Template:Archived Page History/Half-Life SDK/en: Difference between revisions
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Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{GoldSrc → {{gldsrc (2)) |
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{{Table | {{Table | ||
| align = center | | align = center | ||
| style = border-color:{{GoldSrc|col}}4a; | |||
| caption = <div style="width:550px; border-radius:6px; overflow:hidden; user-select:none; margin:1em auto 0"> [[File:HLSDK Logo Unofficial.png|550px|link=]] </div> <p style="margin:.8em 0; font-size:14px"> '''[[Half-Life SDK/Installing and Launching Tools|Download and Installation]] · [[:Category:GoldSrc SDK FAQ|Frequently Asked Questions]] · [[Goldsrc SDK Release Notes|Release Notes]] '''</p> | | caption = <div style="width:550px; border-radius:6px; overflow:hidden; user-select:none; margin:1em auto 0"> [[File:HLSDK Logo Unofficial.png|550px|link=]] </div> <p style="margin:.8em 0; font-size:14px"> '''[[Half-Life SDK/Installing and Launching Tools|Download and Installation]] · [[:Category:GoldSrc SDK FAQ|Frequently Asked Questions]] · [[Goldsrc SDK Release Notes|Release Notes]] '''</p> | ||
| {{tr | | {{tr | ||
| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=# | | bgcolor = #463534 | ||
| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#352525|width=30%| '''[[:Category:GoldSrc Modding|Modding]]''' }} | |||
{{td|radius=0 3px 0 0|align=center| Creating, organizing and releasing your {{gldsrc|4}} project. }} | {{td|radius=0 3px 0 0|align=center| Creating, organizing and releasing your {{gldsrc|4}} project. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=# | | bgcolor = #463534 | ||
| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#352525|width=30%| '''[[:Category:GoldSrc Level Design|Level Design]]''' }} | |||
{{td|radius=0 3px 0 0|align=center|text = [[Map (level design)|<span style=color:#E1E0DF>Maps</span>]] are the 3D worlds where everything comes together. }} | {{td|radius=0 3px 0 0|align=center|text = [[Map (level design)|<span style=color:#E1E0DF>Maps</span>]] are the 3D worlds where everything comes together. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| {{td|align=center|font-size=14px|bgcolor=# | | bgcolor = #463534 | ||
| {{td|align=center|font-size=14px|bgcolor=#352525| '''[[:Category:GoldSrc Programming|Programming]]''' }} | |||
{{td|align=center| text = A mod's C++ <span style=color:#E1E0DF>code</span> defines the way its world and game rules behave. }} | {{td|align=center| text = A mod's C++ <span style=color:#E1E0DF>code</span> defines the way its world and game rules behave. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| {{td|align=center|font-size=14px|bgcolor=# | | bgcolor = #463534 | ||
| {{td|align=center|font-size=14px|bgcolor=#352525| '''[[:Category:GoldSrc Modeling|Modeling]]'''}} | |||
{{td|align=center| [[Model|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world. }} | {{td|align=center| [[Model|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world. }} | ||
}} | }} | ||
{{tr <!--GoldSrc does NOT have a material system, unlike Source 1 and IdTech 3. Textures are instead called directly. Materials.txt is the equivalent of Source's $SurfaceProp.--> | {{tr <!--GoldSrc does NOT have a material system, unlike Source 1 and IdTech 3. Textures are instead called directly. Materials.txt is the equivalent of Source's $SurfaceProp.--> | ||
| {{td|align=center|font-size=14px|bgcolor=# | | bgcolor = #463534 | ||
| {{td|align=center|font-size=14px|bgcolor=#352525| '''[[:Category:GoldSrc Textures|Textures]]''' }} | |||
{{td|align=center| [[Texture|<span style=color:#E1E0DF>Textures</span>]] are used to add additional 2-dimensional detail to a map or model. }} | {{td|align=center| [[Texture|<span style=color:#E1E0DF>Textures</span>]] are used to add additional 2-dimensional detail to a map or model. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| {{td|align=center|font-size=14px|bgcolor=# | | bgcolor = #463534 | ||
| {{td|align=center|font-size=14px|bgcolor=#352525| '''[[:Category:GoldSrc Sound System|Sounds]]''' }} | |||
{{td|align=center| Quality [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world. }} | {{td|align=center| Quality [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world. }} | ||
}} | }} | ||
{{tr <!--Quake 1-style particles are also possible, though rarely used--> | {{tr <!--Quake 1-style particles are also possible, though rarely used--> | ||
| {{td|align=center|font-size=14px|bgcolor=# | | bgcolor = #463534 | ||
| {{td|align=center|font-size=14px|bgcolor=#352525| '''[[:Category:GoldSrc Sprites|Sprites]]''' }} | |||
{{td|align=center|text = Effects like smoke, sparks, blood and fire are created with <span style=color:#E1E0DF>sprites</span>. }} | {{td|align=center|text = Effects like smoke, sparks, blood and fire are created with <span style=color:#E1E0DF>sprites</span>. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| {{td|align=center|font-size=14px|bgcolor=# | | bgcolor = #463534 | ||
| {{td|align=center|font-size=14px|bgcolor=#352525| '''[[:Category:GoldSrc Tutorials|Tutorials]]''' }} | |||
{{td|align=center| Step-by-step guides on a variety of topics. }} | {{td|align=center| Step-by-step guides on a variety of topics. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| {{td|align=center|font-size=14px|bgcolor=# | | bgcolor = #463534 | ||
| {{td|align=center|font-size=14px|bgcolor=#352525| '''[[:Category:GoldSrc Technical|Technical]]''' }} | |||
{{td|align=center| In-depth discussion on the {{gldsrc|4|nt=1|addtext='s}} features. }} | {{td|align=center| In-depth discussion on the {{gldsrc|4|nt=1|addtext='s}} features. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| {{td|align=center|font-size=14px|bgcolor=# | | bgcolor = #463534 | ||
| {{td|align=center|font-size=14px|bgcolor=#352525| '''[[:Category:GoldSrc Glossary|Glossary]]''' }} | |||
{{td|align=center| text = Explanations for <span style=color:#E1E0DF>terms</span> you may encounter. }} | {{td|align=center| text = Explanations for <span style=color:#E1E0DF>terms</span> you may encounter. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=# | | bgcolor = #463534 | ||
| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#352525|width=30%| '''[[:Category:Official GoldSrc Tools|Official Tools]]''' }} | |||
{{td|radius=0 3px 0 0|align=center| Official tools made by {{Valve|4}} for their games. }} | {{td|radius=0 3px 0 0|align=center| Official tools made by {{Valve|4}} for their games. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=# | | bgcolor = #463534 | ||
| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#352525|width=30%| '''[[:Category:Third Party GoldSrc Tools|Third-Party Tools]]''' }} | |||
{{td|radius=0 3px 0 0|align=center|text = Useful developer tools created by the <span style=color:#E1E0DF>community</span>. }} | {{td|radius=0 3px 0 0|align=center|text = Useful developer tools created by the <span style=color:#E1E0DF>community</span>. }} | ||
}} | }} | ||
}} | }} |
Revision as of 11:40, 26 March 2024
The Half-Life SDK is the set of tools needed to create content for GoldSrc. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile Half-Life and other GoldSrc mods for Windows, macOS and Linux as a result of the SteamPipe updates.
Modding | Creating, organizing and releasing your ![]() |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Textures | Textures are used to add additional 2-dimensional detail to a map or model. |
Sounds | Quality audio adds a fourth dimension to your world. |
Sprites | Effects like smoke, sparks, blood and fire are created with sprites. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion on the ![]() |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by ![]() |
Third-Party Tools | Useful developer tools created by the community. |