Tf projectile spelltransposeteleport: Difference between revisions
		
		
		
		
		
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 In code, it is represented by the
	 In code, it is represented by the
 Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
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| m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) | m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) | ||
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| {{lang|Tf projectile spelltransposeteleport}}{{this is a| | {{lang|Tf projectile spelltransposeteleport}}{{this is a|point entity|game=Team Fortress 2|name=tf_projectile_spelltransposeteleport}} | ||
| {{code class|CTFProjectile_SpellTransposeTeleport|tf_weapon_spellbook.cpp}} | {{code class|CTFProjectile_SpellTransposeTeleport|tf_weapon_spellbook.cpp}} | ||
Revision as of 19:51, 17 May 2024

 
tf_projectile_spelltransposeteleport  is a   point entity  available in  Team Fortress 2.
 Team Fortress 2.
 In code, it is represented by the
	 In code, it is represented by theCTFProjectile_SpellTransposeTeleportclass, defined in thetf_weapon_spellbook.cppfile.
Entity Description
It stores up to 5 vectors of its position every 3.3 ticks (in practice it would just be 3 ticks due to rounding). Upon the explosion of this projectile, the game will give 30 health to the thrower and then teleport the thrower to the last projectile position that counts as a hit.
Keyvalues
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Inputs
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Outputs
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