BSP Content Extraction (GoldSrc): Difference between revisions

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Sometimes mappers embed content used on a map into a [[BSP|BSP file]].
Sometimes textures are embedded directly into a [[BSP|BSP file]], instead of in a separate WAD file.
{{ModernExample|{{cof|4}} maps. In most of them, the content is embedded (in a [[BSP|BSP file]]).}}
{{ModernExample|{{cof|4}} maps. In most of them, the content is embedded (in a [[BSP|BSP file]]).}}


== Utilities ==
== Utilities ==
* [[Wintextract]]
* [[Wintextract]]
* [[GCFScape]] (Can extract content)
* [[GCFScape]]
:: {{Warning|it does not extract the [[WAD|wad file]], but the [[BMP|bmp images]]!}}
:: {{Warning|it does not extract the [[WAD|wad file]], but the [[BMP|bmp images]]!}}
* [[BspTwoMap]] (Can extract content)
* [[BspTwoMap]] (Can extract content)
* [[Half-Life Unified SDK Map Decompiler]] (Can extract content)
* [[Half-Life Unified SDK Map Decompiler]]

Revision as of 17:26, 15 May 2024

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Sometimes textures are embedded directly into a BSP file, instead of in a separate WAD file.

PlacementTip.pngExample:Cry of Fear Cry of Fear maps. In most of them, the content is embedded (in a BSP file).

Utilities

Warning.pngWarning:it does not extract the wad file, but the bmp images!