Creating a squadslot: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (tab)
mNo edit summary
Line 7: Line 7:
  CapabilitiesAdd( bits_CAP_NO_HIT_SQUADMATES );
  CapabilitiesAdd( bits_CAP_NO_HIT_SQUADMATES );


The first step to creating a squadslot for your NPC is to create a name for it and add it to the enum. Here's an example name for a squadslot: '''SQUAD_SLOT_GRENADE1'''.
The first step to creating a squadslot for your NPC is to create a name for it and add it to the <code>SquadSlot_T</code> enum. Here's an example name for a squadslot: '''SQUAD_SLOT_GRENADE1'''.


Once the activity is added to the enum, you must use the '''DECLARE_SQUADSLOT''' macro in the '''AI_BEGIN_CUSTOM_NPC''' section.
Once the activity is added to the enum, you must use the '''DECLARE_SQUADSLOT''' macro in the '''AI_BEGIN_CUSTOM_NPC''' section.

Revision as of 13:23, 8 June 2006

Squadslots are useful for assigning NPCs to perform specific actions in a squad.

To give an NPC the ability to be in a squad, you must add the following to the Spawn function:

	CapabilitiesAdd( bits_CAP_SQUAD);

This code will make sure the squadmates won't try to shoot through each other to attack enemies.

	CapabilitiesAdd( bits_CAP_NO_HIT_SQUADMATES );

The first step to creating a squadslot for your NPC is to create a name for it and add it to the SquadSlot_T enum. Here's an example name for a squadslot: SQUAD_SLOT_GRENADE1.

Once the activity is added to the enum, you must use the DECLARE_SQUADSLOT macro in the AI_BEGIN_CUSTOM_NPC section.

Here's an example of the DECLARE_SQUADSLOT code:

	DECLARE_SQUADSLOT( SQUAD_SLOT_EXAMPLE )