Tf logic raid: Difference between revisions
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Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
{{Ent_not_in_game}} | {{Ent_not_in_game}} | ||
{{this is a| | {{this is a|point entity|game=Team Fortress 2|name=tf_logic_raid}} This was used to detect a [https://wiki.teamfortress.com/wiki/Raid Raid] map, a gamemode for an early iteration of [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine]. A well-built FGD entry of this entity is also left behind undisabled, misleading that its in a state of ready-to-use, when the majority of Raid's functionality (including its FGD entries) are not present anymore. | ||
{{code class|CRaidLogic|tf_raid_logic.cpp}} | {{code class|CRaidLogic|tf_raid_logic.cpp}} | ||
Revision as of 17:46, 17 May 2024
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
tf_logic_raid is a point entity available in
Team Fortress 2. This was used to detect a Raid map, a gamemode for an early iteration of Mann vs. Machine. A well-built FGD entry of this entity is also left behind undisabled, misleading that its in a state of ready-to-use, when the majority of Raid's functionality (including its FGD entries) are not present anymore.