Entity spawn point: Difference between revisions
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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{ent not in fgd}} | {{ent not in fgd}} | ||
{{this is a| | {{this is a|point entity|game=Team Fortress 2|name=entity_spawn_point}} A point for use with [[entity_spawn_manager]]. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 18:20, 17 May 2024
entity_spawn_point
is a point entity available in Team Fortress 2. A point for use with entity_spawn_manager.
Keyvalues
- spawn_manager_name ([todo internal name (i)]) <targetname>
- The spawn manager this point belongs to
output: OnUser1
output: OnUser2 output: OnUser3 output: OnUser4 input: TeamNum input: SetTeam input: Kill input: KillHierarchy input: Use input: Alpha input: AlternativeSorting input: Color input: SetParent (says this, but will not move with parent) input: SetParentAttachment input: SetParentAttachmentMaintainOffset input: ClearParent input: SetDamageFilter input: EnableDamageForces input: DisableDamageForces input: DispatchEffect input: DispatchResponse input: AddContext input: RemoveContext input: ClearContext input: DisableShadow input: EnableShadow input: AddOutput input: FireUser1 input: FireUser2 input: FireUser3 input: FireUser4