OpenGL: Difference between revisions

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====Features====
====Features====
*'''experimented reflections'''
*'''Experimented Reflections'''
*'''transparent water'''
*'''Transparent Water'''
*'''rudimentary shadows'''
*'''Rudimentary Shadows'''
*'''texture filtering'''
*'''Texture Filtering'''


==Goldsrc engine OpenGL==
==Goldsrc engine OpenGL==

Revision as of 09:33, 4 March 2024

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OpenGL is a 3D graphics API, which is used by the hardware renderers of GoldSrc GoldSrc and id Tech 2 id Tech 2, as well as some Source 2 Source 2 games.

Id Tech 2(GlQuake) engine OpenGL

Features

  • Experimented Reflections
  • Transparent Water
  • Rudimentary Shadows
  • Texture Filtering

Goldsrc engine OpenGL

Features

  • Colored lighting - Quake simply had monotone lighting
  • Transparent textures - Glass can now be used in maps
  • Higher poly counts
  • Water waves
Since 2013
  • MSAA anti-aliasing - GoldSrc now natively support anti-aliasing, specifically, MSAA 4X, which is enabled by default on most modern hardwares. This will reduce the amount of jagged edges/staircases effect on the geometry.

Source engine OpenGL

OpenGL uses togl converts DirectX shaders to OpenGL for macOS and Linux

Dxlevel 92

Dxlevel 92 is the OpenGL equivalent to DirectX 9 (Dx9)

Features

  • Refractions with the use of a bump-map
  • High-quality reflective water (used frequently)
  • Softer edge dynamic shadows
  • Normal-mapped lighting on models
  • Improved-quality specular effects
  • High dynamic range rendering (disabled by default)
  • Phong shading
  • Color Correction
  • Motion Blur

Dxlevel 97

Dxlevel 97 is the OpenGL equivalent to DirectX 9 Shader Model 3 (Dx9.0c)

Features

See also

External links