Creating an activity: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (an)
m (condition)
Line 7: Line 7:
<pre> DECLARE_ACTIVITY( ACT_NEWNPC_ACTIVITY )</pre>
<pre> DECLARE_ACTIVITY( ACT_NEWNPC_ACTIVITY )</pre>
{{note|It is not necessary to declare shared activities.}}
{{note|It is not necessary to declare shared activities.}}
{{navbar|Creating a task|Creating an NPC|Creating an animevent}}
{{navbar|Creating a task|Creating an NPC|Creating a condition}}

Revision as of 13:04, 8 June 2006

The first step to creating an activity for your NPC is to create a name for it and add it to the enum. Here's an example name for an activity: ACT_COMBINE_BUGBAIT.

Once the activity is added to the enum, you must use the DECLARE_ACTIVITY macro in the AI_BEGIN_CUSTOM_NPC section.

Here's an example of the DECLARE_ACTIVITY code:

	DECLARE_ACTIVITY( ACT_NEWNPC_ACTIVITY )
Note.pngNote:It is not necessary to declare shared activities.