Zh/Blender Source Tools Help: Difference between revisions
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{{Orphan|date=January 2024}} | |||
{{lang|Blender Source Tools Help|title=Blender Source Tools 帮助}} | {{lang|Blender Source Tools Help|title=Blender Source Tools 帮助}} | ||
{{Blender}}使用[[Blender_Source_Tools|bledner起源引擎工具]]可以在blender里导入或导出模型(起源引擎所支持的),而且可以导出具有2D曲面的任何类型对象,有关创建用于导出的动画的详细信息,请参阅[[Animation_in_Blender|Blender中的动画]] | {{Blender}}使用[[Blender_Source_Tools|bledner起源引擎工具]]可以在blender里导入或导出模型(起源引擎所支持的),而且可以导出具有2D曲面的任何类型对象,有关创建用于导出的动画的详细信息,请参阅[[Animation_in_Blender|Blender中的动画]] | ||
== 导入模型 == | == 导入模型 == | ||
关于'''"Import SMD/VTA, DMX, QC"''' 的操作符号是用来导入模型的,你可以这样找到它: | 关于'''"Import SMD/VTA, DMX, QC"''' 的操作符号是用来导入模型的,你可以这样找到它: | ||
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{{Uncategorized stub|date=January 2024}} |
Revision as of 22:37, 21 January 2024

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使用bledner起源引擎工具可以在blender里导入或导出模型(起源引擎所支持的),而且可以导出具有2D曲面的任何类型对象,有关创建用于导出的动画的详细信息,请参阅Blender中的动画
导入模型
关于"Import SMD/VTA, DMX, QC" 的操作符号是用来导入模型的,你可以这样找到它:

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