Info player allies (GoldSrc): Difference between revisions
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{{ | {{tabs|info_player_allies|goldsrc = 1|source = 1|main = source}} | ||
{{this is a|point|<!--sprite=1-->|name=info_player_allies|engine=gldsrc|game=Day of Defeat}} | {{this is a|point|<!--sprite=1-->|name=info_player_allies|engine=gldsrc|game=Day of Defeat}} | ||
Revision as of 00:55, 19 January 2024
info_player_allies
is a point available in Day of Defeat.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This entity creates the point where the allies players spawns. A standard map should have between 16 and 32 spawn points. Should be placed at least 128 units away from each other and surrounding walls.
Key Values
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
CPMaster:
- Master Control Point (target) <targetname>
- This is the dod_master entity using a dod_control_point.
- Active if neutral? (spawn_cp_neutral) <boolean>
- Specify spawn activity for each state of the dod_control_point.
- Active if in control? (spawn_cp_incontrol) <boolean>
- Specify spawn activity for each state of the dod_control_point.
- Active if not in control? (spawn_cp_notincontrol) <boolean>
- Specify spawn activity for each state of the dod_control_point.