Func achievement: Difference between revisions
		
		
		
		
		
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 Confirm:ID for the steam achievement?
		
	
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{{this is a|  | {{this is a|brush entity|name=func_achievement|game=Team Fortress 2}}  | ||
==Entity description==  | ==Entity description==  | ||
Revision as of 17:36, 17 May 2024
func_achievement  is a   brush entity  available in 
 Team Fortress 2.
Entity description
Enables location-specific achievements, such as the Log Jammin achievement in Snakewater.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
TeamNum:
Parentname:
- Parent (parentname) <targetname>
 - Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
 
{{KV|zone_id|choices|The achivement zone id
Inputs
Parentname:
- SetParent <string>
 - Move with this entity. See Entity Hierarchy (parenting).
 
- SetParentAttachment <string>
 - Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
 
- SetParentAttachmentMaintainOffset <string>
 - As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
 
- ClearParent
 - Removes this entity from the the movement hierarchy, leaving it free to move independently.
 
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.