Plastic Warfare: Difference between revisions

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==Features==
==Features==
===Plans===
===Plans===
* '''Gameplay'''
====Gameplay====
** Singleplay and multiplay implemented in the game
* Singleplay and multiplay implemented in the game
** Co-op, round-based team missions, team deathmatch, deathmatch
* Co-op, round-based team missions, team deathmatch, deathmatch
* '''Players'''
====Players====
** Grappling gun
* Grappling gun
** Mouths moving during radio commands
* Mouths moving during radio commands
** A [[mp_falldamage]] mode that doesn't do any
* A [[mp_falldamage]] mode that doesn't do any
* '''NPCs'''
====NPCs====
** [[Source_Multiplayer_Networking#Lag_Compensation|Lag Compensation]] performed on NPCs with a [[CVAR]] toggle
* [[Source_Multiplayer_Networking#Lag_Compensation|Lag Compensation]] performed on NPCs with a [[CVAR]] toggle
** A soldier NPC that can use any of the weapons players can
* A soldier NPC that can use any of the weapons players can<br/>Expecting some sort of merged class between the ''hl1 following/combine soldier/citizen'' classes.
:: Expecting some sort of merged class between the ''hl1 following/combine soldier/citizen'' classes.
====Weapons====
* '''Weapons'''
* Full holster sequences with a [[CVAR]] toggle
** Full holster sequences with a [[CVAR]] toggle
* +use weapon pick-up with a [[CVAR]] toggle
** +use weapon pick-up with a [[CVAR]] toggle


===Ideas===
===Ideas===

Revision as of 23:59, 15 June 2006

Development.png

This mod for Source is currently in development.

Plastic Warfare Header.gif

Overview

Recruiting.jpg

This mod needs * Level Designers


Half-Life 2 A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base.

For more ideas about army men, view this page.

In multiplayer mode, there will be several types of gameplay.

This includes cooperative play, round-based teamplay, and deathmatch.

Features

Plans

Gameplay

  • Singleplay and multiplay implemented in the game
  • Co-op, round-based team missions, team deathmatch, deathmatch

Players

  • Grappling gun
  • Mouths moving during radio commands
  • A mp_falldamage mode that doesn't do any

NPCs

  • Lag Compensation performed on NPCs with a CVAR toggle
  • A soldier NPC that can use any of the weapons players can
    Expecting some sort of merged class between the hl1 following/combine soldier/citizen classes.

Weapons

  • Full holster sequences with a CVAR toggle
  • +use weapon pick-up with a CVAR toggle

Ideas

Feel free to drop your ideas into this list below.

If approved, the idea will appear in the plans list.

Media

Pw sandcastle prealpha.jpg

History

This mod was thought up by me a while back. I was working with someone else on the mod around the time Counter-Strike: Condition Zero was released. After a little while of working on it, I decided to build the mod on the Source Engine.

Team

  • ts2do - Founder, Webmaster, Lead Coder, Mapper, Quasi-Modeler & Material Artist, Concept Developer
  • Cubedude - Prop modeler

Other info