Dod bomb dispenser: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
Line 1: Line 1:
{{this is a|e2|name=dod_bomb_dispenser|game=Day of Defeat: Source}}
{{this is a|brush entity|name=dod_bomb_dispenser|game=Day of Defeat: Source}}
This entity is a [[solid]] which is tied to an entity. It is generally in marked out in game by a bomb stack model. It will give the specified team a bomb in a detonation type map.
This entity is a [[solid]] which is tied to an entity. It is generally in marked out in game by a bomb stack model. It will give the specified team a bomb in a detonation type map.



Revision as of 17:16, 17 May 2024

dod_bomb_dispenser is a brush entity available in Day of Defeat: Source Day of Defeat: Source. This entity is a solid which is tied to an entity. It is generally in marked out in game by a bomb stack model. It will give the specified team a bomb in a detonation type map.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Team to give Bomb to ([todo internal name (i)]) <choices>
The team that will be placing a bomb at this point.
Value Description
1 Both Teams
2 U.S. Army Only
3 Wehrmacht Only

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnTntPickup
Sent when a player pick up TNT
Note.pngNote:May not work