Entity spawn manager: Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{this is a|e0|game=tf2|name=entity_spawn_manager}}
{{this is a|point entity|game=Team Fortress 2|name=entity_spawn_manager}}


==Entity description==
==Entity description==

Revision as of 18:11, 17 May 2024

entity_spawn_manager is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

Manages a system of random spawn points Entity_spawn_point.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Entity count ([todo internal name (i)]) <integer>
This is the total number of entities the manager will attempt to spawn at any given time.
Respawn time ([todo internal name (i)]) <float>
How many seconds after pickup/destruction/removal a new entity should be spawned.
Drop to ground? ([todo internal name (i)]) <boolean>
Should entities spawn on the ground beneath the entity_spawn_point or float at its location?
Random rotation? ([todo internal name (i)]) <boolean>
Should entities be rotated to random angles upon spawn?

Inputs

Outputs