List of HL:S Soundscapes: Difference between revisions
Jump to navigation
Jump to search
Warning:
Note:Number (
Important:Unlike
GoldSrc, roomtype values do not match up with the DSP type (most use automatic DSP instead), so direct ports may sound different from expected. Use env_soundscape with a custom mapname_soundscapes.txt instead.
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{goldsrc → {{gldsrc) |
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{entitytabs → {{tabs) |
||
Line 1: | Line 1: | ||
{{ | {{tabs|env_sound|source=1|goldsrc=1}} | ||
{{cleanup|Moved to entity page, but doesn't have KV and flag stuff.}} | {{cleanup|Moved to entity page, but doesn't have KV and flag stuff.}} | ||
{{this is a|point|engine=src|name=env_sound|game=hls|gamehldms}} It is an alias of {{ent|env_soundscape}} that points directly to a hardcoded list of soundscapes, via a number. | {{this is a|point|engine=src|name=env_sound|game=hls|gamehldms}} It is an alias of {{ent|env_soundscape}} that points directly to a hardcoded list of soundscapes, via a number. |
Revision as of 00:51, 19 January 2024

This article or section needs to be cleaned up to conform to a higher standard of quality because:
Moved to entity page, but doesn't have KV and flag stuff.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.env_sound
is a point available in Half-Life: Source.

- The {{{game}}} parameter is inconsistent with the name defined by the {{hls}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Half-Life: Source.
- The {{{engine}}} parameter is inconsistent with the name defined by the {{src}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to Source.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It is an alias of env_soundscape that points directly to a hardcoded list of soundscapes, via a number.
An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.

- ) is value of
roomtype
key ofenv_sound
.


# | Name | DSP |
---|---|---|
0 | Normal (off)
|
0 |
1 | Generic
|
1 |
2 | Metal Small
|
1 |
3 | Metal Medium
|
1 |
4 | Metal Large
|
1 |
5 | Tunnel Small
|
1 |
6 | Tunnel Medium
|
1 |
7 | Tunnel Large
|
1 |
8 | Chamber Small
|
1 |
9 | Chamber Medium
|
1 |
10 | Chamber Large
|
1 |
11 | Bright Small
|
1 |
12 | Bright Medium
|
1 |
13 | Bright Large
|
1 |
14 | Water 1
|
14 |
15 | Water 2
|
15 |
16 | Water 3
|
16 |
17 | Concrete Small
|
1 |
18 | Concrete Medium
|
1 |
19 | Concrete Large
|
1 |
20 | Big 1
|
1 |
21 | Big 2
|
1 |
22 | Big 3
|
1 |
23 | Cavern Small
|
1 |
24 | Cavern Medium
|
1 |
25 | Cavern Large
|
1 |
26 | Weirdo 1
|
26 |
27 | Weirdo 2
|
27 |
28 | Weirdo 3
|
28 |