player after death will drop nothing with exception of corpuses.
SetPointsPerFrag <integerRedirectInput/integer>
Set how many points players will get for each kill. Doesn't effect suicide points.


Inputs

Outputs