Template:Archived page history/Source SDK Release Notes/en: Difference between revisions
Jump to navigation
Jump to search
Note:For the latest release notes, see this Steam News page. This page is currently up to date as of May 2023.
Gamecode is currently last updated on GitHub in Sep 10, 2015, and they do not contains any bug fixes and new features introduced from
Half-Life 2 and
Portal after the Steam Deck respectively.
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{Language subpage → {{langsp) |
Thunder4ik (talk | contribs) m (clean up, added orphan, uncategorised, underlinked tags) |
||
Line 1: | Line 1: | ||
{{Multiple issues| | |||
{{Underlinked|date=January 2024}} | |||
{{Orphan|date=January 2024}} | |||
}} | |||
{{langsp}} | {{langsp}} | ||
Line 5: | Line 10: | ||
{{Note|For the latest release notes, see this [https://steamcommunity.com/games/SourceSDK/announcements Steam News page]. This page is currently '''up to date''' as of May 2023.<br>Gamecode is currently last updated [https://github.com/ValveSoftware/source-sdk-2013/ on GitHub] in Sep 10, 2015, and they do not contains any bug fixes and new features introduced from {{hl2|4}} and {{portal|4}} after the {{steamdeck|3.1}} respectively.}} | {{Note|For the latest release notes, see this [https://steamcommunity.com/games/SourceSDK/announcements Steam News page]. This page is currently '''up to date''' as of May 2023.<br>Gamecode is currently last updated [https://github.com/ValveSoftware/source-sdk-2013/ on GitHub] in Sep 10, 2015, and they do not contains any bug fixes and new features introduced from {{hl2|4}} and {{portal|4}} after the {{steamdeck|3.1}} respectively.}} | ||
== [https://steamcommunity.com/games/SourceSDK/announcements/detail/225502475072008335 Source SDK 2013 Update 10/2/2014] == | == [https://steamcommunity.com/games/SourceSDK/announcements/detail/225502475072008335 Source SDK 2013 Update 10/2/2014] == | ||
An update has been published for all users. This brings the multiplayer base in-sync with TF2 as of September 30th. | An update has been published for all users. This brings the multiplayer base in-sync with TF2 as of September 30th. | ||
* '''General:''' | * '''General:''' | ||
Line 11: | Line 16: | ||
** Fixed a client crash when switching between windowed-mode and fullscreen for {{mac|4}} and {{linux|4}} clients | ** Fixed a client crash when switching between windowed-mode and fullscreen for {{mac|4}} and {{linux|4}} clients | ||
** Added experimental {{code|cpu_frequency_monitoring}} convar to detect thermal throttling. If you have performance problems on Windows, add {{code|"+cpu_frequency_monitoring 2"}} to the command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873 | ** Added experimental {{code|cpu_frequency_monitoring}} convar to detect thermal throttling. If you have performance problems on Windows, add {{code|"+cpu_frequency_monitoring 2"}} to the command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873 | ||
* '''Virtual Reality:''' | * '''Virtual Reality:''' | ||
** Fixed selecting the wrong refresh rate when running on a display that does not use the desktop refresh rate | ** Fixed selecting the wrong refresh rate when running on a display that does not use the desktop refresh rate | ||
== Previous releases == | == Previous releases == | ||
* See the [[Source SDK release notes archive]] for information on previous releases. | * See the [[Source SDK release notes archive]] for information on previous releases. | ||
{{Uncategorized|date=January 2024}} |
Revision as of 22:54, 21 January 2024

This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)

This article needs more
links to other articles to help
integrate it into the encyclopedia. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024



January 2024

This article is an orphan, meaning that few or no articles link to it.
You can help by
adding links to this article from other relevant articles.
January 2024
You can help by

January 2024

Gamecode is currently last updated on GitHub in Sep 10, 2015, and they do not contains any bug fixes and new features introduced from


Source SDK 2013 Update 10/2/2014
An update has been published for all users. This brings the multiplayer base in-sync with TF2 as of September 30th.
- General:
- Client/server memory improvements
- Fixed a client crash when switching between windowed-mode and fullscreen for
macOS and
Linux clients
- Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have performance problems on Windows, add "+cpu_frequency_monitoring 2" to the command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873
- Virtual Reality:
- Fixed selecting the wrong refresh rate when running on a display that does not use the desktop refresh rate
Previous releases
- See the Source SDK release notes archive for information on previous releases.

This article has not been added to any
categories. Please help out by
adding categories.
January 2024


January 2024