Cinematic Mod (FakeFactory): Difference between revisions

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'''FakeFactory's Cinematic Mod''' is a modification which completely overhauls {{hl2|4}} (and it's episodes) graphics to look more gritty, dark and detailed, aswell as cinematic. The mod partially replaces the original music with orchestral scores and also modifies weapon strength to resemble realistic stopping power.
{{ffcm|4}} is a modification which completely overhauls {{hl2|4}} (and it's episodes) graphics to look more gritty, dark and detailed, aswell as cinematic. The mod partially replaces the original music with orchestral scores and also modifies weapon strength to resemble realistic stopping power.


As from version 5, this mod requires 64-bit version of Windows. The reason of that is because the Source Engine limit is up to 2GB RAM use due to it being 32-bit (which isn't affected by 64-bit executable). After the engine passing this amount of RAM used, it may crash the game. A workaround is to use [https://ntcore.com/?page_id=371 this 4GB RAM patch], which may or may not work with some Source Engine games.
As from version 5, this mod requires 64-bit version of Windows. The reason of that is because the Source Engine limit is up to 2GB RAM use due to it being 32-bit (which isn't affected by 64-bit executable). After the engine passing this amount of RAM used, it may crash the game. A workaround is to use [https://ntcore.com/?page_id=371 this 4GB RAM patch], which may or may not work with some Source Engine games.

Revision as of 07:43, 26 January 2024

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Todo: Add more info (if needed).

FakeFactory's Cinematic Mod FakeFactory's Cinematic Mod is a modification which completely overhauls Half-Life 2 Half-Life 2 (and it's episodes) graphics to look more gritty, dark and detailed, aswell as cinematic. The mod partially replaces the original music with orchestral scores and also modifies weapon strength to resemble realistic stopping power.

As from version 5, this mod requires 64-bit version of Windows. The reason of that is because the Source Engine limit is up to 2GB RAM use due to it being 32-bit (which isn't affected by 64-bit executable). After the engine passing this amount of RAM used, it may crash the game. A workaround is to use this 4GB RAM patch, which may or may not work with some Source Engine games.

Development of FakeFactory's Cinematic Mod has been stopped due to controversy surrounding the optional NPCs models for being soft-core NSFW aswell as doesn't fit the game's lore.

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