Template:Archived Page History/Half-Life SDK/en: Difference between revisions
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| caption = <div style="width:550px; border-radius:6px; overflow:hidden; user-select:none; margin:1em auto 0"> [[File:HLSDK Logo Unofficial.png|550px|link=]] </div> <p style="margin:.8em 0; font-size:14px"> '''[[Half-Life SDK/Installing and Launching Tools|Download and Installation]] · [[:Category:GoldSrc SDK FAQ|Frequently Asked Questions]] · [[Goldsrc SDK Release Notes|Release Notes]] '''</p> | | caption = <div style="width:550px; border-radius:6px; overflow:hidden; user-select:none; margin:1em auto 0"> [[File:HLSDK Logo Unofficial.png|550px|link=]] </div> <p style="margin:.8em 0; font-size:14px"> '''[[GoldSrc|About GoldSrc]] · [[Half-Life SDK/Installing and Launching Tools|Download and Installation]] · [[:Category:GoldSrc SDK FAQ|Frequently Asked Questions]] · [[Goldsrc SDK Release Notes|Release Notes]] '''</p> | ||
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Revision as of 13:25, 4 May 2024
The Half-Life SDK is the set of tools needed to create content for GoldSrc. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile Half-Life and other GoldSrc mods for Windows, macOS and Linux as a result of the SteamPipe updates.
Modding | Creating, organizing and releasing your ![]() |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Textures | Textures are used to add additional 2-dimensional detail to a map or model. |
Sounds | Quality audio adds a fourth dimension to your world. |
Sprites | Effects like smoke, sparks, blood and fire are created with sprites. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion on the ![]() |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by ![]() |
Third-Party Tools | Useful developer tools created by the community. |