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Env firesource: Difference between revisions

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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}[[File:env_firesource.png|left|link=]]{{this is a|name=env_firesource|e0}} It provides heat to all nearby {{ent|env_fire}} entities.
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}[[File:env_firesource.png|left|link=]]{{this is a|point entity|name=env_firesource}} It provides heat to all nearby {{ent|env_fire}} entities.


{{code class|CEnvFireSource|fire.cpp}}
{{code class|CEnvFireSource|fire.cpp}}

Revision as of 16:52, 17 May 2024

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Env firesource.png

env_firesource is a point entity available in all Source Source games. It provides heat to all nearby env_fire entities.

C++ In code, it is represented by theCEnvFireSourceclass, defined in thefire.cppfile.

Keyvalues

Radius (fireradius) ([todo internal name (i)]) <float>
The radius around this entity in which to provide heat.
Intensity / Damage (firedamage) ([todo internal name (i)]) <float>
Amount of heat "damage" to apply to env_fires within the Radius.


Flags

Start On : [1]

Inputs

Enable
Enable fire source.
Disable
Disable fire source.


Outputs