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$parallaxmap: Difference between revisions

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{{this is a|s2|name=$parallaxmap}} It specifies the [[VTF]] texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface. The texture used for this parameter is a [[Heightmap]].
{{this is a|shader parameter|name=$parallaxmap}} It specifies the [[VTF]] texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface. The texture used for this parameter is a [[Heightmap]].


{{warning|Parallax maps are disabled in every Valve game, although since {{as}} an (unfinished) shader exists named [[ParallaxTest]], which can be used as an alternative.}}
{{warning|Parallax maps are disabled in every Valve game, although since {{as}} an (unfinished) shader exists named [[ParallaxTest]], which can be used as an alternative.}}

Latest revision as of 17:35, 17 May 2024

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$parallaxmap is a material shader parameter available in all Source Source games. It specifies the VTF texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface. The texture used for this parameter is a Heightmap.

Warning.pngWarning:Parallax maps are disabled in every Valve game, although since Alien Swarm an (unfinished) shader exists named ParallaxTest, which can be used as an alternative.

VMT Syntax

"$parallaxmap" <texture path>
"$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount

See also