Point script template: Difference between revisions
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The<code>point_template</code>entity relies on compiled data from the map file to function properly, so trying to spawn entities with a<code>point_template</code>made by scripts will return it having no templates and fail, even though it still can delete its own template entities. | The<code>point_template</code>entity relies on compiled data from the map file to function properly, so trying to spawn entities with a<code>point_template</code>made by scripts will return it having no templates and fail, even though it still can delete its own template entities. | ||
This entity is | This entity is similar to to<code>point_template</code>, however it does NOT have precaching or name fixups. The number of templates is unlimited unlike <code>point_template</code>, although they can only be added by the <code>AddTemplate</code> function. | ||
See the [[Team_Fortress_2/Scripting/Script_Functions#CPointScriptTemplate|VScript documentation]] for details on usage. | |||
When [[L4D2_EMS/ConfigureHammerForEntityGroupCompilation|compiling Entity Groups]],<code>point_template</code> entities are converted to<code>point_script_template</code>. | When [[L4D2_EMS/ConfigureHammerForEntityGroupCompilation|compiling Entity Groups]],<code>point_template</code> entities are converted to<code>point_script_template</code>. | ||
== Vscript functions == | == Vscript functions == | ||
{| class=standard-table style="width: 100%;" | {| class=standard-table style="width: 100%;" | ||
! Function | ! Function | ||
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|- | |- | ||
|<code>AddTemplate</code> | |<code>AddTemplate</code> | ||
|<code>void AddTemplate(string, handle)</code> | |<code>void AddTemplate(string ''classname'', handle ''keyvalues'')</code> | ||
|Add an entity to the template spawner | |Add an entity to the template spawner with the specified classnames (similar to <code>SpawnEntityFromTable</code>} | ||
|- | |- | ||
|<code>SetGroupSpawnTables</code> | |<code>SetGroupSpawnTables</code> | ||
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{{KV Targetname}} | {{KV Targetname}} | ||
{{KV PointTemplate}} | {{KV PointTemplate}} | ||
== Inputs == | == Inputs == |
Revision as of 12:05, 1 February 2024

It should not be put directly in a map because point_template already is an accessible option.
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CPointScriptTemplate |
point_script_template
is an e0 available in Left 4 Dead 2. It is also available in
Team Fortress 2.
It is a version of point_template readjusted to work for spawning-on-runtime, such as VScripts.
Thepoint_template
entity relies on compiled data from the map file to function properly, so trying to spawn entities with apoint_template
made by scripts will return it having no templates and fail, even though it still can delete its own template entities.
This entity is similar to topoint_template
, however it does NOT have precaching or name fixups. The number of templates is unlimited unlike point_template
, although they can only be added by the AddTemplate
function.
See the VScript documentation for details on usage.
When compiling Entity Groups,point_template
entities are converted topoint_script_template
.
Vscript functions
Function | Signature | Description |
---|---|---|
AddTemplate
|
void AddTemplate(string classname, handle keyvalues)
|
Add an entity to the template spawner with the specified classnames (similar to SpawnEntityFromTable }
|
SetGroupSpawnTables
|
void SetGroupSpawnTables(handle, handle)
|
Cache the group spawn tables. |
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Template 1 (Template01) to Template 16 <targetname>
- Targetname(s) to search for entities to template. These can be exact matches, or wildcards (*). If multiple entities are matched, all entities will be included in the template.
Inputs
- ForceSpawn
- Spawn an instance of the template at the original position.
Outputs
See also
- point_template - Non-script version of this entity
- CPointScriptTemplate VScript Functions
- CPointTemplate VScript Functions