Info bigmomma (GoldSrc): Difference between revisions
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{HL1 topicon}}{{lang|{{PAGENAME}}}}{{this is a| | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{HL1 topicon}}{{lang|{{PAGENAME}}}}{{this is a|point entity|game=Half-Life|name=info_bigmomma}} It is a custom navigation node designed for {{ent|monster_bigmomma}}'s movement. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 18:39, 17 May 2024


info_bigmomma
is a point entity available in Half-Life. It is a custom navigation node designed for monster_bigmomma's movement.
Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
{{ScrollBox|title=Big Mamma Node|
- Next node ([todo internal name (i)]) <targetname>
- The next node (if any).
- Radius ([todo internal name (i)]) <float>
- The radius of where the Gonarch can seek this node to go to it.
- Wait after approach ([todo internal name (i)]) <float>
- How much time to wait for after approaching this nodes (in seconds).
- Kill target ([todo internal name (i)]) <targetname>
- The entity to remove on reaching this node.
- Fire on approach ([todo internal name (i)]) <targetname>
- What entity should have its input fired when the Gonarch approaches this node.
- Sequence on approach ([todo internal name (i)]) <targetname>
- The scripted_sequence to play on approaching this node.
- Health on approach ([todo internal name (i)]) <float>
- How much the Gonarch's health should be set to on approaching this node.
- Sequence before approach ([todo internal name (i)]) <targetname>
- The scripted_sequence to play before approaching this node.
Flags
- Run to node : [1]
- Wait indefinitely : [2]
See also
- info_node - node used for regular navigation
- monster_bigmomma