Soundmixer: Difference between revisions
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Note:Despite what the documentation states, soundmixers appear to apply to all sounds in the game, not just soundscapes.
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'''Soundmixers''' define volume control over various sound categories, known as 'mix groups'. Sounds will be automatically assigned to the corresponding mixer group at runtime using the file name (matched by substring). | '''Soundmixers''' define volume control over various sound categories, known as 'mix groups'. Sounds will be automatically assigned to the corresponding mixer group at runtime using the file name (matched by substring), entity classname, channel, and soundlevel. | ||
Custom sounds can be put under these categories by naming them accordingly, to make them louder (or quieter) than normally possible without stacking. | Custom sounds can be put under these categories by naming them accordingly, to make them louder (or quieter) than normally possible without stacking. | ||
Revision as of 23:57, 9 April 2024
Soundmixers define volume control over various sound categories, known as 'mix groups'. Sounds will be automatically assigned to the corresponding mixer group at runtime using the file name (matched by substring), entity classname, channel, and soundlevel. Custom sounds can be put under these categories by naming them accordingly, to make them louder (or quieter) than normally possible without stacking.
An example of usage: Team Fortress 2 uses a freeze-cam specific soundmixer to quieten most sounds in the game except for player dialog and important sound cue.
Todo: Merge documentation from
script/soundmixers.txt
into this page.
Todo:
has an extended soundmixers system which also needs to be documented. Mix layers have two additional columns which have unknown purpose.


Game-specific soundmixer list
Team Fortress 2
GROUPRULES
Group Name | File Name | Classname | Channel | Min Soundlevel | Max Soundlevel | Priority | Ducked | Causes Ducking | Duck Percent | Ducker Threshold |
---|---|---|---|---|---|---|---|---|---|---|
MVM_All | mvm/ | 50 | 0 | 0 | 100 | 40 | ||||
QuestAlert | ui/quest | 65 | 0 | 1 | 100 | 40 | ||||
QuestPauling | vo/pauling/ | 65 | 0 | 1 | 100 | 40 | ||||
bullethit | impact_bullet | 50 | 0 | 0 | 100 | 40 | ||||
bulletmiss | nearmiss | 50 | 0 | 0 | 100 | 40 | ||||
Explosions | explo | 120 | 50 | 0 | 1 | 100 | 40 | |||
Player_Suit | fvox/ | Player | 50 | 0 | 0 | 100 | 40 | |||
Player_Weapons_Loud | weapon | Player | 140 | 50 | 0 | 1 | 100 | 40 | ||
Player_Weapons | weapon | Player | 50 | 0 | 1 | 100 | 40 | |||
Player | player/ | Player | 50 | 0 | 0 | 100 | 40 | |||
Player | physics/ | Player | 50 | 0 | 0 | 100 | 40 | |||
NPC_Voice | NPC | CHAN_VOICE | 50 | 0 | 1 | 100 | 40 | |||
NPC_Weapons_Loud | NPC | CHAN_WEAPON | 140 | 50 | 0 | 1 | 100 | 40 | ||
NPC_Weapons | NPC | CHAN_WEAPON | 50 | 0 | 1 | 100 | 40 | |||
NPC_Body | NPC | CHAN_BODY | 50 | 0 | 0 | 100 | 40 | |||
NPC_Looping | NPC | CHAN_STATIC | 50 | 0 | 0 | 100 | 40 | |||
NPC | NPC | 50 | 0 | 0 | 100 | 40 | ||||
STRIDER_WEAPON | strider_weapon | 140 | 50 | 0 | 1 | 100 | 40 | |||
Ambient_Alarms | ambient/alarms | 20 | 1 | 0 | 60 | 40 | ||||
Ambient_Atmosphere | ambient/atmos | 20 | 1 | 0 | 60 | 40 | ||||
Ambient_Wind | ambient/wind | 20 | 1 | 0 | 60 | 40 | ||||
Ambient_Water | ambient/water | 20 | 1 | 0 | 60 | 40 | ||||
Ambient_Fire | ambient/fire | 20 | 1 | 0 | 60 | 40 | ||||
Ambient_Gas | ambient/gas | 20 | 1 | 0 | 60 | 40 | ||||
Ambient_Levels | ambient/levels | 20 | 1 | 0 | 60 | 40 | ||||
Ambient_Creatures | ambient/creatures | 20 | 1 | 0 | 60 | 40 | ||||
Ambient_Machines | ambient/machines | 50 | 1 | 0 | 60 | 40 | ||||
Trains | plats/ | 50 | 0 | 0 | 100 | 40 | ||||
Doors | doors/ | 50 | 0 | 0 | 100 | 40 | ||||
Buttons | buttons/ | 50 | 0 | 0 | 100 | 40 | ||||
Items | items/ | 50 | 0 | 0 | 100 | 40 | ||||
Beams | beams/ | 50 | 0 | 0 | 100 | 40 | ||||
Vehicles | vehicles/ | 20 | 1 | 0 | 68 | 40 | ||||
Vehicles_Looping | vehicles/ | CHAN_STATIC | 20 | 1 | 0 | 68 | 40 | |||
MainMenuMusic | ui/gamestartup | 50 | 0 | 0 | 100 | 40 | ||||
UI | common/ | 50 | 0 | 0 | 100 | 40 | ||||
UI | ui/ | 50 | 0 | 0 | 100 | 40 | ||||
Physics | physics/ | 50 | 0 | 0 | 100 | 40 | ||||
Ambient | ambien | 50 | 0 | 0 | 100 | 40 | ||||
Music | music/ | 25 | 1 | 1 | 75 | 40 | ||||
Dialog | vo/ | 60 | 0 | 1 | 100 | 20 | ||||
Dialog | combined/ | 60 | 0 | 1 | 100 | 20 | ||||
Combat | weapon | 110 | 50 | 0 | 0 | 100 | 40 | |||
Combat | explo | 110 | 50 | 0 | 0 | 100 | 40 | |||
Weapons | weapon | 120 | 50 | 0 | 0 | 100 | 40 | |||
Quiet | 0 | 70 | 50 | 0 | 0 | 100 | 40 | |||
Medium | 71 | 90 | 50 | 0 | 0 | 100 | 40 | |||
Loud | 91 | 100 | 50 | 0 | 0 | 100 | 40 | |||
VeryLoud | 101 | 149 | 50 | 0 | 0 | 100 | 40 | |||
SuperLoud | 150 | 50 | 0 | 0 | 100 | 40 | ||||
FreezeCam | /freeze_cam | 65 | 0 | 1 | 100 | 40 | ||||
WinSounds | misc/your_team | 65 | 0 | 0 | 100 | 40 | ||||
FlagWarnings | vo/intel | 65 | 0 | 0 | 100 | 40 | ||||
CaptureWarnings | vo/announcer_last | 65 | 0 | 0 | 100 | 40 | ||||
PlayerVoice | ?VoiceSfx | 65 | 0 | 1 | 100 | 40 | ||||
DemomanTaunts | vo/taunts/demoman | 65 | 0 | 0 | 100 | 40 | ||||
EngineerTaunts | vo/taunts/engineer | 65 | 0 | 0 | 100 | 40 | ||||
HeavyTaunts | vo/taunts/heavy | 65 | 0 | 0 | 100 | 40 | ||||
MedicTaunts | vo/taunts/medic | 65 | 0 | 0 | 100 | 40 | ||||
PyroTaunts | vo/taunts/pyro | 65 | 0 | 0 | 100 | 40 | ||||
ScoutTaunts | vo/taunts/scout | 65 | 0 | 0 | 100 | 40 | ||||
SniperTaunts | vo/taunts/snipe | 65 | 0 | 0 | 100 | 40 | ||||
SoldierTaunts | vo/taunts/soldier | 65 | 0 | 0 | 100 | 40 | ||||
SpyTaunts | vo/taunts/spy | 65 | 0 | 0 | 100 | 40 | ||||
Tf_music | misc/tf | 65 | 0 | 0 | 100 | 40 | ||||
BuffBanner | weapons/buff_banner_horn | 65 | 0 | 0 | 100 | 40 | ||||
Doors | doors/generic | 65 | 0 | 0 | 100 | 40 | ||||
PlayerAnimations | player/taunt | 65 | 0 | 0 | 100 | 40 | ||||
All | 50 | 0 | 0 | 100 | 40 |
Default_Mix
Group Name | Mix Value |
---|---|
MVM_All | 1.0 |
QuestAlert | .72 |
QuestPauling | .72 |
Explosions | 0.90 |
Player_Weapons_Loud | 1.0 |
Player_Suit | 0.56 |
Weapons | 0.79 |
AHELI_WEAPON | 0.85 |
GUNSHIP_WEAPON | 0.85 |
STRIDER_WEAPON | 0.85 |
bullethit | 0.67 |
Music | 0.81 |
MainMenuMusic | 0.3 |
All | 0.72 |
Display_Mix
Group Name | Mix Value |
---|---|
MVM_All | 1.0 |
Explosions | 1.0 |
Physics | 0.7 |
Ambient | 0.7 |
Music | 0.7 |
Vehicles | 0.7 |
Vehicles_Looping | 0.7 |
Ambient_Alarms | 0.7 |
Trains | 0.7 |
Doors | 0.7 |
Buttons | 0.7 |
Items | 0.7 |
Beams | 0.7 |
UI | 0.7 |
bullethit | 0.7 |
bulletmiss | 0.7 |
Player_Suit | 0.7 |
Player_Weapons_Loud | 0.7 |
Player_Weapons | 0.7 |
Player | 0.7 |
NPC_Voice | 0.7 |
NPC_Weapons | 0.7 |
NPC_Weapons_Loud | 0.7 |
NPC_Body | 0.7 |
NPC_Looping | 0.7 |
AHELI_WEAPON | 1.0 |
GUNSHIP_WEAPON | 1.0 |
STRIDER_WEAPON | 1.0 |
NPC | 0.7 |
Dialog | 0.7 |
Weapons | 0.8 |
Alyx_Dialog | 0.7 |
Citizen_Dialog | 0.7 |
Barney_Dialog | 0.7 |
Metrocop_Dialog | 0.7 |
Soldier_Dialog | 0.7 |
All | 0.7 |
Voicetest_Mix
Group Name | Mix Value |
---|---|
MVM_All | 1.0 |
NPC_Voice | 1.0 |
Dialog | 1.0 |
Alyx_Dialog | 1.0 |
Citizen_Dialog | 1.0 |
Barney_Dialog | 1.0 |
Metrocop_Dialog | 1.0 |
Soldier_Dialog | 1.0 |
All | 0.1 |
Citadel_Dialog_Only
Group Name | Mix Value |
---|---|
MVM_All | 1.0 |
NPC_Voice | 0.72 |
Dialog | 0.72 |
Alyx_Dialog | 0.72 |
Gman_Dialog | 0.72 |
Music | 0.81 |
All | 0.01 |
FreezeCam_Only
Group Name | Mix Value |
---|---|
MVM_All | 1.0 |
FreezeCam | 0.72 |
WinSounds | 0.72 |
FlagWarnings | 0.72 |
CaptureWarnings | 0.72 |
PlayerVoice | 0.72 |
DemomanTaunts | 0.72 |
EngineerTaunts | 0.72 |
HeavyTaunts | 0.72 |
MedicTaunts | 0.72 |
PyroTaunts | 0.72 |
ScoutTaunts | 0.72 |
SniperTaunts | 0.72 |
SoldierTaunts | 0.72 |
SpyTaunts | 0.72 |
Tf_music | 0.72 |
BuffBanner | 0.72 |
All | 0.01 |
Menu_Only
Group Name | Mix Value |
---|---|
Doors | 0.99 |
PlayerAnimations | 0.99 |
All | 0.01 |
Half-Life 2
GROUPRULES
Group Name | File Name | Classname | Channel | Min Soundlevel | Max Soundlevel | Priority | Ducked | Causes Ducking | Duck Percent | Ducker Threshold |
---|---|---|---|---|---|---|---|---|---|---|
Vort_Dialog | /vort | 60 | 0 | 1 | 100 | 20 | ||||
Alyx_Dialog | /alyx | 60 | 0 | 1 | 100 | 20 | ||||
Alyx_Dialog | /al_ | 60 | 0 | 1 | 100 | 20 | ||||
Citizen_Dialog | /citizen | 60 | 0 | 1 | 100 | 20 | ||||
Citizen_Dialog | /female | 60 | 0 | 1 | 100 | 20 | ||||
Citizen_Dialog | /male | 60 | 0 | 1 | 100 | 20 | ||||
Monk_Dialog | /monk | 60 | 0 | 1 | 100 | 20 | ||||
Eli_Dialog | /eli_ | 60 | 0 | 1 | 100 | 20 | ||||
Kleiner_Dialog | /kl_ | 60 | 0 | 1 | 100 | 20 | ||||
Breen_Dialog | /br_ | 60 | 0 | 1 | 100 | 20 | ||||
Mossman_Dialog | /mo_ | 60 | 0 | 1 | 100 | 20 | ||||
Barney_Dialog | /ba_ | 60 | 0 | 1 | 100 | 20 | ||||
Gman_Dialog | /gman_ | 60 | 0 | 1 | 100 | 20 | ||||
Metrocop_Dialog | /mcop | 60 | 0 | 1 | 100 | 20 | ||||
Soldier_Dialog | /cs_ | 60 | 0 | 1 | 100 | 20 | ||||
bullethit | impact_bullet | 50 | 0 | 0 | 100 | 40 | ||||
bulletmiss | nearmiss | 50 | 0 | 0 | 100 | 40 | ||||
Explosions | explo | 120 | 50 | 0 | 1 | 100 | 40 | |||
Player_Suit | fvox/ | Player | 50 | 0 | 0 | 100 | 40 | |||
Player_Weapons_Loud | weapon | Player | 140 | 50 | 0 | 1 | 100 | 40 | ||
Player_Weapons | weapon | Player | 50 | 0 | 1 | 100 | 40 | |||
Player | player/ | Player | 50 | 0 | 0 | 100 | 40 | |||
Player | physics/ | Player | 50 | 0 | 0 | 100 | 40 | |||
NPC_Voice | NPC | CHAN_VOICE | 50 | 0 | 1 | 100 | 40 | |||
NPC_Weapons_Loud | NPC | CHAN_WEAPON | 140 | 50 | 0 | 1 | 100 | 40 | ||
NPC_Weapons | NPC | CHAN_WEAPON | 50 | 0 | 1 | 100 | 40 | |||
NPC_Body | NPC | CHAN_BODY | 50 | 0 | 0 | 100 | 40 | |||
NPC_Looping | NPC | CHAN_STATIC | 50 | 0 | 0 | 100 | 40 | |||
NPC | NPC | 50 | 0 | 0 | 100 | 40 | ||||
AHELI_WEAPON | aheli_weapon | 140 | 50 | 0 | 1 | 100 | 40 | |||
GUNSHIP_WEAPON | gunship_weapon | 140 | 50 | 0 | 1 | 100 | 40 | |||
STRIDER_WEAPON | strider_weapon | 140 | 50 | 0 | 1 | 100 | 40 | |||
Ambient_Alarms | ambient/alarms | 20 | 1 | 0 | 60 | 40 | ||||
Ambient_Atmosphere | ambient/atmos | 20 | 1 | 0 | 60 | 40 | ||||
Ambient_Wind | ambient/wind | 20 | 1 | 0 | 60 | 40 | ||||
Ambient_Water | ambient/water | 20 | 1 | 0 | 60 | 40 | ||||
Ambient_Fire | ambient/fire | 20 | 1 | 0 | 60 | 40 | ||||
Ambient_Gas | ambient/gas | 20 | 1 | 0 | 60 | 40 | ||||
Ambient_Levels | ambient/levels | 20 | 1 | 0 | 60 | 40 | ||||
Ambient_Creatures | ambient/creatures | 20 | 1 | 0 | 60 | 40 | ||||
Ambient_Machines | ambient/machines | 50 | 1 | 0 | 60 | 40 | ||||
Trains | plats/ | 50 | 0 | 0 | 100 | 40 | ||||
Doors | doors/ | 50 | 0 | 0 | 100 | 40 | ||||
Buttons | buttons/ | 50 | 0 | 0 | 100 | 40 | ||||
Items | items/ | 50 | 0 | 0 | 100 | 40 | ||||
Beams | beams/ | 50 | 0 | 0 | 100 | 40 | ||||
Vehicles | vehicles/ | 20 | 1 | 0 | 68 | 40 | ||||
Vehicles_Looping | vehicles/ | CHAN_STATIC | 20 | 1 | 0 | 68 | 40 | |||
UI | common/ | 50 | 0 | 0 | 100 | 40 | ||||
UI | ui/ | 50 | 0 | 0 | 100 | 40 | ||||
Physics | physics/ | 50 | 0 | 0 | 100 | 40 | ||||
Ambient | ambien | 50 | 0 | 0 | 100 | 40 | ||||
Music | music/ | 25 | 1 | 1 | 75 | 40 | ||||
Dialog | vo/ | 60 | 0 | 1 | 100 | 20 | ||||
Dialog | combined/ | 60 | 0 | 1 | 100 | 20 | ||||
Combat | weapon | 110 | 50 | 0 | 0 | 100 | 40 | |||
Combat | explo | 110 | 50 | 0 | 0 | 100 | 40 | |||
Weapons | weapon | 120 | 50 | 0 | 0 | 100 | 40 | |||
Quiet | 0 | 70 | 50 | 0 | 0 | 100 | 40 | |||
Medium | 71 | 90 | 50 | 0 | 0 | 100 | 40 | |||
Loud | 91 | 100 | 50 | 0 | 0 | 100 | 40 | |||
VeryLoud | 101 | 149 | 50 | 0 | 0 | 100 | 40 | |||
SuperLoud | 150 | 50 | 0 | 0 | 100 | 40 | ||||
All | 50 | 0 | 0 | 100 | 40 |
Default_Mix
Group Name | Mix Value |
---|---|
Explosions | 0.90 |
Player_Weapons_Loud | 1.0 |
Player_Suit | 0.56 |
Weapons | 0.79 |
AHELI_WEAPON | 0.85 |
GUNSHIP_WEAPON | 0.85 |
STRIDER_WEAPON | 0.85 |
bullethit | 0.67 |
Music | 0.81 |
All | 0.72 |
Display_Mix
Group Name | Mix Value |
---|---|
Explosions | 1.0 |
Physics | 0.7 |
Ambient | 0.7 |
Music | 0.7 |
Vehicles | 0.7 |
Vehicles_Looping | 0.7 |
Ambient_Alarms | 0.7 |
Trains | 0.7 |
Doors | 0.7 |
Buttons | 0.7 |
Items | 0.7 |
Beams | 0.7 |
UI | 0.7 |
bullethit | 0.7 |
bulletmiss | 0.7 |
Player_Suit | 0.7 |
Player_Weapons_Loud | 0.7 |
Player_Weapons | 0.7 |
Player | 0.7 |
NPC_Voice | 0.7 |
NPC_Weapons | 0.7 |
NPC_Weapons_Loud | 0.7 |
NPC_Body | 0.7 |
NPC_Looping | 0.7 |
AHELI_WEAPON | 1.0 |
GUNSHIP_WEAPON | 1.0 |
STRIDER_WEAPON | 1.0 |
NPC | 0.7 |
Dialog | 0.7 |
Weapons | 0.8 |
Alyx_Dialog | 0.7 |
Citizen_Dialog | 0.7 |
Barney_Dialog | 0.7 |
Metrocop_Dialog | 0.7 |
Soldier_Dialog | 0.7 |
All | 0.7 |
Voicetest_Mix
Group Name | Mix Value |
---|---|
NPC_Voice | 1.0 |
Dialog | 1.0 |
Alyx_Dialog | 1.0 |
Citizen_Dialog | 1.0 |
Barney_Dialog | 1.0 |
Metrocop_Dialog | 1.0 |
Soldier_Dialog | 1.0 |
All | 0.1 |
Citadel_Dialog_Only
Group Name | Mix Value |
---|---|
NPC_Voice | 0.72 |
Dialog | 0.72 |
Alyx_Dialog | 0.72 |
Gman_Dialog | 0.72 |
Music | 0.81 |
All | 0.01 |
Left 4 Dead 2
MixGroups
Group Name | File Name | Classname | Channel | Min Soundlevel | Max Soundlevel | Priority | Ducked | Causes Ducking | Duck Percent | Ducker Threshold |
---|---|---|---|---|---|---|---|---|---|---|
LOUD | LOUD | 50 | 0 | 0 | 100 | 40 | ||||
survivalAwards | ui/Survival | 50 | 0 | 0 | 100 | 40 | ||||
L4D | ui/gamestartup | 50 | 0 | 0 | 100 | 40 | ||||
UI | ui/ | 50 | 0 | 0 | 100 | 40 | ||||
commentary | commentary/ | 50 | 0 | 0 | 100 | 40 | ||||
voip | ?VoiceSfx | 50 | 0 | 0 | 100 | 40 | ||||
localSurvivor50CalFire | 50cal_shoot | localPlayer | 75 | 0 | 0 | 100 | 40 | |||
localSurvivorGrenadeFire | grenadefire | localPlayer | 75 | 0 | 0 | 100 | 40 | |||
localSurvivorGunFire | gunfire | localPlayer | 75 | 0 | 0 | 100 | 40 | |||
localSurvivorGunOther | gunother | localPlayer | 75 | 0 | 0 | 100 | 40 | |||
localSurvivorVO | player/survivor/voice | localPlayer | 75 | 0 | 0 | 100 | 40 | |||
localSurvivorHitInt | player/survivor/hit/int | localPlayer | 75 | 0 | 0 | 100 | 40 | |||
localSurvivorHit | player/survivor/hit | localPlayer | 75 | 0 | 0 | 100 | 40 | |||
localSurvivorSplat | player/survivor/splat | localPlayer | 75 | 0 | 0 | 100 | 40 | |||
localSurvivorSwing | player/survivor/swing | localPlayer | 75 | 0 | 0 | 100 | 40 | |||
localSurvivorHeal | player/survivor/heal | localPlayer | 75 | 0 | 0 | 100 | 40 | |||
localSurvivorFeet | footsteps/survivor | localPlayer | 75 | 0 | 0 | 100 | 40 | |||
globalSurvivorGunFire | gunfire | 65 | 0 | 0 | 100 | 40 | ||||
globalSurvivorGunOther | gunother | 75 | 0 | 0 | 100 | 40 | ||||
globalSurvivorVO | player/survivor/voice | 75 | 0 | 0 | 100 | 40 | ||||
globalSurvivorFeet | survivor | 75 | 0 | 0 | 100 | 40 | ||||
localInfectedFeetWalk | player/footsteps/infected/walk | localplayer | 25 | 0 | 0 | 75 | 40 | |||
localInfectedFeetRun | player/footsteps/infected/run | localplayer | 25 | 0 | 0 | 75 | 40 | |||
InfectedFeetWalk | player/footsteps/infected/walk | 25 | 0 | 0 | 75 | 40 | ||||
InfectedFeetRun | player/footsteps/infected/run | 25 | 0 | 0 | 75 | 40 | ||||
InfectedIdle | npc/infected/idle | 25 | 0 | 0 | 75 | 40 | ||||
InfectedRageAt | npc/infected/action/rageat | 25 | 0 | 0 | 75 | 40 | ||||
InfectedAction | npc/infected/action | 25 | 0 | 0 | 75 | 40 | ||||
InfectedGore | npc/infected/gore | 25 | 0 | 0 | 75 | 40 | ||||
Infected | npc/infected/ | 25 | 0 | 0 | 75 | 40 | ||||
TankVOAttack | tank/voice/attack | 25 | 0 | 0 | 75 | 40 | ||||
TankVOIdle | tank/voice/idle | 25 | 0 | 0 | 75 | 40 | ||||
TankVODie | tank/voice/die | 25 | 0 | 0 | 75 | 40 | ||||
TankVOGrowl | tank/voice/growl | 25 | 0 | 0 | 75 | 40 | ||||
TankVOYell | tank/voice/yell | 25 | 0 | 0 | 75 | 40 | ||||
TankVOPain | tank/voice/pain | 25 | 0 | 0 | 75 | 40 | ||||
TankHit | tank/hit | 25 | 0 | 0 | 75 | 40 | ||||
TankAttack | tank/Attack | 25 | 0 | 0 | 75 | 40 | ||||
TankFall | body/tank/ | 25 | 0 | 0 | 75 | 40 | ||||
TankFeet | footsteps/tank/ | 25 | 0 | 0 | 75 | 40 | ||||
TankBoulders | concrete_impact_hard | 25 | 0 | 0 | 75 | 40 | ||||
WitchFeet | footsteps/witch/ | 25 | 0 | 0 | 75 | 40 | ||||
Witch | npc/witch/ | 25 | 0 | 0 | 75 | 40 | ||||
PZVOWarn | voice/warn/ | 25 | 0 | 0 | 75 | 40 | ||||
PZVODeath | voice/death/ | 25 | 0 | 0 | 75 | 40 | ||||
PZBoomerVOIdle | player/Boomer/voice/idle | 25 | 0 | 0 | 75 | 40 | ||||
PZBoomerVOAction | player/Boomer/voice/action | 25 | 0 | 0 | 75 | 40 | ||||
PZBoomerVOAttack | player/Boomer/voice/attack | 25 | 0 | 0 | 75 | 40 | ||||
PZBoomerVOAlert | player/Boomer/voice/alert | 25 | 0 | 0 | 75 | 40 | ||||
PZBoomerHit | player/Boomer/hit/ | 25 | 0 | 0 | 75 | 40 | ||||
PZBoomerFeet | footsteps/Boomer/ | 25 | 0 | 0 | 75 | 40 | ||||
PZBoomerFall | player/Boomer/fall/ | 25 | 0 | 0 | 75 | 40 | ||||
PZBoomerVomit | player/Boomer/voice/vomit/ | 25 | 0 | 0 | 75 | 40 | ||||
PZBoomerExplode | player/Boomer/explode/ | 25 | 0 | 0 | 75 | 40 | ||||
PZSmoker | player/Smoker/ | 25 | 0 | 0 | 75 | 40 | ||||
PZHunterVOIdle | player/Hunter/voice/idle | 25 | 0 | 0 | 75 | 40 | ||||
PZHunterVOAttack | player/Hunter/voice/attack | 25 | 0 | 0 | 75 | 40 | ||||
PZHunterVOMiss | player/Hunter/voice/miss | 25 | 0 | 0 | 75 | 40 | ||||
PZHunterVODie | player/Hunter/voice/death | 25 | 0 | 0 | 75 | 40 | ||||
PZHunterVO | player/Hunter/voice | 25 | 0 | 0 | 75 | 40 | ||||
PZHunterAttack | player/Hunter/attack | 25 | 0 | 0 | 75 | 40 | ||||
PZHunterHit | player/Hunter/hit | 25 | 0 | 0 | 75 | 40 | ||||
PZChargerVOAttack | player/Charger/voice/attack | 25 | 0 | 0 | 75 | 40 | ||||
PZChargerVO | player/Charger/voice | 25 | 0 | 0 | 75 | 40 | ||||
PZChargerHit | player/Charger/hit | 25 | 0 | 0 | 75 | 40 | ||||
PZChargerFeet | player/footsteps/Charger | 25 | 0 | 0 | 75 | 40 | ||||
PZCharger | player/Charger | 25 | 0 | 0 | 75 | 40 | ||||
PZSpitter | player/spitter | 25 | 0 | 0 | 75 | 40 | ||||
PZJockey | player/jockey | 25 | 0 | 0 | 75 | 40 | ||||
PZHit | player/PZ/hit | 25 | 0 | 0 | 75 | 40 | ||||
PZ | player/PZ/ | 25 | 0 | 0 | 75 | 40 | ||||
Feet | player/footsteps | 25 | 0 | 0 | 75 | 40 | ||||
pzAttackMusic | music/pzattack/ | 60 | 0 | 0 | 100 | 10 | ||||
safeMusic | music/safe/ | 25 | 0 | 0 | 75 | 40 | ||||
mobRulesMusic | music/terror/MobRules | 60 | 0 | 0 | 100 | 10 | ||||
zombatMusic3 | music/zombat/danger/ | 60 | 0 | 0 | 100 | 10 | ||||
zombatMusic2 | music/zombat/slayer/ | 60 | 0 | 0 | 100 | 10 | ||||
zombatMusic | music/zombat/ | 60 | 0 | 0 | 100 | 10 | ||||
stMusic | music/stmusic/ | 60 | 0 | 0 | 100 | 10 | ||||
cpMusic | music/cpmusic/ | 60 | 0 | 0 | 100 | 10 | ||||
glimpseMusic | music/glimpse | 25 | 0 | 0 | 75 | 40 | ||||
contagionMusic | music/contagion | 25 | 0 | 0 | 75 | 40 | ||||
theEndMusic | music/the_end | 25 | 0 | 0 | 75 | 40 | ||||
bankMusic | music/tank | 25 | 0 | 0 | 75 | 40 | ||||
undeathMusic | music/undeath | 25 | 0 | 0 | 75 | 40 | ||||
unaliveMusic | music/unalive | 25 | 0 | 0 | 75 | 40 | ||||
bitchRageMusic | music/witch/WitchEncroacher | 25 | 0 | 0 | 75 | 40 | ||||
bitchMusic | music/witch | 25 | 0 | 0 | 75 | 40 | ||||
terrorMusic | music/terror | 25 | 0 | 0 | 75 | 40 | ||||
mobMusic | music/mob | 25 | 0 | 0 | 75 | 40 | ||||
bloodMusic | music/blood | 25 | 0 | 0 | 75 | 40 | ||||
localHitMusic | music/tags | localPlayer | 25 | 0 | 0 | 75 | 40 | |||
hitMusic | music/tags | 25 | 0 | 0 | 75 | 40 | ||||
bacteriaMusic | music/bacteria | 25 | 0 | 0 | 75 | 40 | ||||
zombieChoirMusic | music/zombieChoir | 25 | 0 | 0 | 75 | 40 | ||||
flumusic | music/flu | 25 | 0 | 0 | 75 | 40 | ||||
scavengeMusic | music/scavenge | 25 | 0 | 0 | 75 | 40 | ||||
Music | music/ | 25 | 0 | 0 | 75 | 40 | ||||
localPlayer | localPlayer | 50 | 0 | 0 | 100 | 40 | ||||
npc_whitaker | npc/whitaker | 25 | 0 | 0 | 75 | 40 | ||||
npc_soldier | npc/soldier | 45 | 0 | 0 | 10 | 40 | ||||
npc | npc | 25 | 0 | 0 | 75 | 40 | ||||
animation | animation | 25 | 0 | 0 | 75 | 40 | ||||
shellTink | weapons/fx/tink | 25 | 0 | 0 | 75 | 40 | ||||
shellRicochet | weapons/fx/ric | 25 | 0 | 0 | 75 | 40 | ||||
bullethitFlesh | flesh_impact_bullet | 50 | 0 | 0 | 100 | 40 | ||||
bullethit | impact_bullet | 50 | 0 | 0 | 100 | 40 | ||||
bulletmiss | nearmiss | 50 | 0 | 0 | 100 | 40 | ||||
molotov | molotov | 50 | 0 | 0 | 100 | 40 | ||||
Explosions | explo | 120 | 50 | 0 | 0 | 100 | 40 | |||
Player | player/ | Player | 50 | 0 | 0 | 100 | 40 | |||
thunder_close | rainscapes/thunder_close | 45 | 0 | 0 | 10 | 40 | ||||
Rain | rainscapes/rain | 45 | 0 | 0 | 10 | 40 | ||||
alarms | ambient/alarms | 45 | 0 | 0 | 10 | 40 | ||||
Ambient | ambient | 45 | 0 | 0 | 10 | 40 | ||||
liftSqueek | plats/squeekmove1 | 50 | 0 | 0 | 100 | 40 | ||||
Doors | doors/ | 50 | 0 | 0 | 100 | 40 | ||||
Buttons | buttons/ | 50 | 0 | 0 | 100 | 40 | ||||
Items | items/ | 50 | 0 | 0 | 100 | 40 | ||||
Beams | beams/ | 50 | 0 | 0 | 100 | 40 | ||||
CarAlarm | vehicles/car_alarm | 20 | 0 | 0 | 68 | 40 | ||||
helicopter | vehicles/helicopter | 20 | 0 | 0 | 68 | 40 | ||||
boat | vehicles/boat | 20 | 0 | 0 | 68 | 40 | ||||
Vehicles | vehicles/ | 20 | 0 | 0 | 68 | 40 | ||||
PhysicsBody | physics/body | 50 | 0 | 0 | 100 | 40 | ||||
Physics | physics/ | 50 | 0 | 0 | 100 | 40 | ||||
Weapons | weapon | 110 | 50 | 0 | 0 | 100 | 40 | |||
All | 50 | 0 | 0 | 100 | 40 |
Default_Mix
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
LOUD | 3.0 | 1.0 | 1.0 | ||
survivalAwards | 1.0 | 1.0 | 1.0 | ||
UI | 0.7 | 1.0 | 0.0 | ||
L4D | 0.32 | 1.0 | 0.0 | ||
commentary | 1.0 | 1.0 | 0.0 | ||
voip | 1.0 | 1.0 | 0.0 | ||
localSurvivor50CalFire | 1.0 | 1.0 | 0.4 | ||
localSurvivorGrenadeFire | 1.0 | 1.0 | 0.4 | ||
localSurvivorGunFire | 0.6 | 1.0 | 0.4 | ||
localSurvivorGunOther | 0.6 | 1.0 | 0.6 | ||
localSurvivorVO | 0.87 | 1.7 | 0.4 | 0.1 | |
localSurvivorHitInt | 1.0 | 1.0 | 1.0 | ||
localSurvivorSplat | 0.8 | 1.0 | 1.0 | ||
localSurvivorHit | 1.0 | 1.0 | 1.0 | ||
localSurvivorSwing | 0.6 | 1.0 | 0.3 | ||
localSurvivorHeal | 0.5 | 1.0 | 0.5 | ||
localSurvivorFeet | 0.6 | 1.0 | 0.7 | ||
globalSurvivorGunFire | 0.6 | 1.0 | 1.0 | ||
globalSurvivorGunOther | 0.55 | 1.0 | 1.0 | ||
globalSurvivorVO | 1.2 | 1.35 | 0.45 | 0.35 | |
globalSurvivor | 0.7 | 1.0 | 1.0 | ||
pzAttackMusic | 1.0 | 1.0 | 1.0 | ||
mobRulesMusic | 0.8 | 1.0 | 1.0 | ||
zombatMusic | 0.56 | 1.0 | 1.0 | ||
zombatMusic2 | 0.6 | 1.0 | 1.0 | ||
zombatMusic3 | 1.0 | 1.0 | 1.0 | ||
stMusic | 0.4 | 1.0 | 1.0 | ||
cpMusic | 0.35 | 1.0 | 1.0 | ||
glimpseMusic | 0.7 | 1.0 | 1.0 | ||
contagionMusic | 0.6 | 1.0 | 1.0 | ||
theEndMusic | 0.7 | 1.0 | 1.0 | ||
bankMusic | 0.84 | 1.0 | 1.0 | ||
undeathMusic | 0.9 | 1.0 | 1.0 | ||
unaliveMusic | 1.0 | 1.0 | 0.0 | ||
bitchRageMusic | 0.7 | 1.0 | 1.0 | ||
bitchMusic | 0.83 | 1.0 | 1.0 | ||
terrorMusic | 0.8 | 1.0 | 1.0 | ||
mobMusic | 0.98 | 1.0 | 1.0 | ||
bloodMusic | 0.7 | 1.0 | 1.0 | ||
localHitMusic | 0.0 | 1.0 | 0.0 | ||
hitMusic | 1.0 | 1.0 | 1.0 | ||
bacteriaMusic | 0.95 | 1.0 | 1.0 | ||
zombieChoirMusic | 0.85 | 1.0 | 1.0 | ||
safeMusic | 1.0 | 1.0 | 1.0 | ||
flumusic | 2.0 | 1.0 | 1.0 | ||
scavengeMusic | 2.0 | 1.0 | 1.0 | ||
Music | 0.7 | 1.0 | 1.0 | ||
localInfectedFeetWalk | 0.15 | 0.85 | 1.0 | ||
localInfectedFeetRun | 0.15 | 0.85 | 1.0 | ||
InfectedFeetWalk | 0.6 | 0.85 | 1.0 | ||
InfectedFeetRun | 1.0 | 1.0 | 1.0 | ||
InfectedIdle | 0.89 | 1.0 | 1.0 | ||
InfectedRageAt | 0.98 | 1.0 | 1.0 | ||
InfectedAction | 0.86 | 1.0 | 1.0 | ||
InfectedGore | 0.64 | 1.0 | 1.0 | ||
Infected | 0.78 | 1.0 | 1.0 | ||
TankVOAttack | 0.95 | 1.0 | 1.0 | ||
TankVOIdle | 0.75 | 1.0 | 1.0 | ||
TankVODie | 0.9 | 1.0 | 1.0 | ||
TankVOGrowl | 0.8 | 1.0 | 1.0 | ||
TankVOYell | 1.0 | 1.0 | 1.0 | ||
TankVOPain | 1.0 | 1.0 | 1.0 | ||
TankHit | 0.8 | 1.0 | 1.0 | ||
TankBoulders | 1.0 | 1.0 | 1.0 | ||
TankAttack | 0.9 | 1.0 | 1.0 | ||
TankFall | 0.7 | 1.0 | 1.0 | ||
TankFeet | 0.85 | 1.0 | 1.0 | ||
WitchFeet | 0.7 | 1.0 | 1.0 | ||
Witch | 0.88 | 1.0 | 1.0 | ||
PZVOWarn | 1.0 | 1.0 | 1.0 | ||
PZVODeath | 1.0 | 1.0 | 1.0 | ||
PZBoomerVOIdle | 0.9 | 1.0 | 1.0 | ||
PZBoomerVOAction | 0.85 | 1.0 | 1.0 | ||
PZBoomerVOAttack | 0.9 | 1.0 | 1.0 | ||
PZBoomerVOAlert | 0.85 | 1.0 | 1.0 | ||
PZBoomerHit | 0.7 | 1.0 | 1.0 | ||
PZBoomerFeet | 0.8 | 1.0 | 1.0 | ||
PZBoomerFall | 0.7 | 1.0 | 1.0 | ||
PZBoomerVomit | 1.0 | 1.0 | 1.0 | ||
PZBoomerExplode | 1.0 | 1.0 | 1.0 | ||
PZSmoker | 1.0 | 1.0 | 1.0 | ||
PZHunterVOIdle | 0.75 | 1.0 | 1.0 | ||
PZHunterVOAttack | 1.0 | 1.0 | 1.0 | ||
PZHunterVOMiss | 0.8 | 1.0 | 1.0 | ||
PZHunterVODie | 1.0 | 1.0 | 1.0 | ||
PZHunterVO | 0.8 | 1.0 | 1.0 | ||
PZHunterAttack | 0.8 | 1.0 | 1.0 | ||
PZHunterHit | 0.8 | 1.0 | 1.0 | ||
PZChargerVOAttack | 1.75 | 1.0 | 1.0 | ||
PZChargerVO | 0.95 | 1.0 | 1.0 | ||
PZChargerHit | 1.0 | 1.0 | 1.0 | ||
PZChargerFeet | 1.0 | 1.0 | 1.0 | ||
PZCharger | 0.87 | 1.0 | 1.0 | ||
PZSpitter | 0.7 | 1.0 | 1.0 | ||
PZJockey | 0.89 | 1.0 | 1.0 | ||
PZHit | 0.7 | 1.0 | 1.0 | ||
PZ | 0.7 | 1.0 | 1.0 | ||
Feet | 0.7 | 1.0 | 1.0 | ||
localPlayer | 0.7 | 1.0 | 0.5 | ||
npc_whitaker | 2.0 | 1.0 | 1.0 | ||
npc_soldier | 1.14 | 1.0 | 1.0 | ||
npc | 0.85 | 1.0 | 1.0 | ||
animation | 3.0 | 1.0 | 1.0 | ||
shellTink | 0.85 | 1.0 | 1.0 | ||
shellRicochet | 0.75 | 1.0 | 1.0 | ||
bullethit | 0.85 | 1.0 | 1.0 | ||
bulletmiss | 0.7 | 1.0 | 1.0 | ||
Explosions | 1.0 | 1.0 | 1.0 | ||
molotov | 0.95 | 1.0 | 1.0 | ||
bullethitFlesh | 0.7 | 1.0 | 1.0 | ||
Player | 0.7 | 1.0 | 1.0 | ||
liftSqueek | 1.0 | 1.0 | 1.0 | ||
Doors | 0.7 | 1.0 | 1.0 | ||
Buttons | 0.7 | 1.0 | 1.0 | ||
Items | 0.7 | 1.0 | 1.0 | ||
Beams | 0.7 | 1.0 | 1.0 | ||
CarAlarm | 0.9 | 1.0 | 1.0 | ||
helicopter | 0.84 | 1.0 | 1.0 | ||
boat | 1.0 | 1.0 | 1.0 | ||
Vehicles | 0.95 | 1.0 | 1.0 | ||
PhysicsBody | 0.9 | 1.0 | 1.0 | ||
Physics | 0.8 | 1.0 | 1.0 | ||
alarms | 1.0 | 1.0 | 1.0 | ||
thunder_close | 2.0 | 1.0 | 1.0 | ||
Rain | 1.0 | 1.0 | 1.0 | 0.0 | 0.0 |
Ambient | 0.55 | 1.0 | 1.0 | ||
Weapons | 0.7 | 1.0 | 1.0 | ||
All | 0.7 | 1.0 | 1.0 |
pzAttackLayer
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
pzAttackMusic | 1.0 | 1.0 | 1.0 | 0.2 | 0.0 |
PZHit | 1.0 | 1.0 | 1.0 | 0.1 | 0.0 |
PZHunterVOAttack | 1.0 | 1.0 | 1.0 | 0.4 | 0.0 |
PZJockey | 1.0 | 1.0 | 1.0 | 0.6 | 0.0 |
PzSmoker | 1.0 | 1.0 | 1.0 | 0.3 | 0.0 |
fluMusic | 0.5 | 1.0 | 1.0 | 0.0 | 0.0 |
PZChargerVOAttack | 1.0 | 1.0 | 1.0 | 0.3 | 0.0 |
PZChargerHit | 1.0 | 1.0 | 1.0 | 0.25 | 0.0 |
mobBeatingLayer
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
infected | 0.0 | 1.0 | 1.0 | 0.0 | 0.0 |
localSurvivorHitInt | 0.0 | 1.0 | 1.0 | 0.0 | 0.0 |
mobRulesLayer
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
mobRulesMusic | 0.0 | 1.0 | 1.0 | 0.0 | 0.0 |
zombatMusicLayer
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
zombatMusic | 1.0 | 1.0 | 1.0 | 0.0 | 0.0 |
zombatMusic2Layer
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
zombatMusic2 | 0.0 | 1.0 | 1.0 | 0.0 | 0.0 |
zombatMusic3Layer
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
zombatMusic3 | 0.0 | 1.0 | 1.0 | 0.0 | 0.0 |
witchRageLayer
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
bitchRageMusic | 0.0 | 0.5 | 1.0 | 0.0 | 0.0 |
safeRoomLayer
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
safeMusic | 1.0 | 1.0 | 1.0 | 1.0 | 0.0 |
localSurvivorVO | 1.0 | 1.0 | 1.0 | 1.0 | 0.0 |
globalSurvivorVO | 1.0 | 1.0 | 1.0 | 1.0 | 0.0 |
UI | 1.0 | 1.0 | 1.0 | 1.0 | 0.0 |
voip | 1.0 | 1.0 | 1.0 | 1.0 | 0.0 |
unaliveLayer
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
unaliveMusic | 1.0 | 1.0 | 1.0 | 1.0 | 0.0 |
UI | 1.0 | 1.0 | 1.0 | 1.0 | 0.0 |
voip | 1.0 | 1.0 | 1.0 | 1.0 | 0.0 |
survivalAwards | 1.0 | 1.0 | 1.0 | 1.0 | 0.0 |
PZVOWarnLayer
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
PZVOWarn | 1.0 | 1.0 | 1.0 | 0.4 | 0.0 |
bankMusic | 1.0 | 1.0 | 1.0 | 0.4 | 0.0 |
bitchMusic | 1.0 | 1.0 | 1.0 | 0.4 | 0.0 |
chargerAttackLayer
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
PZChargerFeet | 4.0 | 1.0 | 1.0 | 0.0 | 0.0 |
commentaryLayer
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
commentary | 1.0 | 1.0 | 1.0 | 0.9 | 0.0 |
undeathLayer
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
undeathMusic | 1.0 | 1.0 | 1.0 | 0.9 | 0.0 |
pzAttackMusic | 0.7 | 1.0 | 1.0 | 0.0 | 0.0 |
PZHit | 0.8 | 1.0 | 1.0 | 0.0 | 0.0 |
PZHunterVOAttack | 0.6 | 1.0 | 1.0 | 0.0 | 0.0 |
Smoker | 0.6 | 1.0 | 1.0 | 0.0 | 0.0 |
PZVOWarn | 0.6 | 1.0 | 1.0 | 0.0 | 0.0 |
bankMusic | 0.6 | 1.0 | 1.0 | 0.0 | 0.0 |
boat | 0.4 | 1.0 | 1.0 | 0.0 | 0.0 |
voip | 1.0 | 1.0 | 1.0 | 0.9 | 0.0 |
adrenalineLayer
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
InfectedFeetWalk | 3 | 1.0 | 3.0 | 0.36 | 0.0 |
InfectedFeetRun | 3 | 1.0 | 3.0 | 0.36 | 0.0 |
InfectedIdle | 3 | 1.0 | 3.0 | 0.36 | 0.0 |
InfectedRageAt | 3 | 1.0 | 3.0 | 0.36 | 0.0 |
InfectedAction | 3 | 1.0 | 3.0 | 0.36 | 0.0 |
Infected | 3 | 1.0 | 3.0 | 0.36 | 0.0 |
TankFeet | 2.0 | 1.0 | 1.0 | 0.36 | 0.0 |
WitchFeet | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
Witch | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZVOWarn | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZVODeath | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZBoomerVOIdle | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZBoomerVOAction | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZBoomerVOAlert | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZBoomerFeet | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZBoomerVomit | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZSmoker | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZHunterVOIdle | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZHunterVOAttack | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZHunterVOMiss | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZHunterVODie | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZHunterVO | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZHunterAttack | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZHunterHit | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZChargerVOAttack | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZChargerVO | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZChargerHit | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZChargerFeet | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZCharger | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZSpitter | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
PZJockey | 2 | 1.0 | 1.0 | 0.36 | 0.0 |
fluMusicLayer
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
zombatMusic | 0.0 | 1.0 | 1.0 | 0.0 | 0.0 |
zombatMusic2 | 0.0 | 1.0 | 1.0 | 0.0 | 0.0 |
zombatMusic3 | 0.0 | 1.0 | 1.0 | 0.0 | 0.0 |
glimpseMusic | 0.0 | 1.0 | 1.0 | 0.0 | 0.0 |
contagionMusic | 0.0 | 1.0 | 1.0 | 0.0 | 0.0 |
rainLayer
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
Rain | 0.0 | 1.0 | 1.0 | 0.0 | 0.0 |
stormLayer
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
Rain | 0.0 | 1.0 | 1.0 | 0.0 | 0.0 |
voipLayer
Group Name | Volume | Sound Level | DSP | Unknown (optional) | Unknown (optional) |
---|---|---|---|---|---|
voip | 0.3 | 1.0 | 0.0 | 0.0 | 0.0 |
bankMusic | 1.5 | 1.0 | 1.0 | 0.0 | 0.0 |
LayerTriggers
Mix Layer | Trigger | Threshold | Mix Amount | Attack | Release |
---|---|---|---|---|---|
pzAttackLayer | pzAttackMusic | 0.0 | 1.0 | 0.0 | 0.0 |
safeRoomLayer | safeMusic | 0.0 | 1.0 | 2.0 | 0.0 |
unaliveLayer | unaliveMusic | 0.0 | 1.0 | 1.0 | 0.0 |
PZVOWarnLayer | PZVOWarn | 0.0 | 1.0 | 0.0 | 0.0 |
commentaryLayer | commentary | 0.0 | 1.0 | 0.0 | 1.0 |
undeathLayer | undeathMusic | 0.0 | 1.0 | 1.0 | 3.0 |
fluMusicLayer | fluMusic | 0.0 | 1.0 | 0.0 | 1.0 |
chargerAttackLayer | PZChargerVOAttack | 0.0 | 1.0 | 0.0 | 0.4 |