Func machinegun (GoldSrc): Difference between revisions
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Important:Unlike the same func_tank, it is not a brush, but the point of which the model requires.
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{{this is a|point|<!--sprite=1-->|name=func_machinegun|engine= | {{this is a|point entity|<!--sprite=1-->|name=func_machinegun|engine=GoldSrc|game=Paranoia}} (Static machinegun). It creates a stationary machine gun. | ||
{{ModernImportant|Unlike the same {{ent|func_tank_(GoldSrc)|alt=func_tank}}, it is not a brush, but the point of which the model requires.}} | {{ModernImportant|Unlike the same {{ent|func_tank_(GoldSrc)|alt=func_tank}}, it is not a brush, but the point of which the model requires.}} | ||
Revision as of 20:28, 17 May 2024
func_machinegun
is a point entity available in Paranoia. (Static machinegun). It creates a stationary machine gun.

Keyvalues
- Model (model) <model path>
- Path to the model. The machine gun is not made from brushes, but from a model.
- Rate of Fire (firerate) <integer>
- The number of shots per minute.
- Damage (damage) <integer>
- Basis height (baseheight) <integer>
- Height of the machine gun origin point (i.e. the main controller point in the model)
- Viewport forward dist (distfwd) <integer>
- Shifting the player's view back relative to the barrel.
- Viewport up dist (distup) <integer>
- Shifting the player's view up relative to the barrel.
- Ammo (ammo) <choices>
- The number of rounds (maximum 999)
Value Description -1 Infinite