Func precipitation blocker: Difference between revisions
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Note:Moving or killing this entity in-game has no effect. Rain and snow is still being blocked where it was placed originally.
Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) |
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{{CD|CPrecipitationBlocker|file1=effects.cpp}} | {{CD|CPrecipitationBlocker|file1=effects.cpp}} | ||
{{this is a| | {{this is a|brush entity|name=func_precipitation_blocker|since=Left 4 Dead}} It prevents rain and snow inside its volume. | ||
{{note|Moving or killing this entity in-game has no effect. Rain and snow is still being blocked where it was placed originally.}} | {{note|Moving or killing this entity in-game has no effect. Rain and snow is still being blocked where it was placed originally.}} | ||
== See also == | == See also == | ||
* [[func_precipitation]] | * [[func_precipitation]] | ||
Revision as of 16:56, 17 May 2024
| CPrecipitationBlocker |
func_precipitation_blocker is a brush entity available in all
Source games since
Left 4 Dead. It prevents rain and snow inside its volume.