Creating an animevent: Difference between revisions
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{{npc tut}} | {{npc tut}} | ||
==Declaration== | |||
Animevents are useful for adding mid-animation functionality. | Animevents are useful for adding mid-animation functionality. | ||
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Here's an example of the DECLARE_ANIMEVENT code: | Here's an example of the DECLARE_ANIMEVENT code: | ||
<pre> DECLARE_ANIMEVENT( NEWNPC_AE_ANIMEVENT )</pre> | <pre> DECLARE_ANIMEVENT( NEWNPC_AE_ANIMEVENT )</pre> | ||
==Implementation== | |||
{{todo|Implementation}} | |||
{{navbar|Creating a condition|Creating an NPC|Creating a squadslot}} | {{navbar|Creating a condition|Creating an NPC|Creating a squadslot}} |
Revision as of 13:33, 8 June 2006
Declaration
Animevents are useful for adding mid-animation functionality.
The first step to creating an animevent for your NPC is to create a name for it and add it to "Private animevents" section. Here's an example name for an animevent: COMBINE_AE_ALTFIRE.
Once the activity is added to the enum, you must use the DECLARE_ANIMEVENT macro in the AI_BEGIN_CUSTOM_NPC section.
Here's an example of the DECLARE_ANIMEVENT code:
DECLARE_ANIMEVENT( NEWNPC_AE_ANIMEVENT )
Implementation
Todo: Implementation