Item ammo ar: Difference between revisions
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[[File: item_ammo_ar.png | right | 300px]] | [[File: item_ammo_ar.png | right | 300px]] | ||
{{this is a|point|name=item_ammo_ar|game=SiN Episodes}} It's a magasin of assault rifle ammo for the [[weapon_assault_rifle]] and provides 30 in ammunition regardless of difficulty setting. | {{this is a|point entity|name=item_ammo_ar|game=SiN Episodes}} It's a magasin of assault rifle ammo for the [[weapon_assault_rifle]] and provides 30 in ammunition regardless of difficulty setting. | ||
__TOC__ | __TOC__ |
Latest revision as of 19:12, 17 May 2024
item_ammo_ar
is a point entity available in SiN Episodes. It's a magasin of assault rifle ammo for the weapon_assault_rifle and provides 30 in ammunition regardless of difficulty setting.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnUse
- Fired when the
Use
input is given.