Player speedmod: Difference between revisions
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Note:Using player_speedmod will always disable the flashlight. To enable the flashlight even as player_speedmod is active: right after firing the ModifySpeed input, fire an "EnableFlashlight" input to !player.
Note:Due to the way it is coded,
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: {{language subpage → {{langsp) |
(Added a note on player speedmod's flawed Suppress Weapon behavior) |
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== Flags == | == Flags == | ||
{{fl|1|Suppress weapons}} | {{fl|1|Suppress weapons}} | ||
{{Note|Due to the way it is coded, <code>Suppress weapons</code> only holsters and hides the ''active'' weapon. Switching to other weapons (and back to the hidden one) remains available (unless also using <code>Suppress HUD</code>. Even then, switching by picking up new weapons or ammo for depleted weapons is still possible). }} | |||
{{fl|2|Suppress HUD}} | {{fl|2|Suppress HUD}} | ||
{{fl|4|Suppress jump}} | {{fl|4|Suppress jump}} |
Revision as of 15:43, 30 April 2024

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player_speedmod | |
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![]() | |
Type | Point entity |
Engine | ![]() |
Availability | In all games |
player_speedmod
is an e0 available in all Source games. This entity speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ModifySpeed <float >
- Modifies player speed by X amount.
Flags
- Suppress weapons : [1]

Suppress weapons
only holsters and hides the active weapon. Switching to other weapons (and back to the hidden one) remains available (unless also using Suppress HUD
. Even then, switching by picking up new weapons or ammo for depleted weapons is still possible). - Suppress HUD : [2]
- Suppress jump : [4]
- Suppress duck : [8]
- Suppress use : [16]
- Suppress sprint : [32]
- Suppress attack : [64]
- Suppress zoom : [128]