Ai goal fightfromcover: Difference between revisions
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== Entity description == | == Entity description == | ||
[[File:ai_goal_follow.png|left|link=]] | [[File:ai_goal_follow.png|left|link=]] |
Revision as of 18:17, 17 May 2024
ai_goal_fightfromcover
is a point entity available in Portal 2 and
Alien Swarm.
Entity description

Possible left over from Episode 3, seems like a new entity meant to replace ai_goal_standoff.
Keyvalues
- Actor(s) to affect ([todo internal name (i)]) <targetname>
- Target Entity ([todo internal name (i)]) <targetname>
- The name of the entity to follow. If blank, and the actor likes the player, then defaults to player
- Directional Marker ([todo internal name (i)]) <targetname>
- Specify the entity that indicates the direction of battle
- Generic Hint Type ([todo internal name (i)]) <string>
- Behavior looks for 'generic' hints, and requires a text tag to search for
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Activate
- Activates the goal entity.
- Deactivate
- Deactivates the goal entity.
- SetDirectionalMarker <string >
- Specify the entity that indicates the direction of battle