Asw trigger fall: Difference between revisions
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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{stub}} | {{stub}} | ||
{{this is a| | {{this is a|brush entity|name=asw_trigger_fall|game=Alien Swarm}} | ||
==Entity description== | ==Entity description== | ||
This Entity kills any NPC's touching this trigger | This Entity kills any NPC's touching this trigger |
Latest revision as of 17:58, 17 May 2024
asw_trigger_fall
is a brush entity available in Alien Swarm.
Entity description
This Entity kills any NPC's touching this trigger
Recommendations:
- Select who you want to die that touches this trigger with the flags. ex. Players shall die here if i have the only Marines flag checked
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled ([todo internal name (i)])
- Should the trigger start disabled?
- Filter Name ([todo internal name (i)])
- Name of the filter defining what type of entities can activate this trigger. Mostly unecessary in Alien Swarm.
Flags
- Marines And Aliens
- Pushables
- Physics Objects
- Only Marines
- Everything(not including physics debris)
- Physics debris
- Only NPCs in Vehicles (respects player ally flag)
- Correctly account for object mass(trigger_push used to assume 100kg) and multiple component physobjs (car, blob...)