Lightmap: Difference between revisions

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Determined during the [[vrad]] compile proccess lightmaps are only applied to brush faces as models are lit differently. The lightmap's value is the size of each pixel of light (luxel) that the lightmap stores. Smaller values means smaller luxels, thus a better resoultion and quality but higher files size and compile times. The lightmap resolution can be viewed within [[Hammer]] by altering the viewmode in the top right to lightmap. It can also be viewed and edited from the [[Hammer_Face_Edit_Dialog|face properties dialog]].
Determined during the [[vrad]] compile proccess lightmaps are only applied to brush faces as models are lit differently. The lightmap's value is the size of each pixel of light (luxel) that the lightmap stores. Smaller values means smaller luxels, thus a better resoultion and quality but higher files size and compile times. The lightmap resolution can be viewed within [[Hammer]] by altering the viewmode in the top right to lightmap. It can also be viewed and edited from the [[Hammer_Face_Edit_Dialog|Face Edit Dialog]].


==Related ConCommands==
==Related ConCommands==

Revision as of 19:55, 13 June 2006

A lightmap is the surface on top of each face that stores all the lighting information of a face. Especially common in BSP based engines it is addativley applied to each face to produce the final lit effect.


Determined during the vrad compile proccess lightmaps are only applied to brush faces as models are lit differently. The lightmap's value is the size of each pixel of light (luxel) that the lightmap stores. Smaller values means smaller luxels, thus a better resoultion and quality but higher files size and compile times. The lightmap resolution can be viewed within Hammer by altering the viewmode in the top right to lightmap. It can also be viewed and edited from the Face Edit Dialog.

Related ConCommands

Examples

A lightmap scale of 4
A lightmap scale of 16
A lightmap scale of 64