Func nav stairs toggle: Difference between revisions
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a| | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=func_nav_stairs_toggle|game=Left 4 Dead}} It will add or remove the 'STAIRS' attribute from all [[Navigation Meshes|nav areas]] that overlap the brush. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 18:23, 17 May 2024


func_nav_stairs_toggle
is a brush entity available in Left 4 Dead. It will add or remove the 'STAIRS' attribute from all nav areas that overlap the brush.
Keyvalues
- Initial Setting ([todo internal name (i)]) <choices>
-
- 0 : Leave Default Value
- 1 : Add Attribute
- -1 : Remove Attribute
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- AddStairsAttribute
- Adds the STAIRS attribute to overlapping nav areas
- RemoveStairsAttribute
- Removes the STAIRS attribute from overlapping nav areas