Ericw-tools: Difference between revisions

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(Mention hidden MAP to OBJ function)
m (→‎Trivia: revert; it's not actually well-optimized for models)
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== Trivia ==
== Trivia ==
* The maps in the Kex Engine remasters of {{quake|4.1}} and {{quake2|4.1}} were compiled using ericw-tools, and the finalization of Q2BSP support for ericw-tools was developed in-tandem with the development of the Quake II remaster.
* The maps in the Kex Engine remasters of {{quake|4.1}} and {{quake2|4.1}} were compiled using ericw-tools, and the finalization of Q2BSP support for ericw-tools was developed in-tandem with the development of the Quake II remaster.
{{tip|ericw-tools can also create an [[OBJ]] from a [[MAP]] file with {{w|Constructive solid geometry|CSG}} applied, which cleans up geometry much like [[HLCSG]] or [[VBSP]] does, unlike most [[MAP]] to [[SMD]] converters. To use:
# Texture the MAP with textures from a [[WAD]] (either WAD2 or WAD3 will do) contained in the same folder as the MAP.<br> (loose [[TGA]], [[PNG]], and [[JPG]] textures are also supported, but the setup and paths are slightly different.)
# Run {{code|qbsp.exe -objexport -nosubdivide -wadpath . <mapname>.map}}
# Import one of the resulting OBJ files into 3D editor of choice, using Z Up and X Forward.
# Convert the geometry into quads, then re-triangulate.
# Set up and assign appropriate materials to each face.
# Export using format and plugin of choice.
}}


== External links ==
== External links ==

Revision as of 08:42, 20 January 2024

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ericw-tools, also colloquially referred to as EricW's tools, is a set of compilers for Quake-style BSP maps. Originally developed for Quake Quake maps, the latest development versions also have full Quake II Quake II and experimental GoldSrc GoldSrc support.

Trivia

  • The maps in the Kex Engine remasters of Quake Quake and Quake II Quake II were compiled using ericw-tools, and the finalization of Q2BSP support for ericw-tools was developed in-tandem with the development of the Quake II remaster.

External links