Too many indices for index buffer: Difference between revisions
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SirYodaJedi (talk | contribs) (Created page with "{{source topicon}} {{stub}} The following error message may appear when the game crashes if a lot of geometry is in the current PVS. {{codeblock|Engine Error too many indi...") |
SirYodaJedi (talk | contribs) (Not quite equatable) |
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This means that too many [[vertex|vertices]] are being drawn at a single point in time. No more than 32768 vertices can be drawn at a given point in time, due to the size of the index buffer. | This means that too many [[vertex|vertices]] are being drawn at a single point in time. No more than 32768 vertices can be drawn at a given point in time, due to the size of the index buffer. | ||
{{clarify|Indices aren't directly equivalent to vertices; {{hlmv|4}} can display how many of both are on a given model.}} | |||
{{modernConfirm|Do the 64-bit versions of {{tf2}} {{gmod}} {{strata}} increase this limit?}} | {{modernConfirm|Do the 64-bit versions of {{tf2}} {{gmod}} {{strata}} increase this limit?}} | ||
[[Category:Errors]] | [[Category:Errors]] |
Latest revision as of 19:11, 25 February 2024
The following error message may appear when the game crashes if a lot of geometry is in the current PVS.
This means that too many vertices are being drawn at a single point in time. No more than 32768 vertices can be drawn at a given point in time, due to the size of the index buffer.
Clarify: Indices aren't directly equivalent to vertices;
HLMV can display how many of both are on a given model.
