BSP Content Extraction (GoldSrc): Difference between revisions
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Example:
Cry of Fear maps. In most of them, the content is embedded.
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== Utilities == | == Utilities == | ||
* [[Wintextract]] | * [[Wintextract]] | ||
* | * {{GCFScape|4}} | ||
:: {{Warning|Extracts as [[BMP]] images, rather than a [[WAD]]!}} | :: {{Warning|Extracts as [[BMP]] images, rather than a [[WAD]]!}} | ||
* [[BspTwoMap]] (Can extract textures) | * [[BspTwoMap]] (Can extract textures) | ||
* [[Half-Life Unified SDK Map Decompiler]] (Can extract textures) | * [[Half-Life Unified SDK Map Decompiler]] (Can extract textures) | ||
* [[ericw-tools]]'s bsputil | |||
* {{jack|4}} ({{code|Plugins>Half-Life>Extract Textures}} from the menu bar) |
Revision as of 17:56, 15 May 2024
Sometimes textures are embedded directly into a BSP file, instead of in a separate WAD file.


Utilities
- BspTwoMap (Can extract textures)
- Half-Life Unified SDK Map Decompiler (Can extract textures)
- ericw-tools's bsputil
J.A.C.K. (Plugins>Half-Life>Extract Textures from the menu bar)