Template:PreservedEnt/switch: Difference between revisions
Jump to navigation
Jump to search
(-) |
1416006136 (talk | contribs) (added entity names without underscores) |
||
Line 1: | Line 1: | ||
{{#switch: {{{1}}} | {{#switch: {{{1}}} | ||
| ai_network = {{css}} | | ai_network | ai network = {{css}} | ||
| ai_hint = {{css}} | | ai_hint | ai hint = {{css}} | ||
| cs_gamerules = {{css}} | | cs_gamerules | cs gamerules = {{css}} | ||
| cs_team_manager = {{css}} | | cs_team_manager | cs team manager = {{css}} | ||
| cs_player_manager = {{css}} | | cs_player_manager | cs player manager = {{css}} | ||
| env_soundscape = {{css}} | | env_soundscape | env soundscape = {{css}} | ||
| env_soundscape_proxy = {{css}} | | env_soundscape_proxy | env soundscape proxy = {{css}} | ||
| env_soundscape_triggerable = {{css}} | | env_soundscape_triggerable | env soundscape triggerable = {{css}} | ||
| env_sun = {{css}} | | env_sun | env sun = {{css}} | ||
| env_wind = {{css}} | | env_wind | env wind = {{css}} | ||
| env_fog_controller = {{css}} | | env_fog_controller | env fog controller = {{css}} | ||
| func_brush = {{css}} | | func_brush | func brush = {{css}} | ||
| func_wall = {{css}} | | func_wall | func wall = {{css}} | ||
| func_buyzone = {{css}} | | func_buyzone | func buyzone = {{css}} | ||
| func_illusionary = {{css}} | | func_illusionary | func illusionary = {{css}} | ||
| func_hostage_rescue = {{css}} | | func_hostage_rescue | func hostage rescue = {{css}} | ||
| func_bomb_target = {{css}} | | func_bomb_target | func bomb target = {{css}} | ||
| infodecal = {{css}} | | infodecal | infodecal = {{css}} | ||
| info_projecteddecal = {{css}} | | info_projecteddecal | info projecteddecal = {{css}} | ||
| info_node = {{css}} | | info_node | info node = {{css}} | ||
| info_target = {{css}} | | info_target | info target = {{css}} | ||
| info_node_hint = {{css}} | | info_node_hint | info node hint = {{css}} | ||
| info_player_counterterrorist = {{css}} | | info_player_counterterrorist | info player counterterrorist = {{css}} | ||
| info_player_terrorist = {{css}} | | info_player_terrorist | info player terrorist = {{css}} | ||
| info_map_parameters = {{css}} | | info_map_parameters | info map parameters = {{css}} | ||
| keyframe_rope = {{css}} | | keyframe_rope | keyframe rope = {{css}} | ||
| move_rope = {{css}} | | move_rope | move rope = {{css}} | ||
| info_ladder = {{css}} | | info_ladder | info ladder = {{css}} | ||
| player = {{css}} | | player | player = {{css}} | ||
| point_viewcontrol = {{css}} | | point_viewcontrol | point viewcontrol = {{css}} | ||
| scene_manager = {{css}} | | scene_manager | scene manager = {{css}} | ||
| shadow_control = {{css}} | | shadow_control | shadow control = {{css}} | ||
| sky_camera = {{css}} | | sky_camera | sky camera = {{css}} | ||
| soundent = {{css}} | | soundent | soundent = {{css}} | ||
| trigger_soundscape = {{css}} | | trigger_soundscape | trigger soundscape = {{css}} | ||
| viewmodel = {{css}} | | viewmodel | viewmodel = {{css}} | ||
| predicted_viewmodel = {{css}} | | predicted_viewmodel | predicted viewmodel = {{css}} | ||
| worldspawn = {{css}} | | worldspawn | worldspawn = {{css}} | ||
| point_devshot_camera = {{css}} | | point_devshot_camera | point devshot camera = {{css}} | ||
| #default = | | #default = | ||
}}<!-- half life source todo | }}<!-- half life source todo | ||
Line 45: | Line 45: | ||
}}--><!-- | }}--><!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| ai_network = {{hl2dm}} | | ai_network | ai network = {{hl2dm}} | ||
| ai_hint = {{hl2dm}} | | ai_hint | ai hint = {{hl2dm}} | ||
| hl2mp_gamerules = {{hl2dm}} | | hl2mp_gamerules | hl2mp gamerules = {{hl2dm}} | ||
| team_manager = {{hl2dm}} | | team_manager | team manager = {{hl2dm}} | ||
| player_manager = {{hl2dm}} | | player_manager | player manager = {{hl2dm}} | ||
| env_soundscape = {{hl2dm}} | | env_soundscape | env soundscape = {{hl2dm}} | ||
| env_soundscape_proxy = {{hl2dm}} | | env_soundscape_proxy | env soundscape proxy = {{hl2dm}} | ||
| env_soundscape_triggerable = {{hl2dm}} | | env_soundscape_triggerable | env soundscape triggerable = {{hl2dm}} | ||
| env_sun = {{hl2dm}} | | env_sun | env sun = {{hl2dm}} | ||
| env_wind = {{hl2dm}} | | env_wind | env wind = {{hl2dm}} | ||
| env_fog_controller = {{hl2dm}} | | env_fog_controller | env fog controller = {{hl2dm}} | ||
| func_brush = {{hl2dm}} | | func_brush | func brush = {{hl2dm}} | ||
| func_wall = {{hl2dm}} | | func_wall | func wall = {{hl2dm}} | ||
| func_buyzone = {{hl2dm}} | | func_buyzone | func buyzone = {{hl2dm}} | ||
| func_illusionary = {{hl2dm}} | | func_illusionary | func illusionary = {{hl2dm}} | ||
| infodecal = {{hl2dm}} | | infodecal | infodecal = {{hl2dm}} | ||
| info_projecteddecal = {{hl2dm}} | | info_projecteddecal | info projecteddecal = {{hl2dm}} | ||
| info_node = {{hl2dm}} | | info_node | info node = {{hl2dm}} | ||
| info_target = {{hl2dm}} | | info_target | info target = {{hl2dm}} | ||
| info_node_hint = {{hl2dm}} | | info_node_hint | info node hint = {{hl2dm}} | ||
| info_player_deathmatch = {{hl2dm}} | | info_player_deathmatch | info player deathmatch = {{hl2dm}} | ||
| info_player_combine = {{hl2dm}} | | info_player_combine | info player combine = {{hl2dm}} | ||
| info_player_rebel = {{hl2dm}} | | info_player_rebel | info player rebel = {{hl2dm}} | ||
| keyframe_rope = {{hl2dm}} | | keyframe_rope | keyframe rope = {{hl2dm}} | ||
| move_rope = {{hl2dm}} | | move_rope | move rope = {{hl2dm}} | ||
| info_ladder = {{hl2dm}} | | info_ladder | info ladder = {{hl2dm}} | ||
| player = {{hl2dm}} | | player | player = {{hl2dm}} | ||
| point_viewcontrol = {{hl2dm}} | | point_viewcontrol | point viewcontrol = {{hl2dm}} | ||
| scene_manager = {{hl2dm}} | | scene_manager | scene manager = {{hl2dm}} | ||
| shadow_control = {{hl2dm}} | | shadow_control | shadow control = {{hl2dm}} | ||
| sky_camera = {{hl2dm}} | | sky_camera | sky camera = {{hl2dm}} | ||
| soundent = {{hl2dm}} | | soundent | soundent = {{hl2dm}} | ||
| trigger_soundscape = {{hl2dm}} | | trigger_soundscape | trigger soundscape = {{hl2dm}} | ||
| viewmodel = {{hl2dm}} | | viewmodel | viewmodel = {{hl2dm}} | ||
| predicted_viewmodel = {{hl2dm}} | | predicted_viewmodel | predicted viewmodel = {{hl2dm}} | ||
| worldspawn = {{hl2dm}} | | worldspawn | worldspawn = {{hl2dm}} | ||
| point_devshot_camera = {{hl2dm}} | | point_devshot_camera | point devshot camera = {{hl2dm}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| player = {{DODS}} | | player | player = {{DODS}} | ||
| viewmodel = {{DODS}} | | viewmodel | viewmodel = {{DODS}} | ||
| worldspawn = {{DODS}} | | worldspawn | worldspawn = {{DODS}} | ||
| soundent = {{DODS}} | | soundent | soundent = {{DODS}} | ||
| ai_network = {{DODS}} | | ai_network | ai network = {{DODS}} | ||
| ai_hint = {{DODS}} | | ai_hint | ai hint = {{DODS}} | ||
| dod_gamerules = {{DODS}} | | dod_gamerules | dod gamerules = {{DODS}} | ||
| dod_team_manager = {{DODS}} | | dod_team_manager | dod team manager = {{DODS}} | ||
| dod_player_manager = {{DODS}} | | dod_player_manager | dod player manager = {{DODS}} | ||
| dod_objective_resource = {{DODS}} | | dod_objective_resource | dod objective resource = {{DODS}} | ||
| env_soundscape = {{DODS}} | | env_soundscape | env soundscape = {{DODS}} | ||
| env_soundscape_proxy = {{DODS}} | | env_soundscape_proxy | env soundscape proxy = {{DODS}} | ||
| env_soundscape_triggerable = {{DODS}} | | env_soundscape_triggerable | env soundscape triggerable = {{DODS}} | ||
| env_sprite = {{DODS}} | | env_sprite | env sprite = {{DODS}} | ||
| env_sun = {{DODS}} | | env_sun | env sun = {{DODS}} | ||
| env_wind = {{DODS}} | | env_wind | env wind = {{DODS}} | ||
| env_fog_controller = {{DODS}} | | env_fog_controller | env fog controller = {{DODS}} | ||
| func_brush = {{DODS}} | | func_brush | func brush = {{DODS}} | ||
| func_wall = {{DODS}} | | func_wall | func wall = {{DODS}} | ||
| func_illusionary = {{DODS}} | | func_illusionary | func illusionary = {{DODS}} | ||
| info_node = {{DODS}} | | info_node | info node = {{DODS}} | ||
| info_target = {{DODS}} | | info_target | info target = {{DODS}} | ||
| info_node_hint = {{DODS}} | | info_node_hint | info node hint = {{DODS}} | ||
| info_player_allies = {{DODS}} | | info_player_allies | info player allies = {{DODS}} | ||
| info_player_axis = {{DODS}} | | info_player_axis | info player axis = {{DODS}} | ||
| point_viewcontrol = {{DODS}} | | point_viewcontrol | point viewcontrol = {{DODS}} | ||
| shadow_control = {{DODS}} | | shadow_control | shadow control = {{DODS}} | ||
| sky_camera = {{DODS}} | | sky_camera | sky camera = {{DODS}} | ||
| scene_manager = {{DODS}} | | scene_manager | scene manager = {{DODS}} | ||
| trigger_soundscape = {{DODS}} | | trigger_soundscape | trigger soundscape = {{DODS}} | ||
| info_dod_detect = {{DODS}} | | info_dod_detect | info dod detect = {{DODS}} | ||
| dod_team_allies = {{DODS}} | | dod_team_allies | dod team allies = {{DODS}} | ||
| dod_team_axis = {{DODS}} | | dod_team_axis | dod team axis = {{DODS}} | ||
| point_commentary_node = {{DODS}} | | point_commentary_node | point commentary node = {{DODS}} | ||
| dod_round_timer = {{DODS}} | | dod_round_timer | dod round timer = {{DODS}} | ||
| func_precipitation = {{DODS}} | | func_precipitation | func precipitation = {{DODS}} | ||
| func_team_wall = {{DODS}} | | func_team_wall | func team wall = {{DODS}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
Line 129: | Line 129: | ||
}}--><!-- | }}--><!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| ai_network = {{Portal}} | | ai_network | ai network = {{Portal}} | ||
| ai_hint = {{Portal}} | | ai_hint | ai hint = {{Portal}} | ||
| hl2mp_gamerules = {{Portal}} | | hl2mp_gamerules | hl2mp gamerules = {{Portal}} | ||
| team_manager = {{Portal}} | | team_manager | team manager = {{Portal}} | ||
| player_manager = {{Portal}} | | player_manager | player manager = {{Portal}} | ||
| env_soundscape = {{Portal}} | | env_soundscape | env soundscape = {{Portal}} | ||
| env_soundscape_proxy = {{Portal}} | | env_soundscape_proxy | env soundscape proxy = {{Portal}} | ||
| env_soundscape_triggerable = {{Portal}} | | env_soundscape_triggerable | env soundscape triggerable = {{Portal}} | ||
| env_sun = {{Portal}} | | env_sun | env sun = {{Portal}} | ||
| env_wind = {{Portal}} | | env_wind | env wind = {{Portal}} | ||
| env_fog_controller = {{Portal}} | | env_fog_controller | env fog controller = {{Portal}} | ||
| func_brush = {{Portal}} | | func_brush | func brush = {{Portal}} | ||
| func_wall = {{Portal}} | | func_wall | func wall = {{Portal}} | ||
| func_buyzone = {{Portal}} | | func_buyzone | func buyzone = {{Portal}} | ||
| func_illusionary = {{Portal}} | | func_illusionary | func illusionary = {{Portal}} | ||
| infodecal = {{Portal}} | | infodecal | infodecal = {{Portal}} | ||
| info_projecteddecal = {{Portal}} | | info_projecteddecal | info projecteddecal = {{Portal}} | ||
| info_node = {{Portal}} | | info_node | info node = {{Portal}} | ||
| info_target = {{Portal}} | | info_target | info target = {{Portal}} | ||
| info_node_hint = {{Portal}} | | info_node_hint | info node hint = {{Portal}} | ||
| info_player_deathmatch = {{Portal}} | | info_player_deathmatch | info player deathmatch = {{Portal}} | ||
| info_player_combine = {{Portal}} | | info_player_combine | info player combine = {{Portal}} | ||
| info_player_rebel = {{Portal}} | | info_player_rebel | info player rebel = {{Portal}} | ||
| keyframe_rope = {{Portal}} | | keyframe_rope | keyframe rope = {{Portal}} | ||
| move_rope = {{Portal}} | | move_rope | move rope = {{Portal}} | ||
| info_ladder = {{Portal}} | | info_ladder | info ladder = {{Portal}} | ||
| player = {{Portal}} | | player | player = {{Portal}} | ||
| point_viewcontrol = {{Portal}} | | point_viewcontrol | point viewcontrol = {{Portal}} | ||
| scene_manager = {{Portal}} | | scene_manager | scene manager = {{Portal}} | ||
| shadow_control = {{Portal}} | | shadow_control | shadow control = {{Portal}} | ||
| sky_camera = {{Portal}} | | sky_camera | sky camera = {{Portal}} | ||
| soundent = {{Portal}} | | soundent | soundent = {{Portal}} | ||
| trigger_soundscape = {{Portal}} | | trigger_soundscape | trigger soundscape = {{Portal}} | ||
| viewmodel = {{Portal}} | | viewmodel | viewmodel = {{Portal}} | ||
| predicted_viewmodel = {{Portal}} | | predicted_viewmodel | predicted viewmodel = {{Portal}} | ||
| worldspawn = {{Portal}} | | worldspawn | worldspawn = {{Portal}} | ||
| point_devshot_camera = {{Portal}} | | point_devshot_camera | point devshot camera = {{Portal}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| player = {{Tf2}} | | player | player = {{Tf2}} | ||
| viewmodel = {{Tf2}} | | viewmodel | viewmodel = {{Tf2}} | ||
| worldspawn = {{Tf2}} | | worldspawn | worldspawn = {{Tf2}} | ||
| soundent = {{Tf2}} | | soundent | soundent = {{Tf2}} | ||
| ai_network = {{Tf2}} | | ai_network | ai network = {{Tf2}} | ||
| ai_hint = {{Tf2}} | | ai_hint | ai hint = {{Tf2}} | ||
| env_soundscape = {{Tf2}} | | env_soundscape | env soundscape = {{Tf2}} | ||
| env_soundscape_proxy = {{Tf2}} | | env_soundscape_proxy | env soundscape proxy = {{Tf2}} | ||
| env_soundscape_triggerable = {{Tf2}} | | env_soundscape_triggerable | env soundscape triggerable = {{Tf2}} | ||
| env_sprite = {{Tf2}} | | env_sprite | env sprite = {{Tf2}} | ||
| env_sun = {{Tf2}} | | env_sun | env sun = {{Tf2}} | ||
| env_wind = {{Tf2}} | | env_wind | env wind = {{Tf2}} | ||
| env_fog_controller = {{Tf2}} | | env_fog_controller | env fog controller = {{Tf2}} | ||
| func_wall = {{Tf2}} | | func_wall | func wall = {{Tf2}} | ||
| func_illusionary = {{Tf2}} | | func_illusionary | func illusionary = {{Tf2}} | ||
| info_node = {{Tf2}} | | info_node | info node = {{Tf2}} | ||
| info_target = {{Tf2}} | | info_target | info target = {{Tf2}} | ||
| info_node_hint = {{Tf2}} | | info_node_hint | info node hint = {{Tf2}} | ||
| point_commentary_node = {{Tf2}} | | point_commentary_node | point commentary node = {{Tf2}} | ||
| point_viewcontrol = {{Tf2}} | | point_viewcontrol | point viewcontrol = {{Tf2}} | ||
| func_precipitation = {{Tf2}} | | func_precipitation | func precipitation = {{Tf2}} | ||
| func_team_wall = {{Tf2}} | | func_team_wall | func team wall = {{Tf2}} | ||
| shadow_control = {{Tf2}} | | shadow_control | shadow control = {{Tf2}} | ||
| sky_camera = {{Tf2}} | | sky_camera | sky camera = {{Tf2}} | ||
| scene_manager = {{Tf2}} | | scene_manager | scene manager = {{Tf2}} | ||
| trigger_soundscape = {{Tf2}} | | trigger_soundscape | trigger soundscape = {{Tf2}} | ||
| commentary_auto = {{Tf2}} | | commentary_auto | commentary auto = {{Tf2}} | ||
| point_commentary_node = {{Tf2}} | | point_commentary_node | point commentary node = {{Tf2}} | ||
| point_commentary_viewpoint = {{Tf2}} | | point_commentary_viewpoint | point commentary viewpoint = {{Tf2}} | ||
| bot_roster = {{Tf2}} | | bot_roster | bot roster = {{Tf2}} | ||
| info_populator = {{Tf2}} | | info_populator | info populator = {{Tf2}} | ||
| tf_gamerules = {{Tf2}} | | tf_gamerules | tf gamerules = {{Tf2}} | ||
| tf_team_manager = {{Tf2}} | | tf_team_manager | tf team manager = {{Tf2}} | ||
| tf_player_manager = {{Tf2}} | | tf_player_manager | tf player manager = {{Tf2}} | ||
| tf_team = {{Tf2}} | | tf_team | tf team = {{Tf2}} | ||
| tf_objective_resource = {{Tf2}} | | tf_objective_resource | tf objective resource = {{Tf2}} | ||
| keyframe_rope = {{Tf2}} | | keyframe_rope | keyframe rope = {{Tf2}} | ||
| move_rope = {{Tf2}} | | move_rope | move rope = {{Tf2}} | ||
| tf_viewmodel = {{Tf2}} | | tf_viewmodel | tf viewmodel = {{Tf2}} | ||
| tf_logic_training = {{Tf2}} | | tf_logic_training | tf logic training = {{Tf2}} | ||
| tf_logic_training_mode = {{Tf2}} | | tf_logic_training_mode | tf logic training = {{Tf2}} | ||
| tf_powerup_bottle = {{Tf2}} | | tf_powerup_bottle | tf powerup bottle = {{Tf2}} | ||
| tf_mann_vs_machine_stats = {{Tf2}} | | tf_mann_vs_machine_stats | tf mann vs machine stats = {{Tf2}} | ||
| tf_wearable = {{Tf2}} | | tf_wearable | tf wearable = {{Tf2}} | ||
| tf_wearable_demoshield = {{Tf2}} | | tf_wearable_demoshield | tf wearable demoshield = {{Tf2}} | ||
| tf_wearable_robot_arm = {{Tf2}} | | tf_wearable_robot_arm | tf wearable robot arm = {{Tf2}} | ||
| tf_wearable_vm = {{Tf2}} | | tf_wearable_vm | tf wearable vm = {{Tf2}} | ||
| tf_logic_bonusround = {{Tf2}} | | tf_logic_bonusround | tf logic bonusround = {{Tf2}} | ||
| vote_controller = {{Tf2}} | | vote_controller | vote controller = {{Tf2}} | ||
| monster_resource = {{Tf2}} | | monster_resource | monster resource = {{Tf2}} | ||
| tf_logic_medieval = {{Tf2}} | | tf_logic_medieval | tf logic medieval = {{Tf2}} | ||
| tf_logic_cp_timer = {{Tf2}} | | tf_logic_cp_timer | tf logic cp timer = {{Tf2}} | ||
| tf_logic_tower_defense = {{Tf2}} | | tf_logic_tower_defense | tf logic tower defense = {{Tf2}} | ||
| tf_logic_mann_vs_machine = {{Tf2}} | | tf_logic_mann_vs_machine | tf logic mann vs machine = {{Tf2}} | ||
| func_upgradestation = {{Tf2}} | | func_upgradestation | func upgradestation = {{Tf2}} | ||
| entity_rocket = {{Tf2}} | | entity_rocket | entity rocket = {{Tf2}} | ||
| entity_carrier = {{Tf2}} | | entity_carrier | entity carrier = {{Tf2}} | ||
| entity_sign = {{Tf2}} | | entity_sign | entity sign = {{Tf2}} | ||
| entity_saucer = {{Tf2}} | | entity_saucer | entity saucer = {{Tf2}} | ||
| tf_halloween_gift_pickup = {{Tf2}} | | tf_halloween_gift_pickup | tf halloween gift pickup = {{Tf2}} | ||
| tf_logic_competitive = {{Tf2}} | | tf_logic_competitive | tf logic competitive = {{Tf2}} | ||
| tf_wearable_razorback = {{Tf2}} | | tf_wearable_razorback | tf wearable razorback = {{Tf2}} | ||
| entity_soldier_statue = {{Tf2}} | | entity_soldier_statue | entity soldier statue = {{Tf2}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| cs_team_manager = {{l4d}} | | cs_team_manager | cs team manager = {{l4d}} | ||
| terror_gamerules = {{l4d}} | | terror_gamerules | terror gamerules = {{l4d}} | ||
| terror_player_manager = {{l4d}} | | terror_player_manager | terror player manager = {{l4d}} | ||
| survivor_bot = {{l4d}} | | survivor_bot | survivor bot = {{l4d}} | ||
| env_tonemap_controller = {{l4d}} | | env_tonemap_controller | env tonemap controller = {{l4d}} | ||
| env_tonemap_controller_infected = {{l4d}} | | env_tonemap_controller_infected | env tonemap controller infected = {{l4d}} | ||
| env_tonemap_controller_ghost = {{l4d}} | | env_tonemap_controller_ghost | env tonemap controller ghost = {{l4d}} | ||
| vote_controller = {{l4d}} | | vote_controller | vote controller = {{l4d}} | ||
| env_soundscape = {{l4d}} | | env_soundscape | env soundscape = {{l4d}} | ||
| env_soundscape_proxy = {{l4d}} | | env_soundscape_proxy | env soundscape proxy = {{l4d}} | ||
| env_soundscape_triggerable = {{l4d}} | | env_soundscape_triggerable | env soundscape triggerable = {{l4d}} | ||
| env_sun = {{l4d}} | | env_sun | env sun = {{l4d}} | ||
| env_wind = {{l4d}} | | env_wind | env wind = {{l4d}} | ||
| env_fog_controller = {{l4d}} | | env_fog_controller | env fog controller = {{l4d}} | ||
| func_wall = {{l4d}} | | func_wall | func wall = {{l4d}} | ||
| func_buyzone = {{l4d}} | | func_buyzone | func buyzone = {{l4d}} | ||
| func_illusionary = {{l4d}} | | func_illusionary | func illusionary = {{l4d}} | ||
| func_hostage_rescue = {{l4d}} | | func_hostage_rescue | func hostage rescue = {{l4d}} | ||
| func_bomb_target = {{l4d}} | | func_bomb_target | func bomb target = {{l4d}} | ||
| infodecal = {{l4d}} | | infodecal | infodecal = {{l4d}} | ||
| info_projecteddecal = {{l4d}} | | info_projecteddecal | info projecteddecal = {{l4d}} | ||
| info_target = {{l4d}} | | info_target | info target = {{l4d}} | ||
| info_player_counterterrorist = {{l4d}} | | info_player_counterterrorist | info player counterterrorist = {{l4d}} | ||
| info_player_terrorist = {{l4d}} | | info_player_terrorist | info player terrorist = {{l4d}} | ||
| info_map_parameters = {{l4d}} | | info_map_parameters | info map parameters = {{l4d}} | ||
| info_map_parameters_versus = {{l4d}} | | info_map_parameters_versus | info map parameters versus = {{l4d}} | ||
| info_ladder = {{l4d}} | | info_ladder | info ladder = {{l4d}} | ||
| func_simpleladder = {{l4d}} | | func_simpleladder | func simpleladder = {{l4d}} | ||
| player = {{l4d}} | | player | player = {{l4d}} | ||
| point_viewcontrol = {{l4d}} | | point_viewcontrol | point viewcontrol = {{l4d}} | ||
| scene_manager = {{l4d}} | | scene_manager | scene manager = {{l4d}} | ||
| shadow_control = {{l4d}} | | shadow_control | shadow control = {{l4d}} | ||
| sky_camera = {{l4d}} | | sky_camera | sky camera = {{l4d}} | ||
| soundent = {{l4d}} | | soundent | soundent = {{l4d}} | ||
| trigger_soundscape = {{l4d}} | | trigger_soundscape | trigger soundscape = {{l4d}} | ||
| viewmodel = {{l4d}} | | viewmodel | viewmodel = {{l4d}} | ||
| predicted_viewmodel = {{l4d}} | | predicted_viewmodel | predicted viewmodel = {{l4d}} | ||
| worldspawn = {{l4d}} | | worldspawn | worldspawn = {{l4d}} | ||
| point_devshot_camera = {{l4d}} | | point_devshot_camera | point devshot camera = {{l4d}} | ||
| info_survivor_position = {{l4d}} | | info_survivor_position | info survivor position = {{l4d}} | ||
| logic_versus_random = {{l4d}} | | logic_versus_random | logic versus random = {{l4d}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| cs_team_manager = {{l4d2}} | | cs_team_manager | cs team manager = {{l4d2}} | ||
| terror_gamerules = {{l4d2}} | | terror_gamerules | terror gamerules = {{l4d2}} | ||
| terror_player_manager = {{l4d2}} | | terror_player_manager | terror player manager = {{l4d2}} | ||
| survivor_bot = {{l4d2}} | | survivor_bot | survivor bot = {{l4d2}} | ||
| env_tonemap_controller = {{l4d2}} | | env_tonemap_controller | env tonemap controller = {{l4d2}} | ||
| env_tonemap_controller_infected = {{l4d2}} | | env_tonemap_controller_infected | env tonemap controller infected = {{l4d2}} | ||
| env_tonemap_controller_ghost = {{l4d2}} | | env_tonemap_controller_ghost | env tonemap controller ghost = {{l4d2}} | ||
| vote_controller = {{l4d2}} | | vote_controller | vote controller = {{l4d2}} | ||
| env_soundscape = {{l4d2}} | | env_soundscape | env soundscape = {{l4d2}} | ||
| env_soundscape_proxy = {{l4d2}} | | env_soundscape_proxy | env soundscape proxy = {{l4d2}} | ||
| env_soundscape_triggerable = {{l4d2}} | | env_soundscape_triggerable | env soundscape triggerable = {{l4d2}} | ||
| env_sun = {{l4d2}} | | env_sun | env sun = {{l4d2}} | ||
| env_wind = {{l4d2}} | | env_wind | env wind = {{l4d2}} | ||
| env_fog_controller = {{l4d2}} | | env_fog_controller | env fog controller = {{l4d2}} | ||
| func_wall = {{l4d2}} | | func_wall | func wall = {{l4d2}} | ||
| infodecal = {{l4d2}} | | infodecal | infodecal = {{l4d2}} | ||
| info_projecteddecal = {{l4d2}} | | info_projecteddecal | info projecteddecal = {{l4d2}} | ||
| info_map_parameters = {{l4d2}} | | info_map_parameters | info map parameters = {{l4d2}} | ||
| info_map_parameters_versus = {{l4d2}} | | info_map_parameters_versus | info map parameters versus = {{l4d2}} | ||
| info_ladder = {{l4d2}} | | info_ladder | info ladder = {{l4d2}} | ||
| func_simpleladder = {{l4d2}} | | func_simpleladder | func simpleladder = {{l4d2}} | ||
| player = {{l4d2}} | | player | player = {{l4d2}} | ||
| point_viewcontrol = {{l4d2}} | | point_viewcontrol | point viewcontrol = {{l4d2}} | ||
| scene_manager = {{l4d2}} | | scene_manager | scene manager = {{l4d2}} | ||
| shadow_control = {{l4d2}} | | shadow_control | shadow control = {{l4d2}} | ||
| sky_camera = {{l4d2}} | | sky_camera | sky camera = {{l4d2}} | ||
| soundent = {{l4d2}} | | soundent | soundent = {{l4d2}} | ||
| trigger_soundscape = {{l4d2}} | | trigger_soundscape | trigger soundscape = {{l4d2}} | ||
| viewmodel = {{l4d2}} | | viewmodel | viewmodel = {{l4d2}} | ||
| predicted_viewmodel = {{l4d2}} | | predicted_viewmodel | predicted viewmodel = {{l4d2}} | ||
| worldspawn = {{l4d2}} | | worldspawn | worldspawn = {{l4d2}} | ||
| point_devshot_camera = {{l4d2}} | | point_devshot_camera | point devshot camera = {{l4d2}} | ||
| weapon_scavenge_item_spawn = {{l4d2}} | | weapon_scavenge_item_spawn | weapon scavenge item spawn = {{l4d2}} | ||
| logic_versus_random = {{l4d2}} | | logic_versus_random | logic versus random = {{l4d2}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| worldspawn = {{asw}} | | worldspawn | worldspawn = {{asw}} | ||
| soundent = {{asw}} | | soundent | soundent = {{asw}} | ||
| asw_gamerules = {{asw}} | | asw_gamerules | asw gamerules = {{asw}} | ||
| player = {{asw}} | | player | player = {{asw}} | ||
| asw_player = {{asw}} | | asw_player | asw player = {{asw}} | ||
| player_manager = {{asw}} | | player_manager | player manager = {{asw}} | ||
| predicted_viewmodel = {{asw}} | | predicted_viewmodel | predicted viewmodel = {{asw}} | ||
| sdk_team_manager = {{asw}} | | sdk_team_manager | sdk team manager = {{asw}} | ||
| scene_manager = {{asw}} | | scene_manager | scene manager = {{asw}} | ||
| event_queue_saveload_proxy = {{asw}} | | event_queue_saveload_proxy | event queue saveload proxy = {{asw}} | ||
| ai_network = {{asw}} | | ai_network | ai network = {{asw}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| ai_network = {{portal2}} | | ai_network | ai network = {{portal2}} | ||
| ai_hint = {{portal2}} | | ai_hint | ai hint = {{portal2}} | ||
| hl2mp_gamerules = {{portal2}} | | hl2mp_gamerules | hl2mp gamerules = {{portal2}} | ||
| team_manager = {{portal2}} | | team_manager | team manager = {{portal2}} | ||
| player_manager = {{portal2}} | | player_manager | player manager = {{portal2}} | ||
| env_soundscape = {{portal2}} | | env_soundscape | env soundscape = {{portal2}} | ||
| env_soundscape_proxy = {{portal2}} | | env_soundscape_proxy | env soundscape proxy = {{portal2}} | ||
| env_soundscape_triggerable = {{portal2}} | | env_soundscape_triggerable | env soundscape triggerable = {{portal2}} | ||
| env_sun = {{portal2}} | | env_sun | env sun = {{portal2}} | ||
| env_wind = {{portal2}} | | env_wind | env wind = {{portal2}} | ||
| env_fog_controller = {{portal2}} | | env_fog_controller | env fog controller = {{portal2}} | ||
| func_brush = {{portal2}} | | func_brush | func brush = {{portal2}} | ||
| func_wall = {{portal2}} | | func_wall | func wall = {{portal2}} | ||
| func_buyzone = {{portal2}} | | func_buyzone | func buyzone = {{portal2}} | ||
| func_illusionary = {{portal2}} | | func_illusionary | func illusionary = {{portal2}} | ||
| infodecal = {{portal2}} | | infodecal | infodecal = {{portal2}} | ||
| info_projecteddecal = {{portal2}} | | info_projecteddecal | info projecteddecal = {{portal2}} | ||
| info_node = {{portal2}} | | info_node | info node = {{portal2}} | ||
| info_target = {{portal2}} | | info_target | info target = {{portal2}} | ||
| info_node_hint = {{portal2}} | | info_node_hint | info node hint = {{portal2}} | ||
| info_player_deathmatch = {{portal2}} | | info_player_deathmatch | info player deathmatch = {{portal2}} | ||
| info_player_combine = {{portal2}} | | info_player_combine | info player combine = {{portal2}} | ||
| info_player_rebel = {{portal2}} | | info_player_rebel | info player rebel = {{portal2}} | ||
| keyframe_rope = {{portal2}} | | keyframe_rope | keyframe rope = {{portal2}} | ||
| move_rope = {{portal2}} | | move_rope | move rope = {{portal2}} | ||
| info_ladder = {{portal2}} | | info_ladder | info ladder = {{portal2}} | ||
| player = {{portal2}} | | player | player = {{portal2}} | ||
| point_viewcontrol = {{portal2}} | | point_viewcontrol | point viewcontrol = {{portal2}} | ||
| scene_manager = {{portal2}} | | scene_manager | scene manager = {{portal2}} | ||
| shadow_control = {{portal2}} | | shadow_control | shadow control = {{portal2}} | ||
| sky_camera = {{portal2}} | | sky_camera | sky camera = {{portal2}} | ||
| soundent = {{portal2}} | | soundent | soundent = {{portal2}} | ||
| trigger_soundscape = {{portal2}} | | trigger_soundscape | trigger soundscape = {{portal2}} | ||
| viewmodel = {{portal2}} | | viewmodel | viewmodel = {{portal2}} | ||
| predicted_viewmodel = {{portal2}} | | predicted_viewmodel | predicted viewmodel = {{portal2}} | ||
| worldspawn = {{portal2}} | | worldspawn | worldspawn = {{portal2}} | ||
| point_devshot_camera = {{portal2}} | | point_devshot_camera | point devshot camera = {{portal2}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| ai_network = {{csgo}} | | ai_network | ai network = {{csgo}} | ||
| ai_hint = {{csgo}} | | ai_hint | ai hint = {{csgo}} | ||
| cs_gamerules = {{csgo}} | | cs_gamerules | cs gamerules = {{csgo}} | ||
| cs_team_manager = {{csgo}} | | cs_team_manager | cs team manager = {{csgo}} | ||
| cs_player_manager = {{csgo}} | | cs_player_manager | cs player manager = {{csgo}} | ||
| env_soundscape = {{csgo}} | | env_soundscape | env soundscape = {{csgo}} | ||
| env_soundscape_proxy = {{csgo}} | | env_soundscape_proxy | env soundscape proxy = {{csgo}} | ||
| env_soundscape_triggerable = {{csgo}} | | env_soundscape_triggerable | env soundscape triggerable = {{csgo}} | ||
| env_sun = {{csgo}} | | env_sun | env sun = {{csgo}} | ||
| env_wind = {{csgo}} | | env_wind | env wind = {{csgo}} | ||
| env_fog_controller = {{csgo}} | | env_fog_controller | env fog controller = {{csgo}} | ||
| env_tonemap_controller = {{csgo}} | | env_tonemap_controller | env tonemap controller = {{csgo}} | ||
| env_cascade_light = {{csgo}} | | env_cascade_light | env cascade light = {{csgo}} | ||
| func_brush = {{csgo}} | | func_brush | func brush = {{csgo}} | ||
| func_wall = {{csgo}} | | func_wall | func wall = {{csgo}} | ||
| func_buyzone = {{csgo}} | | func_buyzone | func buyzone = {{csgo}} | ||
| func_illusionary = {{csgo}} | | func_illusionary | func illusionary = {{csgo}} | ||
| func_hostage_rescue = {{csgo}} | | func_hostage_rescue | func hostage rescue = {{csgo}} | ||
| func_bomb_target = {{csgo}} | | func_bomb_target | func bomb target = {{csgo}} | ||
| infodecal = {{csgo}} | | infodecal | infodecal = {{csgo}} | ||
| info_projecteddecal = {{csgo}} | | info_projecteddecal | info projecteddecal = {{csgo}} | ||
| info_node = {{csgo}} | | info_node | info node = {{csgo}} | ||
| info_target = {{csgo}} | | info_target | info target = {{csgo}} | ||
| info_node_hint = {{csgo}} | | info_node_hint | info node hint = {{csgo}} | ||
| info_player_counterterrorist = {{csgo}} | | info_player_counterterrorist | info player counterterrorist = {{csgo}} | ||
| info_player_terrorist = {{csgo}} | | info_player_terrorist | info player terrorist = {{csgo}} | ||
| info_enemy_terrorist_spawn = {{csgo}} | | info_enemy_terrorist_spawn | info enemy terrorist spawn = {{csgo}} | ||
| info_deathmatch_spawn = {{csgo}} | | info_deathmatch_spawn | info deathmatch spawn = {{csgo}} | ||
| info_armsrace_counterterrorist = {{csgo}} | | info_armsrace_counterterrorist | info armsrace counterterrorist = {{csgo}} | ||
| info_armsrace_terrorist = {{csgo}} | | info_armsrace_terrorist | info armsrace terrorist = {{csgo}} | ||
| info_map_parameters = {{csgo}} | | info_map_parameters | info map parameters = {{csgo}} | ||
| keyframe_rope = {{csgo}} | | keyframe_rope | keyframe rope = {{csgo}} | ||
| move_rope = {{csgo}} | | move_rope | move rope = {{csgo}} | ||
| info_ladder = {{csgo}} | | info_ladder | info ladder = {{csgo}} | ||
| player = {{csgo}} | | player | player = {{csgo}} | ||
| point_viewcontrol = {{csgo}} | | point_viewcontrol | point viewcontrol = {{csgo}} | ||
| point_viewcontrol_multiplayer = {{csgo}} | | point_viewcontrol_multiplayer | point viewcontrol multiplayer = {{csgo}} | ||
| scene_manager = {{csgo}} | | scene_manager | scene manager = {{csgo}} | ||
| shadow_control = {{csgo}} | | shadow_control | shadow control = {{csgo}} | ||
| sky_camera = {{csgo}} | | sky_camera | sky camera = {{csgo}} | ||
| soundent = {{csgo}} | | soundent | soundent = {{csgo}} | ||
| trigger_soundscape = {{csgo}} | | trigger_soundscape | trigger soundscape = {{csgo}} | ||
| viewmodel = {{csgo}} | | viewmodel | viewmodel = {{csgo}} | ||
| predicted_viewmodel = {{csgo}} | | predicted_viewmodel | predicted viewmodel = {{csgo}} | ||
| worldspawn = {{csgo}} | | worldspawn | worldspawn = {{csgo}} | ||
| point_devshot_camera = {{csgo}} | | point_devshot_camera | point devshot camera = {{csgo}} | ||
| logic_choreographed_scene = {{csgo}} | | logic_choreographed_scene | logic choreographed scene = {{csgo}} | ||
| cfe_player_decal = {{csgo}} | | cfe_player_decal | cfe player decal = {{csgo}} | ||
| info_bomb_target_hint_A = {{csgo}} | | info_bomb_target_hint_A | info bomb target hint A = {{csgo}} | ||
| info_bomb_target_hint_B = {{csgo}} | | info_bomb_target_hint_B | info bomb target hint B = {{csgo}} | ||
| info_hostage_rescue_zone_hint = {{csgo}} | | info_hostage_rescue_zone_hint | info hostage rescue zone hint = {{csgo}} | ||
| generic_actor = {{csgo}} | | generic_actor | generic actor = {{csgo}} | ||
| vote_controller = {{csgo}} | | vote_controller | vote controller = {{csgo}} | ||
| wearable_item = {{csgo}} | | wearable_item | wearable item = {{csgo}} | ||
| point_hiding_spot = {{csgo}} | | point_hiding_spot | point hiding spot = {{csgo}} | ||
| game_coopmission_manager = {{csgo}} | | game_coopmission_manager | game coopmission manager = {{csgo}} | ||
| chicken = {{csgo}} | | chicken | chicken = {{csgo}} | ||
| #default = | | #default = | ||
}} | }} |