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Too many indices for index buffer: Difference between revisions

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(Created page with "{{source topicon}} {{stub}} The following error message may appear when the game crashes if a lot of geometry is in the current PVS. {{codeblock|Engine Error too many indi...")
 
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This means that too many [[vertex|vertices]] are being drawn at a single point in time. No more than 32768 vertices can be drawn at a given point in time, due to the size of the index buffer.
This means that too many [[vertex|vertices]] are being drawn at a single point in time. No more than 32768 vertices can be drawn at a given point in time, due to the size of the index buffer.
 
{{clarify|Indices aren't directly equivalent to vertices; {{hlmv|4}} can display how many of both are on a given model.}}
{{modernConfirm|Do the 64-bit versions of {{tf2}} {{gmod}} {{strata}} increase this limit?}}
{{modernConfirm|Do the 64-bit versions of {{tf2}} {{gmod}} {{strata}} increase this limit?}}


[[Category:Errors]]
[[Category:Errors]]

Latest revision as of 19:11, 25 February 2024

Stub

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The following error message may appear when the game crashes if a lot of geometry is in the current PVS.

Engine Error too many indices for index buffer. . tell a programmer (##### > 32768)

This means that too many vertices are being drawn at a single point in time. No more than 32768 vertices can be drawn at a given point in time, due to the size of the index buffer.

Clarify: Indices aren't directly equivalent to vertices; HLMV HLMV can display how many of both are on a given model.
Confirm:Do the 64-bit versions of Team Fortress 2 Garry's Mod Strata Source increase this limit?