Template:PreservedEnt/switch: Difference between revisions

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(added entity names without underscores)
Line 1: Line 1:
{{#switch: {{{1}}}
{{#switch: {{{1}}}
| ai_network = {{css}}
| ai_network | ai network    = {{css}}
| ai_hint = {{css}}
| ai_hint | ai hint    = {{css}}
| cs_gamerules = {{css}}
| cs_gamerules | cs gamerules = {{css}}
| cs_team_manager = {{css}}
| cs_team_manager | cs team manager = {{css}}
| cs_player_manager = {{css}}
| cs_player_manager | cs player manager = {{css}}
| env_soundscape = {{css}}
| env_soundscape | env soundscape  = {{css}}
| env_soundscape_proxy = {{css}}
| env_soundscape_proxy | env soundscape proxy = {{css}}
| env_soundscape_triggerable = {{css}}
| env_soundscape_triggerable | env soundscape triggerable = {{css}}
| env_sun = {{css}}
| env_sun | env sun  = {{css}}
| env_wind = {{css}}
| env_wind | env wind  = {{css}}
| env_fog_controller = {{css}}
| env_fog_controller | env fog controller = {{css}}
| func_brush = {{css}}
| func_brush | func brush  = {{css}}
| func_wall = {{css}}
| func_wall | func wall  = {{css}}
| func_buyzone = {{css}}
| func_buyzone | func buyzone  = {{css}}
| func_illusionary = {{css}}
| func_illusionary | func illusionary  = {{css}}
| func_hostage_rescue = {{css}}
| func_hostage_rescue | func hostage rescue = {{css}}
| func_bomb_target = {{css}}
| func_bomb_target | func bomb target = {{css}}
| infodecal = {{css}}
| infodecal | infodecal  = {{css}}
| info_projecteddecal = {{css}}
| info_projecteddecal | info projecteddecal  = {{css}}
| info_node = {{css}}
| info_node | info node  = {{css}}
| info_target = {{css}}
| info_target | info target  = {{css}}
| info_node_hint = {{css}}
| info_node_hint | info node hint = {{css}}
| info_player_counterterrorist = {{css}}
| info_player_counterterrorist | info player counterterrorist = {{css}}
| info_player_terrorist = {{css}}
| info_player_terrorist | info player terrorist = {{css}}
| info_map_parameters = {{css}}
| info_map_parameters | info map parameters = {{css}}
| keyframe_rope = {{css}}
| keyframe_rope | keyframe rope  = {{css}}
| move_rope = {{css}}
| move_rope | move rope  = {{css}}
| info_ladder = {{css}}
| info_ladder | info ladder  = {{css}}
| player = {{css}}
| player | player  = {{css}}
| point_viewcontrol = {{css}}
| point_viewcontrol | point viewcontrol  = {{css}}
| scene_manager = {{css}}
| scene_manager | scene manager  = {{css}}
| shadow_control = {{css}}
| shadow_control | shadow control  = {{css}}
| sky_camera = {{css}}
| sky_camera | sky camera  = {{css}}
| soundent = {{css}}
| soundent | soundent  = {{css}}
| trigger_soundscape = {{css}}
| trigger_soundscape | trigger soundscape  = {{css}}
| viewmodel = {{css}}
| viewmodel | viewmodel  = {{css}}
| predicted_viewmodel = {{css}}
| predicted_viewmodel | predicted viewmodel  = {{css}}
| worldspawn = {{css}}
| worldspawn | worldspawn  = {{css}}
| point_devshot_camera = {{css}}
| point_devshot_camera | point devshot camera = {{css}}
| #default =   
| #default =   
}}<!-- half life source todo
}}<!-- half life source todo
Line 45: Line 45:
}}--><!--
}}--><!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| ai_network = {{hl2dm}}
| ai_network | ai network  = {{hl2dm}}
| ai_hint = {{hl2dm}}
| ai_hint | ai hint  = {{hl2dm}}
| hl2mp_gamerules = {{hl2dm}}
| hl2mp_gamerules | hl2mp gamerules  = {{hl2dm}}
| team_manager = {{hl2dm}}
| team_manager | team manager  = {{hl2dm}}
| player_manager = {{hl2dm}}
| player_manager | player manager  = {{hl2dm}}
| env_soundscape = {{hl2dm}}
| env_soundscape | env soundscape  = {{hl2dm}}
| env_soundscape_proxy = {{hl2dm}}
| env_soundscape_proxy | env soundscape proxy = {{hl2dm}}
| env_soundscape_triggerable = {{hl2dm}}
| env_soundscape_triggerable | env soundscape triggerable = {{hl2dm}}
| env_sun = {{hl2dm}}
| env_sun | env sun  = {{hl2dm}}
| env_wind = {{hl2dm}}
| env_wind | env wind  = {{hl2dm}}
| env_fog_controller = {{hl2dm}}
| env_fog_controller | env fog controller = {{hl2dm}}
| func_brush = {{hl2dm}}
| func_brush | func brush  = {{hl2dm}}
| func_wall = {{hl2dm}}
| func_wall | func wall  = {{hl2dm}}
| func_buyzone = {{hl2dm}}
| func_buyzone | func buyzone  = {{hl2dm}}
| func_illusionary = {{hl2dm}}
| func_illusionary | func illusionary  = {{hl2dm}}
| infodecal = {{hl2dm}}
| infodecal | infodecal  = {{hl2dm}}
| info_projecteddecal = {{hl2dm}}
| info_projecteddecal | info projecteddecal  = {{hl2dm}}
| info_node = {{hl2dm}}
| info_node | info node  = {{hl2dm}}
| info_target = {{hl2dm}}
| info_target | info target  = {{hl2dm}}
| info_node_hint = {{hl2dm}}
| info_node_hint | info node hint = {{hl2dm}}
| info_player_deathmatch = {{hl2dm}}
| info_player_deathmatch | info player deathmatch = {{hl2dm}}
| info_player_combine = {{hl2dm}}
| info_player_combine | info player combine = {{hl2dm}}
| info_player_rebel = {{hl2dm}}
| info_player_rebel | info player rebel = {{hl2dm}}
| keyframe_rope = {{hl2dm}}
| keyframe_rope | keyframe rope  = {{hl2dm}}
| move_rope = {{hl2dm}}
| move_rope | move rope  = {{hl2dm}}
| info_ladder = {{hl2dm}}
| info_ladder | info ladder  = {{hl2dm}}
| player = {{hl2dm}}
| player | player  = {{hl2dm}}
| point_viewcontrol = {{hl2dm}}
| point_viewcontrol | point viewcontrol  = {{hl2dm}}
| scene_manager = {{hl2dm}}
| scene_manager | scene manager  = {{hl2dm}}
| shadow_control = {{hl2dm}}
| shadow_control | shadow control  = {{hl2dm}}
| sky_camera = {{hl2dm}}
| sky_camera | sky camera  = {{hl2dm}}
| soundent = {{hl2dm}}
| soundent | soundent  = {{hl2dm}}
| trigger_soundscape = {{hl2dm}}
| trigger_soundscape | trigger soundscape  = {{hl2dm}}
| viewmodel = {{hl2dm}}
| viewmodel | viewmodel  = {{hl2dm}}
| predicted_viewmodel = {{hl2dm}}
| predicted_viewmodel | predicted viewmodel  = {{hl2dm}}
| worldspawn = {{hl2dm}}
| worldspawn | worldspawn  = {{hl2dm}}
| point_devshot_camera = {{hl2dm}}
| point_devshot_camera | point devshot camera = {{hl2dm}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| player = {{DODS}}
| player | player  = {{DODS}}
| viewmodel = {{DODS}}
| viewmodel | viewmodel  = {{DODS}}
| worldspawn = {{DODS}}
| worldspawn | worldspawn  = {{DODS}}
| soundent = {{DODS}}
| soundent | soundent  = {{DODS}}
| ai_network = {{DODS}}
| ai_network | ai network  = {{DODS}}
| ai_hint = {{DODS}}
| ai_hint | ai hint  = {{DODS}}
| dod_gamerules = {{DODS}}
| dod_gamerules | dod gamerules  = {{DODS}}
| dod_team_manager = {{DODS}}
| dod_team_manager | dod team manager = {{DODS}}
| dod_player_manager = {{DODS}}
| dod_player_manager | dod player manager = {{DODS}}
| dod_objective_resource = {{DODS}}
| dod_objective_resource | dod objective resource = {{DODS}}
| env_soundscape = {{DODS}}
| env_soundscape | env soundscape  = {{DODS}}
| env_soundscape_proxy = {{DODS}}
| env_soundscape_proxy | env soundscape proxy = {{DODS}}
| env_soundscape_triggerable = {{DODS}}
| env_soundscape_triggerable | env soundscape triggerable = {{DODS}}
| env_sprite = {{DODS}}
| env_sprite | env sprite  = {{DODS}}
| env_sun = {{DODS}}
| env_sun | env sun  = {{DODS}}
| env_wind = {{DODS}}
| env_wind | env wind  = {{DODS}}
| env_fog_controller = {{DODS}}
| env_fog_controller | env fog controller = {{DODS}}
| func_brush = {{DODS}}
| func_brush | func brush  = {{DODS}}
| func_wall = {{DODS}}
| func_wall | func wall  = {{DODS}}
| func_illusionary = {{DODS}}
| func_illusionary | func illusionary  = {{DODS}}
| info_node = {{DODS}}
| info_node | info node  = {{DODS}}
| info_target = {{DODS}}
| info_target | info target  = {{DODS}}
| info_node_hint = {{DODS}}
| info_node_hint | info node hint = {{DODS}}
| info_player_allies = {{DODS}}
| info_player_allies | info player allies = {{DODS}}
| info_player_axis = {{DODS}}
| info_player_axis | info player axis = {{DODS}}
| point_viewcontrol = {{DODS}}
| point_viewcontrol | point viewcontrol  = {{DODS}}
| shadow_control = {{DODS}}
| shadow_control | shadow control  = {{DODS}}
| sky_camera = {{DODS}}
| sky_camera | sky camera  = {{DODS}}
| scene_manager = {{DODS}}
| scene_manager | scene manager  = {{DODS}}
| trigger_soundscape = {{DODS}}
| trigger_soundscape | trigger soundscape  = {{DODS}}
| info_dod_detect = {{DODS}}
| info_dod_detect | info dod detect = {{DODS}}
| dod_team_allies = {{DODS}}
| dod_team_allies | dod team allies = {{DODS}}
| dod_team_axis = {{DODS}}
| dod_team_axis | dod team axis = {{DODS}}
| point_commentary_node = {{DODS}}
| point_commentary_node | point commentary node = {{DODS}}
| dod_round_timer = {{DODS}}
| dod_round_timer | dod round timer = {{DODS}}
| func_precipitation = {{DODS}}
| func_precipitation | func precipitation  = {{DODS}}
| func_team_wall = {{DODS}}
| func_team_wall | func team wall = {{DODS}}
| #default =   
| #default =   
}}<!--
}}<!--
Line 129: Line 129:
}}--><!--
}}--><!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| ai_network = {{Portal}}
| ai_network | ai network  = {{Portal}}
| ai_hint = {{Portal}}
| ai_hint | ai hint  = {{Portal}}
| hl2mp_gamerules = {{Portal}}
| hl2mp_gamerules | hl2mp gamerules  = {{Portal}}
| team_manager = {{Portal}}
| team_manager | team manager  = {{Portal}}
| player_manager = {{Portal}}
| player_manager | player manager  = {{Portal}}
| env_soundscape = {{Portal}}
| env_soundscape | env soundscape  = {{Portal}}
| env_soundscape_proxy = {{Portal}}
| env_soundscape_proxy | env soundscape proxy = {{Portal}}
| env_soundscape_triggerable = {{Portal}}
| env_soundscape_triggerable | env soundscape triggerable = {{Portal}}
| env_sun = {{Portal}}
| env_sun | env sun  = {{Portal}}
| env_wind = {{Portal}}
| env_wind | env wind  = {{Portal}}
| env_fog_controller = {{Portal}}
| env_fog_controller | env fog controller = {{Portal}}
| func_brush = {{Portal}}
| func_brush | func brush  = {{Portal}}
| func_wall = {{Portal}}
| func_wall | func wall  = {{Portal}}
| func_buyzone = {{Portal}}
| func_buyzone | func buyzone  = {{Portal}}
| func_illusionary = {{Portal}}
| func_illusionary | func illusionary  = {{Portal}}
| infodecal = {{Portal}}
| infodecal | infodecal  = {{Portal}}
| info_projecteddecal = {{Portal}}
| info_projecteddecal | info projecteddecal  = {{Portal}}
| info_node = {{Portal}}
| info_node | info node  = {{Portal}}
| info_target = {{Portal}}
| info_target | info target  = {{Portal}}
| info_node_hint = {{Portal}}
| info_node_hint | info node hint = {{Portal}}
| info_player_deathmatch = {{Portal}}
| info_player_deathmatch | info player deathmatch = {{Portal}}
| info_player_combine = {{Portal}}
| info_player_combine | info player combine = {{Portal}}
| info_player_rebel = {{Portal}}
| info_player_rebel | info player rebel = {{Portal}}
| keyframe_rope = {{Portal}}
| keyframe_rope | keyframe rope  = {{Portal}}
| move_rope = {{Portal}}
| move_rope | move rope  = {{Portal}}
| info_ladder = {{Portal}}
| info_ladder | info ladder  = {{Portal}}
| player = {{Portal}}
| player | player  = {{Portal}}
| point_viewcontrol = {{Portal}}
| point_viewcontrol | point viewcontrol  = {{Portal}}
| scene_manager = {{Portal}}
| scene_manager | scene manager  = {{Portal}}
| shadow_control = {{Portal}}
| shadow_control | shadow control  = {{Portal}}
| sky_camera = {{Portal}}
| sky_camera | sky camera  = {{Portal}}
| soundent = {{Portal}}
| soundent | soundent  = {{Portal}}
| trigger_soundscape = {{Portal}}
| trigger_soundscape | trigger soundscape  = {{Portal}}
| viewmodel = {{Portal}}
| viewmodel | viewmodel  = {{Portal}}
| predicted_viewmodel = {{Portal}}
| predicted_viewmodel | predicted viewmodel  = {{Portal}}
| worldspawn = {{Portal}}
| worldspawn | worldspawn  = {{Portal}}
| point_devshot_camera = {{Portal}}
| point_devshot_camera | point devshot camera = {{Portal}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| player = {{Tf2}}
| player | player  = {{Tf2}}
| viewmodel = {{Tf2}}
| viewmodel | viewmodel  = {{Tf2}}
| worldspawn = {{Tf2}}
| worldspawn | worldspawn  = {{Tf2}}
| soundent = {{Tf2}}
| soundent | soundent  = {{Tf2}}
| ai_network = {{Tf2}}
| ai_network | ai network  = {{Tf2}}
| ai_hint = {{Tf2}}
| ai_hint | ai hint  = {{Tf2}}
| env_soundscape = {{Tf2}}
| env_soundscape | env soundscape  = {{Tf2}}
| env_soundscape_proxy = {{Tf2}}
| env_soundscape_proxy | env soundscape proxy = {{Tf2}}
| env_soundscape_triggerable = {{Tf2}}
| env_soundscape_triggerable | env soundscape triggerable = {{Tf2}}
| env_sprite = {{Tf2}}
| env_sprite | env sprite  = {{Tf2}}
| env_sun = {{Tf2}}
| env_sun | env sun  = {{Tf2}}
| env_wind = {{Tf2}}
| env_wind | env wind  = {{Tf2}}
| env_fog_controller = {{Tf2}}
| env_fog_controller | env fog controller = {{Tf2}}
| func_wall = {{Tf2}}
| func_wall | func wall  = {{Tf2}}
| func_illusionary = {{Tf2}}
| func_illusionary | func illusionary  = {{Tf2}}
| info_node = {{Tf2}}
| info_node | info node  = {{Tf2}}
| info_target = {{Tf2}}
| info_target | info target  = {{Tf2}}
| info_node_hint = {{Tf2}}
| info_node_hint | info node hint = {{Tf2}}
| point_commentary_node = {{Tf2}}
| point_commentary_node | point commentary node = {{Tf2}}
| point_viewcontrol = {{Tf2}}
| point_viewcontrol | point viewcontrol  = {{Tf2}}
| func_precipitation = {{Tf2}}
| func_precipitation | func precipitation  = {{Tf2}}
| func_team_wall = {{Tf2}}
| func_team_wall | func team wall = {{Tf2}}
| shadow_control = {{Tf2}}
| shadow_control | shadow control  = {{Tf2}}
| sky_camera = {{Tf2}}
| sky_camera | sky camera  = {{Tf2}}
| scene_manager = {{Tf2}}
| scene_manager | scene manager  = {{Tf2}}
| trigger_soundscape = {{Tf2}}
| trigger_soundscape | trigger soundscape  = {{Tf2}}
| commentary_auto = {{Tf2}}
| commentary_auto | commentary auto  = {{Tf2}}
| point_commentary_node = {{Tf2}}
| point_commentary_node | point commentary node = {{Tf2}}
| point_commentary_viewpoint = {{Tf2}}
| point_commentary_viewpoint | point commentary viewpoint = {{Tf2}}
| bot_roster = {{Tf2}}
| bot_roster | bot roster  = {{Tf2}}
| info_populator = {{Tf2}}
| info_populator | info populator  = {{Tf2}}
| tf_gamerules = {{Tf2}}
| tf_gamerules | tf gamerules  = {{Tf2}}
| tf_team_manager = {{Tf2}}
| tf_team_manager | tf team manager = {{Tf2}}
| tf_player_manager = {{Tf2}}
| tf_player_manager | tf player manager = {{Tf2}}
| tf_team = {{Tf2}}
| tf_team | tf team  = {{Tf2}}
| tf_objective_resource = {{Tf2}}
| tf_objective_resource | tf objective resource = {{Tf2}}
| keyframe_rope = {{Tf2}}
| keyframe_rope | keyframe rope  = {{Tf2}}
| move_rope = {{Tf2}}
| move_rope | move rope  = {{Tf2}}
| tf_viewmodel = {{Tf2}}
| tf_viewmodel | tf viewmodel  = {{Tf2}}
| tf_logic_training = {{Tf2}}
| tf_logic_training | tf logic training = {{Tf2}}
| tf_logic_training_mode = {{Tf2}}
| tf_logic_training_mode | tf logic training = {{Tf2}}
| tf_powerup_bottle = {{Tf2}}
| tf_powerup_bottle | tf powerup bottle = {{Tf2}}
| tf_mann_vs_machine_stats = {{Tf2}}
| tf_mann_vs_machine_stats | tf mann vs machine stats = {{Tf2}}
| tf_wearable = {{Tf2}}
| tf_wearable | tf wearable    = {{Tf2}}
| tf_wearable_demoshield = {{Tf2}}
| tf_wearable_demoshield | tf wearable demoshield  = {{Tf2}}
| tf_wearable_robot_arm = {{Tf2}}
| tf_wearable_robot_arm | tf wearable robot arm  = {{Tf2}}
| tf_wearable_vm = {{Tf2}}
| tf_wearable_vm | tf wearable vm  = {{Tf2}}
| tf_logic_bonusround = {{Tf2}}
| tf_logic_bonusround | tf logic bonusround  = {{Tf2}}
| vote_controller = {{Tf2}}
| vote_controller | vote controller    = {{Tf2}}
| monster_resource = {{Tf2}}
| monster_resource | monster resource    = {{Tf2}}
| tf_logic_medieval = {{Tf2}}
| tf_logic_medieval | tf logic medieval  = {{Tf2}}
| tf_logic_cp_timer = {{Tf2}}
| tf_logic_cp_timer | tf logic cp timer  = {{Tf2}}
| tf_logic_tower_defense = {{Tf2}}
| tf_logic_tower_defense | tf logic tower defense  = {{Tf2}}
| tf_logic_mann_vs_machine = {{Tf2}}
| tf_logic_mann_vs_machine | tf logic mann vs machine = {{Tf2}}
| func_upgradestation = {{Tf2}}
| func_upgradestation | func upgradestation    = {{Tf2}}
| entity_rocket = {{Tf2}}
| entity_rocket | entity rocket    = {{Tf2}}
| entity_carrier = {{Tf2}}
| entity_carrier | entity carrier    = {{Tf2}}
| entity_sign = {{Tf2}}
| entity_sign | entity sign    = {{Tf2}}
| entity_saucer = {{Tf2}}
| entity_saucer | entity saucer    = {{Tf2}}
| tf_halloween_gift_pickup = {{Tf2}}
| tf_halloween_gift_pickup | tf halloween gift pickup  = {{Tf2}}
| tf_logic_competitive = {{Tf2}}
| tf_logic_competitive | tf logic competitive  = {{Tf2}}
| tf_wearable_razorback = {{Tf2}}
| tf_wearable_razorback | tf wearable razorback  = {{Tf2}}
| entity_soldier_statue = {{Tf2}}
| entity_soldier_statue | entity soldier statue  = {{Tf2}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| cs_team_manager = {{l4d}}
| cs_team_manager | cs team manager  = {{l4d}}
| terror_gamerules = {{l4d}}
| terror_gamerules | terror gamerules    = {{l4d}}
| terror_player_manager = {{l4d}}
| terror_player_manager | terror player manager  = {{l4d}}
| survivor_bot = {{l4d}}
| survivor_bot | survivor bot    = {{l4d}}
| env_tonemap_controller = {{l4d}}
| env_tonemap_controller | env tonemap controller  = {{l4d}}
| env_tonemap_controller_infected = {{l4d}}
| env_tonemap_controller_infected | env tonemap controller infected  = {{l4d}}
| env_tonemap_controller_ghost = {{l4d}}
| env_tonemap_controller_ghost | env tonemap controller ghost  = {{l4d}}
| vote_controller = {{l4d}}
| vote_controller | vote controller    = {{l4d}}
| env_soundscape = {{l4d}}
| env_soundscape | env soundscape    = {{l4d}}
| env_soundscape_proxy = {{l4d}}
| env_soundscape_proxy | env soundscape proxy  = {{l4d}}
| env_soundscape_triggerable = {{l4d}}
| env_soundscape_triggerable | env soundscape triggerable  = {{l4d}}
| env_sun = {{l4d}}
| env_sun | env sun    = {{l4d}}
| env_wind = {{l4d}}
| env_wind | env wind    = {{l4d}}
| env_fog_controller = {{l4d}}
| env_fog_controller | env fog controller  = {{l4d}}
| func_wall = {{l4d}}
| func_wall | func wall    = {{l4d}}
| func_buyzone = {{l4d}}
| func_buyzone | func buyzone    = {{l4d}}
| func_illusionary = {{l4d}}
| func_illusionary | func illusionary    = {{l4d}}
| func_hostage_rescue = {{l4d}}
| func_hostage_rescue | func hostage rescue  = {{l4d}}
| func_bomb_target = {{l4d}}
| func_bomb_target | func bomb target  = {{l4d}}
| infodecal = {{l4d}}
| infodecal | infodecal    = {{l4d}}
| info_projecteddecal = {{l4d}}
| info_projecteddecal | info projecteddecal    = {{l4d}}
| info_target = {{l4d}}
| info_target | info target    = {{l4d}}
| info_player_counterterrorist = {{l4d}}
| info_player_counterterrorist | info player counterterrorist  = {{l4d}}
| info_player_terrorist = {{l4d}}
| info_player_terrorist | info player terrorist  = {{l4d}}
| info_map_parameters = {{l4d}}
| info_map_parameters | info map parameters  = {{l4d}}
| info_map_parameters_versus = {{l4d}}
| info_map_parameters_versus | info map parameters versus  = {{l4d}}
| info_ladder = {{l4d}}
| info_ladder | info ladder    = {{l4d}}
| func_simpleladder = {{l4d}}
| func_simpleladder | func simpleladder    = {{l4d}}
| player = {{l4d}}
| player | player    = {{l4d}}
| point_viewcontrol = {{l4d}}
| point_viewcontrol | point viewcontrol    = {{l4d}}
| scene_manager = {{l4d}}
| scene_manager | scene manager    = {{l4d}}
| shadow_control = {{l4d}}
| shadow_control | shadow control    = {{l4d}}
| sky_camera = {{l4d}}
| sky_camera | sky camera    = {{l4d}}
| soundent = {{l4d}}
| soundent | soundent    = {{l4d}}
| trigger_soundscape = {{l4d}}
| trigger_soundscape | trigger soundscape    = {{l4d}}
| viewmodel = {{l4d}}
| viewmodel | viewmodel    = {{l4d}}
| predicted_viewmodel = {{l4d}}
| predicted_viewmodel | predicted viewmodel    = {{l4d}}
| worldspawn = {{l4d}}
| worldspawn | worldspawn    = {{l4d}}
| point_devshot_camera = {{l4d}}
| point_devshot_camera | point devshot camera  = {{l4d}}
| info_survivor_position = {{l4d}}
| info_survivor_position | info survivor position  = {{l4d}}
| logic_versus_random = {{l4d}}
| logic_versus_random | logic versus random  = {{l4d}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| cs_team_manager = {{l4d2}}
| cs_team_manager | cs team manager  = {{l4d2}}
| terror_gamerules = {{l4d2}}
| terror_gamerules | terror gamerules    = {{l4d2}}
| terror_player_manager = {{l4d2}}
| terror_player_manager | terror player manager  = {{l4d2}}
| survivor_bot = {{l4d2}}
| survivor_bot | survivor bot    = {{l4d2}}
| env_tonemap_controller = {{l4d2}}
| env_tonemap_controller | env tonemap controller  = {{l4d2}}
| env_tonemap_controller_infected = {{l4d2}}
| env_tonemap_controller_infected | env tonemap controller infected  = {{l4d2}}
| env_tonemap_controller_ghost = {{l4d2}}
| env_tonemap_controller_ghost | env tonemap controller ghost  = {{l4d2}}
| vote_controller = {{l4d2}}
| vote_controller | vote controller    = {{l4d2}}
| env_soundscape = {{l4d2}}
| env_soundscape | env soundscape    = {{l4d2}}
| env_soundscape_proxy = {{l4d2}}
| env_soundscape_proxy | env soundscape proxy  = {{l4d2}}
| env_soundscape_triggerable = {{l4d2}}
| env_soundscape_triggerable | env soundscape triggerable  = {{l4d2}}
| env_sun = {{l4d2}}
| env_sun | env sun    = {{l4d2}}
| env_wind = {{l4d2}}
| env_wind | env wind    = {{l4d2}}
| env_fog_controller = {{l4d2}}
| env_fog_controller | env fog controller  = {{l4d2}}
| func_wall = {{l4d2}}
| func_wall | func wall    = {{l4d2}}
| infodecal = {{l4d2}}
| infodecal | infodecal    = {{l4d2}}
| info_projecteddecal = {{l4d2}}
| info_projecteddecal | info projecteddecal    = {{l4d2}}
| info_map_parameters = {{l4d2}}
| info_map_parameters | info map parameters  = {{l4d2}}
| info_map_parameters_versus = {{l4d2}}
| info_map_parameters_versus | info map parameters versus  = {{l4d2}}
| info_ladder = {{l4d2}}
| info_ladder | info ladder    = {{l4d2}}
| func_simpleladder = {{l4d2}}
| func_simpleladder | func simpleladder    = {{l4d2}}
| player = {{l4d2}}
| player | player    = {{l4d2}}
| point_viewcontrol = {{l4d2}}
| point_viewcontrol | point viewcontrol    = {{l4d2}}
| scene_manager = {{l4d2}}
| scene_manager | scene manager    = {{l4d2}}
| shadow_control = {{l4d2}}
| shadow_control | shadow control    = {{l4d2}}
| sky_camera = {{l4d2}}
| sky_camera | sky camera    = {{l4d2}}
| soundent = {{l4d2}}
| soundent | soundent    = {{l4d2}}
| trigger_soundscape = {{l4d2}}
| trigger_soundscape | trigger soundscape    = {{l4d2}}
| viewmodel = {{l4d2}}
| viewmodel | viewmodel    = {{l4d2}}
| predicted_viewmodel = {{l4d2}}
| predicted_viewmodel | predicted viewmodel    = {{l4d2}}
| worldspawn = {{l4d2}}
| worldspawn | worldspawn    = {{l4d2}}
| point_devshot_camera = {{l4d2}}
| point_devshot_camera | point devshot camera  = {{l4d2}}
| weapon_scavenge_item_spawn = {{l4d2}}
| weapon_scavenge_item_spawn | weapon scavenge item spawn  = {{l4d2}}
| logic_versus_random = {{l4d2}}
| logic_versus_random | logic versus random  = {{l4d2}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| worldspawn = {{asw}}
| worldspawn | worldspawn    = {{asw}}
| soundent = {{asw}}
| soundent | soundent    = {{asw}}
| asw_gamerules = {{asw}}
| asw_gamerules | asw gamerules    = {{asw}}
| player = {{asw}}
| player | player    = {{asw}}
| asw_player = {{asw}}
| asw_player | asw player    = {{asw}}
| player_manager = {{asw}}
| player_manager | player manager    = {{asw}}
| predicted_viewmodel = {{asw}}
| predicted_viewmodel | predicted viewmodel    = {{asw}}
| sdk_team_manager = {{asw}}
| sdk_team_manager | sdk team manager  = {{asw}}
| scene_manager = {{asw}}
| scene_manager | scene manager    = {{asw}}
| event_queue_saveload_proxy = {{asw}}
| event_queue_saveload_proxy | event queue saveload proxy  = {{asw}}
| ai_network = {{asw}}
| ai_network | ai network    = {{asw}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| ai_network = {{portal2}}
| ai_network | ai network    = {{portal2}}
| ai_hint = {{portal2}}
| ai_hint | ai hint    = {{portal2}}
| hl2mp_gamerules = {{portal2}}
| hl2mp_gamerules | hl2mp gamerules    = {{portal2}}
| team_manager = {{portal2}}
| team_manager | team manager    = {{portal2}}
| player_manager = {{portal2}}
| player_manager | player manager    = {{portal2}}
| env_soundscape = {{portal2}}
| env_soundscape | env soundscape    = {{portal2}}
| env_soundscape_proxy = {{portal2}}
| env_soundscape_proxy | env soundscape proxy  = {{portal2}}
| env_soundscape_triggerable = {{portal2}}
| env_soundscape_triggerable | env soundscape triggerable  = {{portal2}}
| env_sun = {{portal2}}
| env_sun | env sun    = {{portal2}}
| env_wind = {{portal2}}
| env_wind | env wind    = {{portal2}}
| env_fog_controller = {{portal2}}
| env_fog_controller | env fog controller  = {{portal2}}
| func_brush = {{portal2}}
| func_brush | func brush    = {{portal2}}
| func_wall = {{portal2}}
| func_wall | func wall    = {{portal2}}
| func_buyzone = {{portal2}}
| func_buyzone | func buyzone    = {{portal2}}
| func_illusionary = {{portal2}}
| func_illusionary | func illusionary    = {{portal2}}
| infodecal = {{portal2}}
| infodecal | infodecal    = {{portal2}}
| info_projecteddecal = {{portal2}}
| info_projecteddecal | info projecteddecal    = {{portal2}}
| info_node = {{portal2}}
| info_node | info node    = {{portal2}}
| info_target = {{portal2}}
| info_target | info target    = {{portal2}}
| info_node_hint = {{portal2}}
| info_node_hint | info node hint  = {{portal2}}
| info_player_deathmatch = {{portal2}}
| info_player_deathmatch | info player deathmatch  = {{portal2}}
| info_player_combine = {{portal2}}
| info_player_combine | info player combine  = {{portal2}}
| info_player_rebel = {{portal2}}
| info_player_rebel | info player rebel  = {{portal2}}
| keyframe_rope = {{portal2}}
| keyframe_rope | keyframe rope    = {{portal2}}
| move_rope = {{portal2}}
| move_rope | move rope    = {{portal2}}
| info_ladder = {{portal2}}
| info_ladder | info ladder    = {{portal2}}
| player = {{portal2}}
| player | player    = {{portal2}}
| point_viewcontrol = {{portal2}}
| point_viewcontrol | point viewcontrol    = {{portal2}}
| scene_manager = {{portal2}}
| scene_manager | scene manager    = {{portal2}}
| shadow_control = {{portal2}}
| shadow_control | shadow control    = {{portal2}}
| sky_camera = {{portal2}}
| sky_camera | sky camera    = {{portal2}}
| soundent = {{portal2}}
| soundent | soundent    = {{portal2}}
| trigger_soundscape = {{portal2}}
| trigger_soundscape | trigger soundscape    = {{portal2}}
| viewmodel = {{portal2}}
| viewmodel | viewmodel    = {{portal2}}
| predicted_viewmodel = {{portal2}}
| predicted_viewmodel | predicted viewmodel    = {{portal2}}
| worldspawn = {{portal2}}
| worldspawn | worldspawn    = {{portal2}}
| point_devshot_camera = {{portal2}}
| point_devshot_camera | point devshot camera  = {{portal2}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| ai_network = {{csgo}}
| ai_network | ai network    = {{csgo}}
| ai_hint = {{csgo}}
| ai_hint | ai hint    = {{csgo}}
| cs_gamerules = {{csgo}}
| cs_gamerules | cs gamerules    = {{csgo}}
| cs_team_manager = {{csgo}}
| cs_team_manager | cs team manager  = {{csgo}}
| cs_player_manager = {{csgo}}
| cs_player_manager | cs player manager  = {{csgo}}
| env_soundscape = {{csgo}}
| env_soundscape | env soundscape    = {{csgo}}
| env_soundscape_proxy = {{csgo}}
| env_soundscape_proxy | env soundscape proxy  = {{csgo}}
| env_soundscape_triggerable = {{csgo}}
| env_soundscape_triggerable | env soundscape triggerable  = {{csgo}}
| env_sun = {{csgo}}
| env_sun | env sun    = {{csgo}}
| env_wind = {{csgo}}
| env_wind | env wind    = {{csgo}}
| env_fog_controller = {{csgo}}
| env_fog_controller | env fog controller  = {{csgo}}
| env_tonemap_controller = {{csgo}}
| env_tonemap_controller | env tonemap controller  = {{csgo}}
| env_cascade_light = {{csgo}}
| env_cascade_light | env cascade light  = {{csgo}}
| func_brush = {{csgo}}
| func_brush | func brush    = {{csgo}}
| func_wall = {{csgo}}
| func_wall | func wall    = {{csgo}}
| func_buyzone = {{csgo}}
| func_buyzone | func buyzone    = {{csgo}}
| func_illusionary = {{csgo}}
| func_illusionary | func illusionary    = {{csgo}}
| func_hostage_rescue = {{csgo}}
| func_hostage_rescue | func hostage rescue  = {{csgo}}
| func_bomb_target = {{csgo}}
| func_bomb_target | func bomb target  = {{csgo}}
| infodecal = {{csgo}}
| infodecal | infodecal    = {{csgo}}
| info_projecteddecal = {{csgo}}
| info_projecteddecal | info projecteddecal    = {{csgo}}
| info_node = {{csgo}}
| info_node | info node    = {{csgo}}
| info_target = {{csgo}}
| info_target | info target    = {{csgo}}
| info_node_hint = {{csgo}}
| info_node_hint | info node hint  = {{csgo}}
| info_player_counterterrorist = {{csgo}}
| info_player_counterterrorist | info player counterterrorist  = {{csgo}}
| info_player_terrorist = {{csgo}}
| info_player_terrorist | info player terrorist  = {{csgo}}
| info_enemy_terrorist_spawn = {{csgo}}
| info_enemy_terrorist_spawn | info enemy terrorist spawn  = {{csgo}}
| info_deathmatch_spawn = {{csgo}}
| info_deathmatch_spawn | info deathmatch spawn  = {{csgo}}
| info_armsrace_counterterrorist = {{csgo}}
| info_armsrace_counterterrorist | info armsrace counterterrorist  = {{csgo}}
| info_armsrace_terrorist = {{csgo}}
| info_armsrace_terrorist | info armsrace terrorist  = {{csgo}}
| info_map_parameters = {{csgo}}
| info_map_parameters | info map parameters  = {{csgo}}
| keyframe_rope = {{csgo}}
| keyframe_rope | keyframe rope    = {{csgo}}
| move_rope = {{csgo}}
| move_rope | move rope    = {{csgo}}
| info_ladder = {{csgo}}
| info_ladder | info ladder    = {{csgo}}
| player = {{csgo}}
| player | player    = {{csgo}}
| point_viewcontrol = {{csgo}}
| point_viewcontrol | point viewcontrol    = {{csgo}}
| point_viewcontrol_multiplayer = {{csgo}}
| point_viewcontrol_multiplayer | point viewcontrol multiplayer  = {{csgo}}
| scene_manager = {{csgo}}
| scene_manager | scene manager    = {{csgo}}
| shadow_control = {{csgo}}
| shadow_control | shadow control    = {{csgo}}
| sky_camera = {{csgo}}
| sky_camera | sky camera    = {{csgo}}
| soundent = {{csgo}}
| soundent | soundent    = {{csgo}}
| trigger_soundscape = {{csgo}}
| trigger_soundscape | trigger soundscape    = {{csgo}}
| viewmodel = {{csgo}}
| viewmodel | viewmodel    = {{csgo}}
| predicted_viewmodel = {{csgo}}
| predicted_viewmodel | predicted viewmodel    = {{csgo}}
| worldspawn = {{csgo}}
| worldspawn | worldspawn    = {{csgo}}
| point_devshot_camera = {{csgo}}
| point_devshot_camera | point devshot camera  = {{csgo}}
| logic_choreographed_scene = {{csgo}}
| logic_choreographed_scene | logic choreographed scene  = {{csgo}}
| cfe_player_decal = {{csgo}}
| cfe_player_decal | cfe player decal  = {{csgo}}
| info_bomb_target_hint_A = {{csgo}}
| info_bomb_target_hint_A | info bomb target hint A = {{csgo}}
| info_bomb_target_hint_B = {{csgo}}
| info_bomb_target_hint_B | info bomb target hint B = {{csgo}}
| info_hostage_rescue_zone_hint = {{csgo}}
| info_hostage_rescue_zone_hint | info hostage rescue zone hint = {{csgo}}
| generic_actor = {{csgo}}
| generic_actor | generic actor    = {{csgo}}
| vote_controller = {{csgo}}
| vote_controller | vote controller    = {{csgo}}
| wearable_item = {{csgo}}
| wearable_item | wearable item    = {{csgo}}
| point_hiding_spot = {{csgo}}
| point_hiding_spot | point hiding spot  = {{csgo}}
| game_coopmission_manager = {{csgo}}
| game_coopmission_manager | game coopmission manager  = {{csgo}}
| chicken = {{csgo}}
| chicken | chicken    = {{csgo}}
| #default =   
| #default =   
}}
}}

Revision as of 22:07, 8 February 2024