Template:Archived Page History/Half-Life SDK/en: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
|  (Changed table design.) | m (Added a link to GoldSrc) | ||
| Line 5: | Line 5: | ||
| | align = center | | align = center | ||
| | style = border-color:{{GoldSrc|col}}4a; | | style = border-color:{{GoldSrc|col}}4a; | ||
| | caption = <div style="width:550px; border-radius:6px; overflow:hidden; user-select:none; margin:1em auto 0"> [[File:HLSDK Logo Unofficial.png|550px|link=]] </div> <p style="margin:.8em 0; font-size:14px"> '''[[Half-Life SDK/Installing and Launching Tools|Download and Installation]] · [[:Category:GoldSrc SDK FAQ|Frequently Asked Questions]] · [[Goldsrc SDK Release Notes|Release Notes]] '''</p> | | caption = <div style="width:550px; border-radius:6px; overflow:hidden; user-select:none; margin:1em auto 0"> [[File:HLSDK Logo Unofficial.png|550px|link=]] </div> <p style="margin:.8em 0; font-size:14px"> '''[[GoldSrc|About GoldSrc]] · [[Half-Life SDK/Installing and Launching Tools|Download and Installation]] · [[:Category:GoldSrc SDK FAQ|Frequently Asked Questions]] · [[Goldsrc SDK Release Notes|Release Notes]] '''</p> | ||
| |	{{tr | |	{{tr | ||
| 	| bgcolor = #463534 | 	| bgcolor = #463534 | ||
Revision as of 13:25, 4 May 2024
The  Half-Life SDK is the set of tools needed to create content for GoldSrc. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile Half-Life and other GoldSrc mods for Windows, macOS and Linux as a result of the SteamPipe updates.
 Half-Life SDK is the set of tools needed to create content for GoldSrc. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile Half-Life and other GoldSrc mods for Windows, macOS and Linux as a result of the SteamPipe updates.
| Modding | Creating, organizing and releasing your  GoldSrc project. | 
| Level Design | Maps are the 3D worlds where everything comes together. | 
| Programming | A mod's C++ code defines the way its world and game rules behave. | 
| Modeling | Models are the detailed 3D objects that appear in the game world. | 
| Textures | Textures are used to add additional 2-dimensional detail to a map or model. | 
| Sounds | Quality audio adds a fourth dimension to your world. | 
| Sprites | Effects like smoke, sparks, blood and fire are created with sprites. | 
| Tutorials | Step-by-step guides on a variety of topics. | 
| Technical | In-depth discussion on the  GoldSrc Engine's features. | 
| Glossary | Explanations for terms you may encounter. | 
| Official Tools | Official tools made by  Valve for their games. | 
| Third-Party Tools | Useful developer tools created by the community. | 


