Tf point nav interface: Difference between revisions

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{{this is a|e0|game=tf2|name=tf_point_nav_interface}}
{{this is a|point entity|game=Team Fortress 2|name=tf_point_nav_interface}}
==Entity description==
==Entity description==
Entity interface to the TF nav mesh.
Entity interface to the TF nav mesh.

Revision as of 18:50, 17 May 2024

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tf_point_nav_interface is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

Entity interface to the TF nav mesh.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

RecomputeBlockers
Recompute blocks in the nav mesh. Call this after blockers change state (ie. a door opens or closes).

Outputs

OnUser1 to OnUser4
These Outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.