Blender Source Tools: Difference between revisions
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Bug:Triangles which occupy the same three vertex positions as a previous triangle have their vertices reset to around the mesh's origin (at least for SMD export). [todo tested in ?]
Thunder4ik (talk | contribs) m (→Features: clean up, replaced: {{goldsrc → {{gldsrc) |
SirYodaJedi (talk | contribs) m (→Installation) |
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## Find the downloaded zip file and select it (Double click) | ## Find the downloaded zip file and select it (Double click) | ||
## 'Blender Source Tools' should be the only add-on shown if installed correctly. Check the box to the left and wait a moment for activation to complete. | ## 'Blender Source Tools' should be the only add-on shown if installed correctly. Check the box to the left and wait a moment for activation to complete. | ||
{{tip|To change the default export format to [[SMD]], change {{code|export_format}} in {{file|__init__|py}}.}} | |||
==Community== | ==Community== |
Revision as of 21:16, 15 May 2024

A Team Fortress 2 model being edited
Blender Source Tools allows Blender to import and export SMD and DMX files.
Features
- Supports
GoldSrc and
Source
- One-click export and import
- SMD and DMX support
- SMD export can be optionally tailored to suit GoldSrc's limitations[Elaborate?]
- Support for most Blender features
- Export multiple objects to one file
- Compile QCs automatically
- Import complicated models by QC

Installation
- Install the latest version of Blender (minimum 2.92). Or Install Blender from Steam (AppID: 365670)
- Download the Source Tools. Don't unzip.
- In Blender:
- Select Edit > Preferences
- Move to the Add-ons tab
- Click Install... at the top-right of the window
- Find the downloaded zip file and select it (Double click)
- 'Blender Source Tools' should be the only add-on shown if installed correctly. Check the box to the left and wait a moment for activation to complete.