Tf weapon slap: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
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{{this is a| | {{this is a|point entity|game=Team Fortress 2|name=tf_weapon_slap}} The entity belonging to the [http://wiki.teamfortress.com/wiki/Hot_Hand Hot Hand] melee weapon, equippable by the [http://wiki.teamfortress.com/wiki/Pyro Pyro]. When manually spawned with the{{ent|ent_create}}command, it will permanently stay static and do nothing. | ||
This entity is only for internal use, specifically for code that runs when a player respawns. It is only of interest to scripters, or mappers involved in complex [[I/O]]. | This entity is only for internal use, specifically for code that runs when a player respawns. It is only of interest to scripters, or mappers involved in complex [[I/O]]. |
Revision as of 19:24, 17 May 2024
tf_weapon_slap
is a point entity available in Team Fortress 2. The entity belonging to the Hot Hand melee weapon, equippable by the Pyro. When manually spawned with theent_createcommand, it will permanently stay static and do nothing.
This entity is only for internal use, specifically for code that runs when a player respawns. It is only of interest to scripters, or mappers involved in complex I/O.
Keyvalues

Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
