Func teamblocker: Difference between revisions
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{{this is a|e2|name=func_teamblocker|game=Day of Defeat: Source|gameInsurgency}} | {{this is a|e2|name=func_teamblocker|game=Day of Defeat: Source|gameInsurgency}} | ||
It creates | It creates an invisible wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn. | ||
==Key Values== | ==Key Values== | ||
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==See also== | ==See also== | ||
* [[func_team_wall]] - Similar entity | * [[func_team_wall]] - Similar entity that serves the same function | ||
* [[func_respawnroomvisualizer]] - | * [[func_respawnroomvisualizer]] - Analogous entity in {{tf2|2}} |
Revision as of 20:09, 14 May 2024
func_teamblocker
is an e2 available in Day of Defeat: Source.
It creates an invisible wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn.
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team number (int) ([todo internal name (i)]) <choices>
- The team that will be blocked. (Default is "0")
Inputs
See also
- func_team_wall - Similar entity that serves the same function
- func_respawnroomvisualizer - Analogous entity in
Team Fortress 2