Item g cash box: Difference between revisions
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{{this is a|point|name=item_g_car_cash_box|game=Vampire The Masquerade - Bloodlines}} Cash Box. Gallery Noir's Charity Money. | {{this is a|point entity|name=item_g_car_cash_box|game=Vampire The Masquerade - Bloodlines}} Cash Box. Gallery Noir's Charity Money. | ||
== Key Values == | == Key Values == |
Revision as of 20:34, 17 May 2024
item_g_car_cash_box
is a point entity available in Vampire: The Masquerade – Bloodlines.

- The {{{game}}} parameter is inconsistent with the name defined by the {{Vampire The Masquerade - Bloodlines}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Vampire: The Masquerade – Bloodlines.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Cash Box. Gallery Noir's Charity Money.
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Hidden (StartHidden) <boolean>
- Don't spawn the entity while the script command didn't sent.[sic]
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start Constrained : [1]
Inputs
- ScriptHide
- Hide entity by specific python script.
- ScriptUnhide
- Spawn entity by specific python script if it was hided.
- Kill
- Removes this entity from the world.
- FadeOutKill
- Fades entity during given time and then removes this from world.
Outputs
- OnPlayerPickup
- Fired whenever the player picks up this item (with +USE).