Func nav stairs toggle: Difference between revisions

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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e2|name=func_nav_stairs_toggle|game=Left 4 Dead}} It will add or remove the 'STAIRS' attribute from all [[Navigation Meshes|nav areas]] that overlap the brush.
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=func_nav_stairs_toggle|game=Left 4 Dead}} It will add or remove the 'STAIRS' attribute from all [[Navigation Meshes|nav areas]] that overlap the brush.


== Keyvalues ==
== Keyvalues ==

Revision as of 18:23, 17 May 2024

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func_nav_stairs_toggle is a brush entity available in Left 4 Dead Left 4 Dead. It will add or remove the 'STAIRS' attribute from all nav areas that overlap the brush.

Keyvalues

Initial Setting ([todo internal name (i)]) <choices>
  • 0 : Leave Default Value
  • 1 : Add Attribute
  • -1 : Remove Attribute
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

AddStairsAttribute
Adds the STAIRS attribute to overlapping nav areas
RemoveStairsAttribute
Removes the STAIRS attribute from overlapping nav areas