Creating an activity: Difference between revisions
		
		
		
		
		
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Note:It is not necessary to declare shared activities.
		
	
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<pre>	DECLARE_ACTIVITY( ACT_NEWNPC_ACTIVITY )</pre>  | <pre>	DECLARE_ACTIVITY( ACT_NEWNPC_ACTIVITY )</pre>  | ||
{{note|It is not necessary to declare shared activities.}}  | {{note|It is not necessary to declare shared activities.}}  | ||
{{navbar|Creating a task|Creating an NPC|Creating   | {{navbar|Creating a task|Creating an NPC|Creating a condition}}  | ||
Revision as of 12:04, 8 June 2006
The first step to creating an activity for your NPC is to create a name for it and add it to the enum. Here's an example name for an activity: ACT_COMBINE_BUGBAIT.
Once the activity is added to the enum, you must use the DECLARE_ACTIVITY macro in the AI_BEGIN_CUSTOM_NPC section.
Here's an example of the DECLARE_ACTIVITY code:
DECLARE_ACTIVITY( ACT_NEWNPC_ACTIVITY )