Valve Developer Community:Community portal: Difference between revisions

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==Cross-Purpose and General Development==
==Cross-Purpose and General Development==
* [http://collective.valve-erc.com/ VERC] - Valve Editing Resource Collective. This site's predecessor, which offers primarily HL1 resources (Official)
* [http://collective.valve-erc.com/ VERC] - Valve Editing Resource Collective. This site's predecessor, which offers primarily HL1 resources (Official)
<!--* [http://www.acidvat.com/?view=remotetutorials&game=2 Acid Vat's HL2 Tutorial Database] - A list of almost every Half-Life 2 modding tutorial out there.-->
* [http://game-advance.net/ Game-Advance.net] - Very small new modding community. Focus is on source engine, but forums exist for non-source modding as well. Hosts modding projects.
* [http://hl.tozcentral.net/ hl.tozcentral.net] - Half Life and Half-Life 2 resource, Post your own bots, maps, media, mods and tutorials
* [http://hl2world.com/wiki HL2World.com] - Half Life 2 Knowledge Base
* [http://nemesis.thewavelength.net/index.php Nem's Tools] - Several useful Source tools including [[GCFScape]]
* [http://twhl.co.za/ TWHL] - Mapping community and tutorial site, mostly HL1.
* [http://wunderboy.org Wunderboy.org] - Several useful Source tools including [[VTFTool]]
* [http://www.c-sec.net/ C-SEC] - Japanese Source modding and mapping development site, including with translated many SDK documents to Japanese.
* [http://www.c-sec.net/ C-SEC] - Japanese Source modding and mapping development site, including with translated many SDK documents to Japanese.
* [http://game-advance.net/ Game-Advance.net] - Very small new modding community. Focus is on source engine, but forums exist for non-source modding as well. Hosts modding projects.
* [http://www.gamedesign.net Gamedesign.net] - Some helpful modding and mapping tutorials.
* [http://www.gamedesign.net Gamedesign.net] - Some helpful modding and mapping tutorials.
* [http://www.gamesmodding.com/?view=remotetutorials&game=2 GamesModding.com Tutorial Database] - A list of almost every Half-Life 2 modding tutorial out there.
* [http://www.gamesmodding.com/?view=remotetutorials&game=2 GamesModding.com Tutorial Database] - A list of almost every Half-Life 2 modding tutorial out there.
* [http://www.handyvandal.com/ Handy Vandal's Almanac] - One of the original top editing resource sites for Half Life, contains some HL2 info.  Linked to in [[Worldcraft]]'s help menu.
* [http://www.handyvandal.com/ Handy Vandal's Almanac] - One of the original top editing resource sites for Half Life, contains some HL2 info.  Linked to in [[Worldcraft]]'s help menu.
* [http://hl.tozcentral.net/ hl.tozcentral.net] - Half Life and Half-Life 2 resource, Post your own bots, maps, media, mods and tutorials
* [http://hl2world.com/wiki HL2World.com] - Half Life 2 Knowledge Base
* [http://www.interlopers.net/ Interlopers.net] - News and general resources  
* [http://www.interlopers.net/ Interlopers.net] - News and general resources  
*[http://www.leveldesign.nu/ LevelDesign.nu] - A large Swedish game-dev community which covers texturing, mapping and modeling.
* [http://www.leveldesign.nu/ LevelDesign.nu] - A large Swedish game-dev community which covers texturing, mapping and modeling.
* [http://www.mapcore.net Mapcore] - A great place to get mapping, modelling and texture help from industry pros.
* [http://www.mapcore.net Mapcore] - A great place to get mapping, modelling and texture help from industry pros.
* [http://www.moddb.com Mod Database] - Free listings of mods for almost every moddable game. A great database full of tons of information on mods that are out there.
* [http://www.modhelp.net Modhelp.net] - A developing modding community.
* [http://www.modhelp.net Modhelp.net] - A developing modding community.
* [http://www.moddb.com Mod Database] - Free listings of mods for almost every moddable game. A great database full of tons of information on mods that are out there.
* [http://www.mod-hq.com Mod HQ] - Comprehensive news resource for Half-Life 2 modifications and Steam related content in general. Valve visits it. Why not you?
* [http://www.mod-hq.com Mod HQ] - Comprehensive news resource for Half-Life 2 modifications and Steam related content in general. Valve visits it. Why not you?
* [http://nemesis.thewavelength.net/index.php Nem's Tools] - Several useful Source tools including [[GCFScape]]
* [http://www.pixelgames.com PixelGames] - File reviews and downloads, real friendly editing site based on community!
* [http://www.pixelgames.com PixelGames] - File reviews and downloads, real friendly editing site based on community!
<!-- Under construction... [http://www.hl2modcentral.com/ HL2 Mod Central] - General tutorials -->
* [http://www.snarkpit.net The Snarkpit] - Mapping and modelling community site
* [http://www.snarkpit.net The Snarkpit] - Mapping and modelling community site
* [http://www.sourceblog.org Sourceblog] - General tutorials (Many on Texturing/[[Skinning]])
* [http://www.sourceblog.org Sourceblog] - General tutorials (Many on Texturing/[[Skinning]])
* [http://www.sourcewiki.org/wiki/index.php/Main_Page SourceWiki] - Unofficial and older Source Wiki
* [http://www.sourcewiki.org/wiki/index.php/Main_Page SourceWiki] - Unofficial and older Source Wiki
* [http://twhl.co.za/ TWHL] - Mapping community and tutorial site, mostly HL1.
* [http://www.thewavelength.net Wavelength] - One of the original sources of HL1 editing material, now steadily servicing HL2
* [http://www.thewavelength.net Wavelength] - One of the original sources of HL1 editing material, now steadily servicing HL2
* [http://wunderboy.org Wunderboy.org] - Several useful Source tools including [[VTFTool]]
<!-- Under construction... [http://www.hl2modcentral.com/ HL2 Mod Central] - General tutorials -->
<!--* [http://www.acidvat.com/?view=remotetutorials&game=2 Acid Vat's HL2 Tutorial Database] - A list of almost every Half-Life 2 modding tutorial out there.-->


==Mapping==
==Mapping==
* [http://ammahls.com/index.php?page=downloadcat&cat=tools Custom Source Tools] - Source Mapping Compile Tools - Faster, and more helpful with errors over the V Tools (Includes 64bit, and Linux versions)
* [http://ammahls.com/index.php?page=downloadcat&cat=tools Custom Source Tools] - Source Mapping Compile Tools - Faster, and more helpful with errors over the V Tools (Includes 64bit, and Linux versions)
* [http://www.violator.eclipse.co.uk/disped/ DispEd] - Precise displacement editor used to make geometric shapes in the style of "Quake 3 patches."
* [http://ammahls.com/index.php?page=downloadcat&cat=tools ZHLT] - Zoners Half Life Tools - Faster, and more helpful with errors over the Q Tools (Includes 64bit, and Linux Source Code)
* [http://madedog.pri.ee/index.php?option=com_content&task=category&sectionid=3&id=72&Itemid=44 Madedog's E-Portal] - A small amount of great step-by-step tutorials.
* [http://mirhl2.net.ru/ Mir Half-life2] - Tutorials on Mapping, all in Russian!(Все по русски!)
* [http://shammers.forumsplace.com/ Shammers Forums] - A small community, with a couple of useful tutorials.
* [http://www.editlife.net/ Edit Life] - Mapping articles, entity list, error documentation and forums
* [http://www.editlife.net/ Edit Life] - Mapping articles, entity list, error documentation and forums
* [http://www.halfwit-2.com/ Half-wit 2] - Another collection of Mapping tutorials
* [http://www.halfwit-2.com/ Half-wit 2] - Another collection of Mapping tutorials
* [http://www.hl2mapping.com Hl2Mapping.com] - A Friendly helpful, mapping community.
* [http://www.hl2mapping.com Hl2Mapping.com] - A Friendly helpful, mapping community.
*[http://www.iwannamap.com I Wanna Map] - You wanna map, We wanna help. For Tutorials and help
* [http://www.iwannamap.com I Wanna Map] - You wanna map, We wanna help. For Tutorials and help
* [http://madedog.pri.ee/index.php?option=com_content&task=category&sectionid=3&id=72&Itemid=44 Madedog's E-Portal] - A small amount of great step-by-step tutorials.
* [http://www.mapping-area.com/ Mapping-area] - Tutorials on Mapping, Beginner to Advanced, all in french!
* [http://www.niridastudios.com NiRiDa Studios] - Comunidad Española de Edición en Source - Spanish Community for the Source Engine edition tutorials.
* [http://www.niridastudios.com NiRiDa Studios] - Comunidad Española de Edición en Source - Spanish Community for the Source Engine edition tutorials.
* [http://www.nysteo.com/contentindex.php?optimize zombie's * Edited* Optimization Page] An in-depth guide to optimizing your maps.
* [http://www.robotchaos.com/ RobotChaos Map Making Tutorial - Along with a few other things (Sprays, etc.)] - Has a small ever building step by step tutorial on making maps taken from a beginner's perspective.
* [http://www.robotchaos.com/ RobotChaos Map Making Tutorial - Along with a few other things (Sprays, etc.)] - Has a small ever building step by step tutorial on making maps taken from a beginner's perspective.
* [http://www.sdkcentral.com/ SdK Central] - A small but growing community with map submissions, tutorials and overall help.
* [http://www.sdkcentral.com/ SdK Central] - A small but growing community with map submissions, tutorials and overall help.
* [http://shammers.forumsplace.com/ Shammers Forums] - A small community, with a couple of useful tutorials.
* [http://www.sourceprefabs.com SourcePrefabs.com] - Great source for download-able prefabs to use in Hammer with a growing community.
* [http://www.sourceprefabs.com SourcePrefabs.com] - Great source for download-able prefabs to use in Hammer with a growing community.
* [http://www.spillmodding.no/ Spillmodding.no] A norwegian mapping community with more than 130 tutorials for more than 13 engines!
* [http://www.student.kun.nl/rvanhoorn/Optimization.htm zombie's Optimizing-page] information on optimizing your map
* [http://www.student.kun.nl/rvanhoorn/Optimization.htm zombie's Optimizing-page] information on optimizing your map
* [http://www.nysteo.com/contentindex.php?optimize zombie's *Edited* Optimization Page] An in-depth guide to optimizing your maps.
* [http://www.taz00.com/ TAz00.com] 22+ Tutorials on Mapping, Beginner to Advanced, 10+ Maps with source files included!
*[http://www.spillmodding.no/ Spillmodding.no] A norwegian mapping community with more than 130 tutorials for more than 13 engines!
* [http://www.violator.eclipse.co.uk/disped/ DispEd] - Precise displacement editor used to make geometric shapes in the style of "Quake 3 patches."
*[http://www.taz00.com/ TAz00.com] 22+ Tutorials on Mapping, Beginner to Advanced, 10+ Maps with source files included!
*[http://www.mapping-area.com/ Mapping-area] - Tutorials on Mapping, Beginner to Advanced, all in french!
*[http://mirhl2.net.ru/ Mir Half-life2] - Tutorials on Mapping, all in Russian!(Все по русски!)
* [http://ammahls.com/index.php?page=downloadcat&cat=tools ZHLT] - Zoners Half Life Tools - Faster, and more helpful with errors over the Q Tools (Includes 64bit, and Linux Source Code)


==Modeling==
==Modeling==
* [http://cannonfodder.chaosincarnate.net/cftools.htm Cannonfodder's Tools] - [[3dsmax tools|3DSMax Importers and Exporters]], [http://developer.valvesoftware.com/wiki/dispgen Dispgen - Displacement Terrains from heightmaps], [[studiocompiler|StudioCompiler - Model/Texture Compiler/Decompiler]], [http://developer.valvesoftware.com/wiki/winBSPzip winBSPzip - BSP Packer]
* [http://cannonfodder.chaosincarnate.net/cftools.htm Cannonfodder's Tools] - [[3dsmax tools|3DSMax Importers and Exporters]], [http://developer.valvesoftware.com/wiki/dispgen Dispgen - Displacement Terrains from heightmaps], [[studiocompiler|StudioCompiler - Model/Texture Compiler/Decompiler]], [http://developer.valvesoftware.com/wiki/winBSPzip winBSPzip - BSP Packer]
* [http://forum.resistanceandliberation.com/showthread.php?t=806 RnL Forums' Lightwave Plugins] - Lightwave mesh export plugins.  Not currently available, but may be in the future.
* [http://ii.hl2files.com/sdk/introduction.php Insects Infestation - II SDK modeling] Export models to Source engine tutorials for 3DSMax, Maya, MS3D, XSI, FRAG. 
* [http://www.cgtalk.com CG Talk] The largest and most useful model discussion/news site on the internet.
* [http://www.cgtalk.com CG Talk] The largest and most useful model discussion/news site on the internet.
* [http://ii.hl2files.com/sdk/introduction.php Insects Infestation - II SDK modeling] Export models to Source engine tutorials for 3DSMax, Maya, MS3D, XSI, FRAG. 
* [http://www.digital-tutors.com Digital Tutors] - Excellent video tutorials, free and packaged, for using SoftImage|XSI and Adobe Photoshop
* [http://forum.resistanceandliberation.com/showthread.php?t=806 RnL Forums' Lightwave Plugins] - Lightwave mesh export plugins.  Not currently available, but may be in the future.
* [http://www.redemptionmod.com Redemption] - Modeling tutorials and blog for XSI and HL2 Source
* [http://www.redemptionmod.com Redemption] - Modeling tutorials and blog for XSI and HL2 Source
* [http://www.digital-tutors.com Digital Tutors] - Excellent video tutorials, free and packaged, for using SoftImage|XSI and Adobe Photoshop


==Programming==
==Programming==
* [http://hl2coding.com/ Hl2 Coding] - Has some good hl2 related coding tutorials and has great forums for coders to chat.
* [http://hl2coding.com/ Hl2 Coding] - Has some good hl2 related coding tutorials and has great forums for coders to chat.
* [http://msdn.microsoft.com/coding4fun/gamedevelopment/rocketcmd/default.aspx Tutorials of Rocket Commander] - 10-Part Howto make 3D Games Tutorial
* [http://msdn.microsoft.com/coding4fun/half-life/default.aspx MSDN] - MSDN Half-Life Coding4fun.
* [http://msdn.microsoft.com/coding4fun/half-life/default.aspx MSDN] - MSDN Half-Life Coding4fun.
* [http://www.priyajeet.com/web/MSDN/ Game Programming in C#] - 11-part Video Tutorial for Game Programming from MSDN.
* [http://msdn.microsoft.com/directx/default.aspx?pull=/library/en-us/directx9_c/directx_sdk.asp Directx C++] - Documentation for Unmanaged Directx
* [http://msdn.microsoft.com/directx/default.aspx?pull=/library/en-us/directx9_c/directx_sdk.asp Directx C++] - Documentation for Unmanaged Directx
* [http://msdn.microsoft.com/library/en-us/directx9_m/directx/directx9m.asp?frame=true Directx Managed] - Documentation for Managed Directx
* [http://msdn.microsoft.com/library/en-us/directx9_m/directx/directx9m.asp?frame=true Directx Managed] - Documentation for Managed Directx
* [http://www.gamedev.net/ Gamedev] - Website with a lot of useful resources for game developers.
* [http://www.mdxinfo.com/ Managed Directx Info] - Includes various resources, tools, samples, code snippets for Managed Directx
* [http://www.mdxinfo.com/ Managed Directx Info] - Includes various resources, tools, samples, code snippets for Managed Directx
* [http://msdn.microsoft.com/coding4fun/gamedevelopment/rocketcmd/default.aspx Tutorials of Rocket Commander] - 10-Part Howto make 3D Games Tutorial
* [http://www.priyajeet.com/web/MSDN/ Game Programming in C#] - 11-part Video Tutorial for Game Programming from MSDN.
* [http://www.gamedev.net/ Gamedev] - Website with a lot of useful resources for game developers.
 
===Sample Source Code===
===Sample Source Code===
* [http://www.planofattackgame.com/news.php Plan of Attack Source Code] - The entire source code (including art assets) for the Plan of Attack mod, free to use in other mods.
* [ftp://ftp.idsoftware.com/idstuff/source/ Quake Engine Source Code] - Source code from old Quake (used by Half-Life too) and Doom games.
* [ftp://ftp.idsoftware.com/idstuff/source/ Quake Engine Source Code] - Source code from old Quake (used by Half-Life too) and Doom games.
* [http://www.microsoft.com/downloads/details.aspx?FamilyID=6d790cde-c3e5-46be-b3a5-729581269a9c&DisplayLang=en Mech Commander 2] - Entire game and source code. Can serve as an example for learning programming.
* [http://www.microsoft.com/downloads/details.aspx?FamilyID=6d790cde-c3e5-46be-b3a5-729581269a9c&DisplayLang=en Mech Commander 2] - Entire game and source code. Can serve as an example for learning programming.
* [http://www.planofattackgame.com/news.php Plan of Attack Source Code] - The entire source code (including art assets) for the Plan of Attack mod, free to use in other mods.


==Other==
==Other==
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==Map Archives==
==Map Archives==
*[http://www.dodirectory.com/ Day of Defeat Directory] - Directory for custom maps, files and links to other [[Day of Defeat: Source]] sites.
* [http://csm2.net/ CSM2] - Map Downloads,Tutorials and mapping help forums.
* [http://www.17buddies.net 17buddies] - French community of gamers - Map Downloads, tools.
* [http://www.17buddies.net 17buddies] - French community of gamers - Map Downloads, tools.
* [http://www-personal.umich.edu/~fischmt/ascendancy/index.html The Ascendancy] - What you're trying to live up to. Database of the very best HL2DM maps.
* [http://www.dimensionstudios.org Dimension Studios] - Professional level design team. Order Source and Pre-Source maps. Also view tutorials in the forums.
* [http://csm2.net/ CSM2] - Map Downloads,Tutorials and mapping help forums.
* [http://www.dodirectory.com/ Day of Defeat Directory] - Directory for custom maps, files and links to other [[Day of Defeat: Source]] sites.
* [http://www.lanmaniax.com LanManiaX] - The largest map database for HL\HL2.
* [http://www.lanmaniax.com LanManiaX] - The largest map database for HL\HL2.
* [http://www.nlxr.com The Nightlight Mapping] - Maps devoted to realistic locations.
* [http://www.nlxr.com The Nightlight Mapping] - Maps devoted to realistic locations.
* [http://www.dimensionstudios.org Dimension Studios] - Professional level design team. Order Source and Pre-Source maps. Also view tutorials in the forums.
* [http://www-personal.umich.edu/~fischmt/ascendancy/index.html The Ascendancy] - What you're trying to live up to. Database of the very best HL2DM maps.
 
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==Image Creation and Editing==
==Image Creation and Editing==
*[http://adobe.com/ Adobe Photoshop] - The standard image editing tool in the industy, used by professionals all over the world. Very expensive.
* [http://adobe.com/ Adobe Photoshop] - The standard image editing tool in the industy, used by professionals all over the world. Very expensive.
*[http://www.adobe.com/products/photoshopelwin/main.html Adobe Photoshop Elements] - Low-cost, consumer version of Photoshop with high-end features such as colour management removed.
* [http://jasc.com/ Paint Shop Pro] - A cheap alternative to Adobe Photoshop.  For those who don't want to break the bank.
*[http://www.gimp.org/ The GIMP] - Completely free, open source image editing software available for Windows, Linux, Mac OS X and other UNIX operating systems. Complex to use, but powerful, scriptable and endlessly modifiable.
* [http://www.adobe.com/products/photoshopelwin/main.html Adobe Photoshop Elements] - Low-cost, consumer version of Photoshop with high-end features such as colour management removed.
*[http://jasc.com/ Paint Shop Pro] - A cheap alternative to Adobe Photoshop.  For those who don't want to break the bank.
* [http://www.eecs.wsu.edu/paint.net/index.html Paint.NET] - An open source .NET based image manipulation program.
*[http://www.telefragged.com/wally/ Wally] -  Simple freeware texture/decals/skining editing program.
* [http://www.gimp.org/ The GIMP] - Completely free, open source image editing software available for Windows, Linux, Mac OS X and other UNIX operating systems. Complex to use, but powerful, scriptable and endlessly modifiable.
*[http://www.eecs.wsu.edu/paint.net/index.html Paint.NET] - An open source .NET based image manipulation program.
* [http://www.telefragged.com/wally/ Wally] -  Simple freeware texture/decals/skining editing program.


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==3D Modelling, Animation and Rendering==
==3D Modelling, Animation and Rendering==
*[http://www.softimage.com Softimage|XSI] - Program used to make models & animations for HL2. XSI Mod Tool is available for FREE.
* [http://alias.com/ Maya 3D] - Excellent modeling and animation package.  Considered to be one of the best among modders. Also expensive.
*[http://discreet.com/ 3D Studio Max] - Powerful tool for modeling and animation, one of the industry's best. Expensive.
* [http://discreet.com/ 3D Studio Max] - Powerful tool for modeling and animation, one of the industry's best. Expensive.
*[http://alias.com/ Maya 3D] - Excellent modeling and animation package.  Considered to be one of the best among modders. Also expensive.
* [http://www.blender.org/ Blender] - Free, open source modeling, animation, rendering, post-production, interactive creation and playback library/engine/IDE.
*[http://www.blender.org/ Blender] - Free, open source modeling, animation, rendering, post-production, interactive creation and playback library/engine/IDE.
* [http://www.milkshape3d.com Milkshape3D] - Low cost, popular and simple to use 3D modelling program.
*[http://www.newtek.com Lightwave 3D] - Excellent modelling & animation tool.  See [[Lightwave]] for links to HL2 exporters.  Like every other high end package, it is considered to be one of the best by its fans. :)  Expensive, but less so than others.
* [http://www.newtek.com Lightwave 3D] - Excellent modelling & animation tool.  See [[Lightwave]] for links to HL2 exporters.  Like every other high end package, it is considered to be one of the best by its fans. :)  Expensive, but less so than others.
*[http://www.milkshape3d.com Milkshape3D] - Low cost, popular and simple to use 3D modelling program.
* [http://www.softimage.com Softimage|XSI] - Program used to make models & animations for HL2. XSI Mod Tool is available for FREE.
*[http://www.wings3d.com Wings3D] - Free, open source Nendo-alike natural modeling IDE.
* [http://www.wings3d.com Wings3D] - Free, open source Nendo-alike natural modeling IDE.


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Content for your project.
Content for your project.


* [http://forum.moddb.com/thread/1975/ Moddb texture site directory] - Directory of free, ready to use game textures.
* [http://perso.wanadoo.fr/oyonale/ Oyonale] - Small library of source photos suitable for turning into textures, courtesy of [http://www.oyonale.com/ Gilles Tran].
* [http://www.animax.it/ Animax.it] - Free textures.
* [http://www.animax.it/ Animax.it] - Free textures.
* [http://www.imageafter.com/ Image * After] - 10,000+ free images and textures.
* [http://www.imageafter.com/ Image * After] - 10,000+ free images and textures.
* [http://www.locationworks.com/ LocationWorks] - Lots of pictures, anything from old castles to pubs.
* [http://www.mayang.com/textures/ Mayang.com Textures] - Free textures for your maps and mods.
* [http://www.mayang.com/textures/ Mayang.com Textures] - Free textures for your maps and mods.
* [http://forum.moddb.com/thread/1975/ Moddb texture site directory] - Directory of free, ready to use game textures.
* [http://www.morguefile.com/ MorgueFile] - Free, high-resolution stock photography.
* [http://www.morguefile.com/ MorgueFile] - Free, high-resolution stock photography.
* [http://perso.wanadoo.fr/oyonale/ Oyonale] - Small library of source photos suitable for turning into textures, courtesy of [http://www.oyonale.com/ Gilles Tran].
* [http://www.locationworks.com/ LocationWorks] - Lots of pictures, anything from old castles to pubs.
* [http://www.sxc.hu/ SXC.HU] - Huge library of images.
* [http://www.sxc.hu/ SXC.HU] - Huge library of images.


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* [http://www.3d.sk 3d.sk] -  Human Photo References for 3D Artists and Game Developers (large source -partly free)
* [http://www.3d.sk 3d.sk] -  Human Photo References for 3D Artists and Game Developers (large source -partly free)
* [http://www.textureref.com TextureRef.com] -  Online repository of Texturekits and high-res Photo References for Artists (small source - partly free)
* [http://www.morguefile.com/ Morguefile.com] - Lots of free photos. Anything from fruit to cement factories.
* [http://www.morguefile.com/ Morguefile.com] - Lots of free photos. Anything from fruit to cement factories.
* [http://www.shutterstock.com ShutterStock] - 700,000 photos/vectors/illustrations/images/etc avail by subscription. All royalty-free.
* [http://www.shutterstock.com ShutterStock] - 700,000 photos/vectors/illustrations/images/etc avail by subscription. All royalty-free.
* [http://www.textureref.com TextureRef.com] -  Online repository of Texturekits and high-res Photo References for Artists (small source - partly free)


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Revision as of 19:37, 28 June 2006

Welcome to the Valve Developer Community! From here on in you can forget Valve - every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the Categories or run a search to find what you want.

Cross-Purpose and General Development

  • VERC - Valve Editing Resource Collective. This site's predecessor, which offers primarily HL1 resources (Official)
  • Game-Advance.net - Very small new modding community. Focus is on source engine, but forums exist for non-source modding as well. Hosts modding projects.
  • hl.tozcentral.net - Half Life and Half-Life 2 resource, Post your own bots, maps, media, mods and tutorials
  • HL2World.com - Half Life 2 Knowledge Base
  • Nem's Tools - Several useful Source tools including GCFScape
  • TWHL - Mapping community and tutorial site, mostly HL1.
  • Wunderboy.org - Several useful Source tools including VTFTool
  • C-SEC - Japanese Source modding and mapping development site, including with translated many SDK documents to Japanese.
  • Gamedesign.net - Some helpful modding and mapping tutorials.
  • GamesModding.com Tutorial Database - A list of almost every Half-Life 2 modding tutorial out there.
  • Handy Vandal's Almanac - One of the original top editing resource sites for Half Life, contains some HL2 info. Linked to in Worldcraft's help menu.
  • Interlopers.net - News and general resources
  • LevelDesign.nu - A large Swedish game-dev community which covers texturing, mapping and modeling.
  • Mapcore - A great place to get mapping, modelling and texture help from industry pros.
  • Mod Database - Free listings of mods for almost every moddable game. A great database full of tons of information on mods that are out there.
  • Modhelp.net - A developing modding community.
  • Mod HQ - Comprehensive news resource for Half-Life 2 modifications and Steam related content in general. Valve visits it. Why not you?
  • PixelGames - File reviews and downloads, real friendly editing site based on community!
  • The Snarkpit - Mapping and modelling community site
  • Sourceblog - General tutorials (Many on Texturing/Skinning)
  • SourceWiki - Unofficial and older Source Wiki
  • Wavelength - One of the original sources of HL1 editing material, now steadily servicing HL2

Mapping

  • Custom Source Tools - Source Mapping Compile Tools - Faster, and more helpful with errors over the V Tools (Includes 64bit, and Linux versions)
  • ZHLT - Zoners Half Life Tools - Faster, and more helpful with errors over the Q Tools (Includes 64bit, and Linux Source Code)
  • Madedog's E-Portal - A small amount of great step-by-step tutorials.
  • Mir Half-life2 - Tutorials on Mapping, all in Russian!(Все по русски!)
  • Shammers Forums - A small community, with a couple of useful tutorials.
  • Edit Life - Mapping articles, entity list, error documentation and forums
  • Half-wit 2 - Another collection of Mapping tutorials
  • Hl2Mapping.com - A Friendly helpful, mapping community.
  • I Wanna Map - You wanna map, We wanna help. For Tutorials and help
  • Mapping-area - Tutorials on Mapping, Beginner to Advanced, all in french!
  • NiRiDa Studios - Comunidad Española de Edición en Source - Spanish Community for the Source Engine edition tutorials.
  • zombie's * Edited* Optimization Page An in-depth guide to optimizing your maps.
  • RobotChaos Map Making Tutorial - Along with a few other things (Sprays, etc.) - Has a small ever building step by step tutorial on making maps taken from a beginner's perspective.
  • SdK Central - A small but growing community with map submissions, tutorials and overall help.
  • SourcePrefabs.com - Great source for download-able prefabs to use in Hammer with a growing community.
  • Spillmodding.no A norwegian mapping community with more than 130 tutorials for more than 13 engines!
  • zombie's Optimizing-page information on optimizing your map
  • TAz00.com 22+ Tutorials on Mapping, Beginner to Advanced, 10+ Maps with source files included!
  • DispEd - Precise displacement editor used to make geometric shapes in the style of "Quake 3 patches."

Modeling

Programming

Sample Source Code

Other

Map Archives

Image Creation and Editing

  • Adobe Photoshop - The standard image editing tool in the industy, used by professionals all over the world. Very expensive.
  • Paint Shop Pro - A cheap alternative to Adobe Photoshop. For those who don't want to break the bank.
  • Adobe Photoshop Elements - Low-cost, consumer version of Photoshop with high-end features such as colour management removed.
  • Paint.NET - An open source .NET based image manipulation program.
  • The GIMP - Completely free, open source image editing software available for Windows, Linux, Mac OS X and other UNIX operating systems. Complex to use, but powerful, scriptable and endlessly modifiable.
  • Wally - Simple freeware texture/decals/skining editing program.

3D Modelling, Animation and Rendering

  • Maya 3D - Excellent modeling and animation package. Considered to be one of the best among modders. Also expensive.
  • 3D Studio Max - Powerful tool for modeling and animation, one of the industry's best. Expensive.
  • Blender - Free, open source modeling, animation, rendering, post-production, interactive creation and playback library/engine/IDE.
  • Milkshape3D - Low cost, popular and simple to use 3D modelling program.
  • Lightwave 3D - Excellent modelling & animation tool. See Lightwave for links to HL2 exporters. Like every other high end package, it is considered to be one of the best by its fans. :) Expensive, but less so than others.
  • Softimage|XSI - Program used to make models & animations for HL2. XSI Mod Tool is available for FREE.
  • Wings3D - Free, open source Nendo-alike natural modeling IDE.

Resources

Content for your project.

Photo Reference

  • 3d.sk - Human Photo References for 3D Artists and Game Developers (large source -partly free)
  • Morguefile.com - Lots of free photos. Anything from fruit to cement factories.
  • ShutterStock - 700,000 photos/vectors/illustrations/images/etc avail by subscription. All royalty-free.
  • TextureRef.com - Online repository of Texturekits and high-res Photo References for Artists (small source - partly free)

Game Design

Steam

Steam Applications

Modifications